Player Matchup

Serqet
Serqet
Aelinialia
Serqet
Level 69
God Stats
12W - 15L
1,502 SR
Queue Stats
322W - 300L
1,516 Elo+
Party 3
Tyr
Tyr
FredSalamander
Tyr
Level 35
God Stats
3W - 6L
1,306 SR
Queue Stats
41W - 49L
1,289 Elo+
Party 1
Hachiman
Hachiman
RIGARRDO
Hachiman
Level 145
God Stats
3W - 3L
1,601 SR
Queue Stats
584W - 518L
1,523 Elo+
Solo
Scylla
Scylla
TheAkaHutch
Scylla
Level 37
God Stats
6W - 5L
1,277 SR
Queue Stats
132W - 125L
1,389 Elo+
Party 1
Ymir
Ymir
wolfdemon556
Ymir
Level 147
God Stats
4W - 8L
1,392 SR
Queue Stats
530W - 487L
1,577 Elo+
Party 3
Team Averages
Level 87
1,416 SR
1,459 Elo+

VS

Team Averages
Level 77
1,602 SR
1,426 Elo+
Amaterasu
Amaterasu
BigG12
Amaterasu
Level 83
God Stats
1W - 1L
1,737 SR
Queue Stats
70W - 52L
1,563 Elo+
Party 4
Ra
Ra
Gladiador44
Ra
Level 82
God Stats
1W - 1L
1,772 SR
Queue Stats
78W - 67L
1,533 Elo+
Party 4
Athena
Athena
Squirbee
Athena
Level 158
God Stats
11W - 7L
1,585 SR
Queue Stats
103W - 130L
1,484 Elo+
Party 2
Fenrir
Fenrir
Wabbledeenie
Fenrir
Level 32
God Stats
0W - 5L
1,207 SR
Queue Stats
16W - 30L
1,113 Elo+
Solo
Medusa
Medusa
lazyjerk
Medusa
Level 29
God Stats
5W - 2L
1,707 SR
Queue Stats
17W - 28L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aelinialia
Serqet
16
10 / 4 / 8
10,778
567
13,719
17,143
7,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
2 / 2 / 9
10,533
554
12,740
17,408
17,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
RIGARRDO
Hachiman
18
10 / 1 / 1
12,007
632
16,842
11,175
5,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
16
3 / 3 / 10
9,984
525
10,195
11,725
5,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 14
10,019
527
8,585
15,207
19,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BigG12
Amaterasu
16
3 / 5 / 5
10,067
530
12,403
22,437
20,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
4 / 7 / 4
10,061
530
14,726
13,692
5,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Squirbee
Athena
12
2 / 2 / 6
8,561
451
8,347
15,491
18,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
2 / 7 / 5
9,484
499
7,776
20,667
9,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
lazyjerk
Medusa
13
0 / 6 / 1
8,327
438
3,366
12,463
4,377
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
27
Kills
11
11
Deaths
27
42
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Serqet
Aelinialia
Serqet
10
4
8
3.5
L
Amaterasu
BigG12
Amaterasu
3
5
5
1.1
W
2
2
9
3.25
L
4
7
4
0.86
W
Hachiman
RIGARRDO
Hachiman
10
1
1
10.5
L
Athena
Squirbee
Athena
2
2
6
2.5
W
Scylla
3
3
10
2.67
L
Fenrir
2
7
5
0.64
L
Medusa
lazyjerk
Medusa
0
6
1
0.08
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,081
Damage
46,618
72,658
Taken
84,750
55,121
Mitigated
58,732
18,809
Healing
17,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Aelinialia
Serqet
13,719
4,953
0
875
17,143
7,890
0
7,399
9,654
0
67,728
L
Amaterasu
BigG12
Amaterasu
12,403
6,263
0
6,945
22,437
20,646
193
3,361
18,617
0
79,191
W
12,740
3,076
0
6,496
17,408
17,177
0
4,858
12,550
0
76,778
L
14,726
2,180
1,792
1,946
13,692
5,973
570
5,222
7,889
68,762
0
W
Hachiman
RIGARRDO
Hachiman
16,842
11,751
0
7,101
11,175
5,385
4,173
1,322
9,853
0
114,540
L
Athena
Squirbee
Athena
8,347
1,845
0
2,494
15,491
18,726
56
4,266
10,963
27,815
0
W
Scylla
10,195
1,386
0
2,059
11,725
5,014
326
4,623
6,860
71,113
0
L
Fenrir
7,776
3,892
0
1,626
20,667
9,010
306
3,265
16,252
0
76,524
L
Medusa
lazyjerk
Medusa
3,366
1,506
0
2,428
12,463
4,377
0
2,124
10,304
0
46,157
W
8,585
1,588
0
2,278
15,207
19,655
168
5,121
9,911
30,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,321
Gold Earned
46,500
480
Minions Killed
430
0
Camps Cleared
0
1,896,075
Distance Traveled
1,811,254
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,778
567
87
5
0
418,703
5
L
Amaterasu
10,067
530
118
6
0
320,602
0
W
Tyr
10,533
554
115
6
0
375,855
6
L
Ra
10,061
530
120
6
0
341,879
1
W
Hachiman
12,007
632
135
7
0
345,911
5
L
Athena
8,561
451
17
1
0
393,170
2
W
Scylla
9,984
525
104
5
0
366,157
3
L
Fenrir
9,484
499
101
5
0
374,672
0
L
Medusa
8,327
438
74
4
0
380,931
2
W
Ymir
10,019
527
39
2
0
389,449
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role