Player Matchup

Cernunnos
Cernunnos
Ascalon132
Cernunnos
Level 130
God Stats
8W - 15L
1,622 SR
Queue Stats
431W - 424L
1,572 Elo+
Party 1
Ix Chel
Ix Chel
FinFinThegod
Ix Chel
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,447 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JangoFettyWapp
Morgan Le Fay
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,537 Elo+
Party 3
Ah Puch
Ah Puch
JavaTheHuttt
Ah Puch
Level 149
God Stats
1W - 5L
1,612 SR
Queue Stats
146W - 145L
1,484 Elo+
Party 3
Persephone
Persephone
dustpan25
Persephone
Level 65
God Stats
1W - 2L
1,520 SR
Queue Stats
66W - 63L
1,542 Elo+
Party 1
Team Averages
Level 119
1,551 SR
1,516 Elo+

VS

Team Averages
Level 112
1,612 SR
1,552 Elo+
Tiamat
Tiamat
CopyCatHero
Tiamat
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 36L
1,574 Elo+
Solo
Odin
Odin
LoveTheClove
Odin
Level 65
God Stats
2W - 0L
1,752 SR
Queue Stats
66W - 58L
1,551 Elo+
Party 2
Fenrir
Fenrir
PMAN2097
Fenrir
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 79L
1,546 Elo+
Party 4
He Bo
He Bo
asapnatsu
He Bo
Level 143
God Stats
2W - 0L
1,803 SR
Queue Stats
96W - 82L
1,561 Elo+
Party 4
Eset
Eset
itskatoe
Eset
Level 68
God Stats
2W - 1L
1,507 SR
Queue Stats
132W - 151L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ascalon132
Cernunnos
20
5 / 6 / 9
11,729
690
17,580
16,862
8,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
FinFinThegod
Ix Chel
19
5 / 4 / 7
10,935
643
8,217
14,756
6,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
JangoFettyWapp
Morgan Le Fay
17
1 / 7 / 10
10,323
607
11,904
16,729
7,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
JavaTheHuttt
Ah Puch
19
7 / 7 / 5
11,396
670
20,527
19,924
9,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Persephone
dustpan25
Persephone
19
2 / 5 / 9
11,393
670
9,114
12,878
6,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
4 / 6 / 11
11,723
690
21,204
19,257
14,887
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
4 / 4 / 19
12,597
741
9,216
19,207
24,743
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
PMAN2097
Fenrir
19
6 / 4 / 12
11,863
698
13,921
20,838
30,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

He Bo
asapnatsu
He Bo
20
9 / 2 / 10
13,704
806
18,609
13,469
7,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Eset
19
6 / 4 / 11
12,578
740
13,851
16,655
9,576
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
92
20
Kills
29
29
Deaths
20
40
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Ascalon132
Cernunnos
5
6
9
1.58
W
Tiamat
4
6
11
1.58
L
Ix Chel
FinFinThegod
Ix Chel
5
4
7
2.13
L
Morgan Le Fay
JangoFettyWapp
Morgan Le Fay
1
7
10
0.86
L
Ah Puch
JavaTheHuttt
Ah Puch
7
7
5
1.36
W
4
4
19
3.38
W
Fenrir
PMAN2097
Fenrir
6
4
12
3
W
He Bo
asapnatsu
He Bo
9
2
10
7
L
Persephone
dustpan25
Persephone
2
5
9
1.3
W
Eset
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,342
Damage
76,801
81,149
Taken
89,426
38,222
Mitigated
86,500
24,677
Healing
31,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Ascalon132
Cernunnos
17,580
6,627
1,560
2,377
16,862
8,011
69
11,722
4,583
0
33,600
W
Tiamat
21,204
786
371
3,703
19,257
14,887
1,054
11,336
7,905
39,487
0
L
Ix Chel
FinFinThegod
Ix Chel
8,217
1,367
5,967
4,649
14,756
6,971
65
10,661
3,795
19,791
0
L
Morgan Le Fay
JangoFettyWapp
Morgan Le Fay
11,904
631
774
1,382
16,729
7,429
0
11,270
4,981
31,026
0
L
Ah Puch
JavaTheHuttt
Ah Puch
20,527
374
1,430
4,240
19,924
9,767
46
11,233
8,227
31,632
0
W
9,216
1,057
1,525
4,843
19,207
24,743
1,045
7,456
11,697
0
16,350
W
Fenrir
PMAN2097
Fenrir
13,921
714
1,550
4,541
20,838
30,126
665
10,547
10,291
478
18,935
W
He Bo
asapnatsu
He Bo
18,609
654
1,219
3,110
13,469
7,168
2,419
9,593
3,760
45,271
0
L
Persephone
dustpan25
Persephone
9,114
442
885
1,413
12,878
6,044
0
8,173
4,482
29,296
0
W
Eset
13,851
689
4,139
6,059
16,655
9,576
2,423
10,795
5,728
39,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,776
Gold Earned
62,465
190
Minions Killed
199
0
Camps Cleared
0
1,372,389
Distance Traveled
1,538,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,729
690
39
2
0
275,402
0
W
Tiamat
11,723
690
36
2
0
275,931
0
L
Ix Chel
10,935
643
25
1
0
280,295
0
L
Morgan Le Fay
10,323
607
39
2
0
289,309
0
L
Ah Puch
11,396
670
34
2
0
246,865
0
W
Odin
12,597
741
14
1
0
305,313
0
W
Fenrir
11,863
698
12
1
0
332,968
0
W
He Bo
13,704
806
73
4
0
344,582
0
L
Persephone
11,393
670
53
3
0
280,518
0
W
Eset
12,578
740
64
4
0
279,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role