Player Matchup

Gilgamesh
Gilgamesh
ChrisKingtho
Gilgamesh
Level 98
God Stats
2W - 1L
1,465 SR
Queue Stats
31W - 30L
1,439 Elo+
Party 1
Arachne
Arachne
GirthVaderrr
Arachne
Level 95
God Stats
1W - 2L
1,239 SR
Queue Stats
8W - 8L
1,364 Elo+
Solo
Sobek
Sobek
JKScotland
Sobek
Level 113
God Stats
4W - 7L
1,433 SR
Queue Stats
138W - 148L
1,450 Elo+
Party 1
Anubis
Anubis
KerΛ
Anubis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
lovelikeMarilyn
Neith
Level 105
God Stats
72W - 81L
1,535 SR
Queue Stats
481W - 436L
1,506 Elo+
Solo
Team Averages
Level 107
1,434 SR
1,452 Elo+

VS

Team Averages
Level 125
1,550 SR
1,456 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Alucard_-Hell-
King Arthur
Level 88
God Stats
44W - 40L
1,479 SR
Queue Stats
380W - 354L
1,467 Elo+
Solo
Arachne
Arachne
Blu3B3ast21xx
Arachne
Level 113
God Stats
1W - 2L
1,554 SR
Queue Stats
4W - 7L
1,326 Elo+
Solo
Bacchus
Bacchus
Braicologist
Bacchus
Level 120
God Stats
76W - 65L
1,584 SR
Queue Stats
137W - 144L
1,501 Elo+
Party 2
Nox
Nox
DiBicus
Nox
Level 154
God Stats
4W - 3L
1,634 SR
Queue Stats
228W - 224L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChrisKingtho
Gilgamesh
7
0 / 0 / 1
3,863
773
1,448
3,794
1,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
GirthVaderrr
Arachne
6
0 / 0 / 0
3,767
753
579
4,320
1,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
6
1 / 0 / 1
4,114
823
1,350
3,619
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
KerΛ
Anubis
7
0 / 0 / 0
3,880
776
1,579
2,706
1,244
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
1 / 1 / 0
3,880
776
1,240
3,428
990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
1
0 / 0 / 0
2,568
514
0
0
0
King Arthur
Alucard_-Hell-
King Arthur
6
0 / 1 / 0
3,771
754
1,308
4,081
2,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
5
1 / 0 / 0
3,492
698
1,659
3,567
967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Braicologist
Bacchus
5
0 / 2 / 1
3,165
633
2,231
4,991
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nox
6
0 / 0 / 0
3,623
725
1,339
2,639
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
L
King Arthur
Alucard_-Hell-
King Arthur
0
1
0
0
L
Arachne
1
0
0
1
L
Bacchus
Braicologist
Bacchus
0
2
1
0.25
W
Gilgamesh
ChrisKingtho
Gilgamesh
0
0
1
0.5
L
Nox
0
0
0
0
W
Arachne
GirthVaderrr
Arachne
0
0
0
0
W
Sobek
1
0
1
1.5
W
Anubis
KerΛ
Anubis
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,196
Damage
6,537
17,867
Taken
15,278
7,281
Mitigated
8,268
7,378
Healing
4,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Alucard_-Hell-
King Arthur
1,308
198
0
1,115
4,081
2,681
0
0
3,834
0
17,828
L
Arachne
1,659
1,292
0
893
3,567
967
0
830
2,737
0
10,956
L
Bacchus
Braicologist
Bacchus
2,231
62
0
1,304
4,991
3,831
0
964
4,027
8,299
0
W
Gilgamesh
ChrisKingtho
Gilgamesh
1,448
291
0
1,466
3,794
1,772
0
0
3,794
0
14,811
L
Nox
1,339
166
0
820
2,639
789
0
1,135
1,504
15,582
0
W
Arachne
GirthVaderrr
Arachne
579
471
0
1,186
4,320
1,281
168
219
4,093
0
19,960
W
Sobek
1,350
345
0
1,572
3,619
1,994
24
1,288
2,331
9,097
0
W
Anubis
KerΛ
Anubis
1,579
144
0
1,369
2,706
1,244
36
960
1,594
21,227
0
W
1,240
442
161
1,624
3,428
990
501
1,027
2,401
0
21,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,504
Gold Earned
16,619
155
Minions Killed
96
0
Camps Cleared
0
575,322
Distance Traveled
489,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
2,568
514
0
0
0
0
0
L
King Arthur
3,771
754
32
6
0
124,256
0
L
Arachne
3,492
698
24
5
0
118,138
0
L
Bacchus
3,165
633
3
1
0
130,590
0
W
Gilgamesh
3,863
773
25
5
0
132,524
0
L
Nox
3,623
725
37
7
0
116,031
0
W
Arachne
3,767
753
34
7
0
122,513
0
W
Sobek
4,114
823
14
3
0
103,147
0
W
Anubis
3,880
776
42
8
0
118,086
0
W
Neith
3,880
776
40
8
0
99,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role