Player Matchup

Chang'e
Chang'e
D0CTORJEKYLL
Chang'e
Level 128
God Stats
2W - 6L
1,296 SR
Queue Stats
306W - 314L
1,486 Elo+
Party 1
Ah Puch
Ah Puch
Spartanking5595
Ah Puch
Level 125
God Stats
21W - 13L
1,532 SR
Queue Stats
515W - 551L
1,478 Elo+
Party 1
Jing Wei
Jing Wei
WaKe Mayhem
Jing Wei
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,394 Elo+
Solo
Ymir
Ymir
sg4441
Ymir
Level 127
God Stats
0W - 2L
1,433 SR
Queue Stats
116W - 109L
1,573 Elo+
Solo
Pele
Pele
xPurelyfe
Pele
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,500 Elo+
Solo
Team Averages
Level 103
1,452 SR
1,486 Elo+

VS

Team Averages
Level 117
1,593 SR
1,480 Elo+
Guan Yu
Guan Yu
AdrianTacos101
Guan Yu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 86L
1,518 Elo+
Party 2
Ah Puch
Ah Puch
CoMHeAdSHOT
Ah Puch
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 111L
1,424 Elo+
Party 3
Cthulhu
Cthulhu
Elisarew
Cthulhu
Level 133
God Stats
3W - 2L
1,500 SR
Queue Stats
417W - 434L
1,499 Elo+
Solo
Artemis
Artemis
ItsRuiin
Artemis
Level 84
God Stats
6W - 2L
1,530 SR
Queue Stats
103W - 106L
1,434 Elo+
Party 3
Nu Wa
Nu Wa
VileGoddess0416
Nu Wa
Level 106
God Stats
4W - 1L
1,935 SR
Queue Stats
99W - 88L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D0CTORJEKYLL
Chang'e
17
2 / 6 / 7
9,963
664
9,068
20,855
9,836
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

19
4 / 6 / 11
11,463
764
26,400
19,020
9,488
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
WaKe Mayhem
Jing Wei
20
5 / 4 / 8
11,203
747
13,341
16,987
8,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ymir
sg4441
Ymir
16
4 / 6 / 9
10,628
709
8,378
22,889
30,524
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
15
1 / 8 / 11
9,657
644
6,308
16,931
7,127
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 17
12,190
813
10,697
21,648
31,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
CoMHeAdSHOT
Ah Puch
20
8 / 1 / 19
12,410
827
23,832
15,173
8,526
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Elisarew
Cthulhu
20
4 / 2 / 21
12,281
819
20,804
20,106
26,938
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
ItsRuiin
Artemis
18
7 / 6 / 12
11,796
786
14,525
13,623
7,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 3 / 15
11,943
796
19,310
12,392
5,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
114
16
Kills
30
30
Deaths
16
46
Assists
84
Player
Kills
Deaths
Assists
KDA
W
4
4
17
3.13
W
Ah Puch
CoMHeAdSHOT
Ah Puch
8
1
19
17.5
L
Chang'e
D0CTORJEKYLL
Chang'e
2
6
7
0.92
W
Cthulhu
Elisarew
Cthulhu
4
2
21
7.25
W
Artemis
ItsRuiin
Artemis
7
6
12
2.17
L
4
6
11
1.58
W
7
3
15
4.83
L
Jing Wei
WaKe Mayhem
Jing Wei
5
4
8
2.25
L
Ymir
sg4441
Ymir
4
6
9
1.42
L
Pele
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,495
Damage
89,168
96,682
Taken
82,942
65,563
Mitigated
79,915
31,368
Healing
36,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,697
695
8,375
4,728
21,648
31,360
410
8,901
12,213
0
15,743
W
Ah Puch
CoMHeAdSHOT
Ah Puch
23,832
844
3,269
6,472
15,173
8,526
1,511
8,466
6,227
49,550
0
L
Chang'e
D0CTORJEKYLL
Chang'e
9,068
904
8,119
6,613
20,855
9,836
195
12,592
8,000
22,162
0
W
Cthulhu
Elisarew
Cthulhu
20,804
273
3,190
2,405
20,106
26,938
337
9,594
9,924
42,195
4,268
W
Artemis
ItsRuiin
Artemis
14,525
5,041
2,286
1,550
13,623
7,269
3,477
6,968
6,339
0
26,395
L
26,400
439
1,858
4,534
19,020
9,488
390
12,426
6,499
63,036
0
W
19,310
2,928
1,448
2,309
12,392
5,822
2,520
8,328
3,651
39,243
0
L
Jing Wei
WaKe Mayhem
Jing Wei
13,341
8,383
1,328
4,416
16,987
8,588
1,041
9,264
7,708
0
36,209
L
Ymir
sg4441
Ymir
8,378
630
743
2,085
22,889
30,524
0
14,483
8,090
16,389
0
L
Pele
6,308
738
0
1,672
16,931
7,127
292
10,310
6,569
0
21,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,914
Gold Earned
60,620
211
Minions Killed
176
0
Camps Cleared
0
1,255,404
Distance Traveled
1,427,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,190
813
12
1
0
274,908
0
W
Ah Puch
12,410
827
55
4
0
335,356
0
L
Chang'e
9,963
664
37
2
0
265,014
0
W
Cthulhu
12,281
819
42
3
0
315,905
0
W
Artemis
11,796
786
32
2
0
229,756
0
L
Ah Puch
11,463
764
88
6
0
231,077
0
W
Nu Wa
11,943
796
35
2
0
271,358
0
L
Jing Wei
11,203
747
48
3
0
273,120
0
L
Ymir
10,628
709
19
1
0
225,015
0
L
Pele
9,657
644
19
1
0
261,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role