Player Matchup

Ra
Ra
Atypical Monkey
Ra
Level 109
God Stats
3W - 2L
1,164 SR
Queue Stats
268W - 260L
1,482 Elo+
Solo
Hou Yi
Hou Yi
CuddlyCthulhu69
Hou Yi
Level 129
God Stats
6W - 6L
1,394 SR
Queue Stats
456W - 436L
1,557 Elo+
Party 3
Ullr
Ullr
GumbyBG
Ullr
Level 144
God Stats
5W - 11L
1,437 SR
Queue Stats
457W - 450L
1,499 Elo+
Party 3
Ymir
Ymir
Orc Urinal
Ymir
Level 84
God Stats
2W - 1L
1,226 SR
Queue Stats
108W - 96L
1,518 Elo+
Party 3
Odin
Odin
PsychoHawk1999
Odin
Level 128
God Stats
6W - 9L
1,652 SR
Queue Stats
228W - 249L
1,453 Elo+
Solo
Team Averages
Level 119
1,375 SR
1,502 Elo+

VS

Team Averages
Level 115
1,518 SR
1,434 Elo+
Kuzenbo
Kuzenbo
ANYEBELM0NT
Kuzenbo
Level 126
God Stats
0W - 5L
1,375 SR
Queue Stats
137W - 166L
1,449 Elo+
Party 2
Thor
Thor
FreakinEvilDude
Thor
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,305 Elo+
Party 2
Persephone
Persephone
RapidFoal895256
Persephone
Level 89
God Stats
2W - 1L
1,713 SR
Queue Stats
53W - 41L
1,485 Elo+
Party 1
Horus
Horus
RocketKat72
Horus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,477 Elo+
Party 1
Loki
Loki
Yeto3706
Loki
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 160L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 10
11,001
846
12,765
15,333
8,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 3 / 5
10,529
810
13,151
9,934
4,313
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ullr
GumbyBG
Ullr
19
4 / 2 / 8
10,786
830
11,809
9,832
5,123
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
4 / 3 / 9
11,029
848
9,077
17,194
22,656
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 3 / 11
9,731
749
6,623
13,264
11,033
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ANYEBELM0NT
Kuzenbo
18
5 / 5 / 10
10,928
841
14,075
26,634
46,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 9
9,443
726
6,965
10,829
5,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Persephone
RapidFoal895256
Persephone
19
2 / 3 / 10
10,739
826
12,759
10,560
4,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 1 / 0
3,840
295
0
855
2
Loki
18
6 / 4 / 10
10,555
812
13,160
14,400
12,822
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
56
17
Kills
17
17
Deaths
16
43
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ANYEBELM0NT
Kuzenbo
5
5
10
2
W
4
6
10
1.5
W
4
3
5
2.17
L
4
3
9
2.83
W
Ullr
GumbyBG
Ullr
4
2
8
4
W
4
3
9
2.83
W
1
3
11
2.17
L
Persephone
RapidFoal895256
Persephone
2
3
10
2.33
L
0
1
0
0
L
Loki
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,425
Damage
46,959
65,557
Taken
63,278
51,365
Mitigated
69,160
22,557
Healing
18,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ANYEBELM0NT
Kuzenbo
14,075
3,212
4,800
6,954
26,634
46,374
378
7,169
19,277
21,790
274
W
12,765
1,285
6,734
4,372
15,333
8,240
1,848
6,802
8,531
39,982
0
W
13,151
4,967
594
1,792
9,934
4,313
1,375
4,938
4,872
0
32,637
L
6,965
558
0
931
10,829
5,189
938
4,806
5,842
47
12,704
W
Ullr
GumbyBG
Ullr
11,809
4,009
284
360
9,832
5,123
4,738
5,404
4,428
0
29,767
W
9,077
987
1,874
3,442
17,194
22,656
165
6,691
9,867
20,242
0
W
6,623
479
1,522
1,583
13,264
11,033
514
3,913
9,351
0
13,289
L
Persephone
RapidFoal895256
Persephone
12,759
696
721
1,996
10,560
4,773
1,773
3,274
7,108
37,701
0
L
0
0
0
0
855
2
0
855
0
0
0
L
Loki
13,160
1,832
1,566
1,466
14,400
12,822
978
5,382
8,998
1,539
24,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,076
Gold Earned
45,505
178
Minions Killed
114
0
Camps Cleared
0
1,219,034
Distance Traveled
964,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,928
841
15
1
0
235,766
0
W
Ra
11,001
846
65
5
0
216,755
0
W
Hou Yi
10,529
810
47
4
0
242,701
0
L
Thor
9,443
726
7
1
0
248,174
0
W
Ullr
10,786
830
39
3
0
256,135
0
W
Ymir
11,029
848
19
1
0
234,927
0
W
Odin
9,731
749
8
1
0
268,516
0
L
Persephone
10,739
826
62
5
0
244,789
0
L
Horus
3,840
295
0
0
0
0
0
L
Loki
10,555
812
30
2
0
235,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role