Player Matchup

Ishtar
Ishtar
Creeper1208
Ishtar
Level 90
God Stats
4W - 2L
1,696 SR
Queue Stats
154W - 153L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
ThatGamerDude17
Sun Wukong
Level 114
God Stats
7W - 4L
1,723 SR
Queue Stats
37W - 29L
1,554 Elo+
Party 1
Geb
Geb
TxCH0SiN1
Geb
Level 77
God Stats
1W - 1L
1,716 SR
Queue Stats
3W - 6L
1,398 Elo+
Party 1
Merlin
Merlin
TxGr9ndWigg9
Merlin
Level 80
God Stats
7W - 2L
1,448 SR
Queue Stats
26W - 20L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
Txdaddy
Gilgamesh
Level 91
God Stats
19W - 10L
1,701 SR
Queue Stats
35W - 24L
1,563 Elo+
Party 1
Team Averages
Level 90
1,657 SR
1,506 Elo+

VS

Team Averages
Level 106
1,625 SR
1,473 Elo+
Ne Zha
Ne Zha
Ajl19987216
Ne Zha
Level 108
God Stats
8W - 4L
1,584 SR
Queue Stats
395W - 385L
1,467 Elo+
Party 2
Merlin
Merlin
BiggieBawlz1273
Merlin
Level 89
God Stats
8W - 9L
1,494 SR
Queue Stats
241W - 240L
1,452 Elo+
Party 3
Arachne
Arachne
Bnasty0131
Arachne
Level 143
God Stats
9W - 10L
1,566 SR
Queue Stats
507W - 489L
1,459 Elo+
Party 3
Heimdallr
Heimdallr
Ice Cold Ziggy
Heimdallr
Level 102
God Stats
0W - 1L
1,735 SR
Queue Stats
350W - 342L
1,440 Elo+
Party 2
Nike
Nike
Supreme-_-Szn
Nike
Level 88
God Stats
7W - 4L
1,745 SR
Queue Stats
301W - 255L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
1 / 0 / 2
5,163
645
3,461
4,305
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
ThatGamerDude17
Sun Wukong
10
1 / 1 / 0
5,705
713
992
6,017
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 3 / 3
4,952
619
2,443
8,209
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
8
0 / 1 / 1
5,042
630
2,287
2,872
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Txdaddy
Gilgamesh
8
2 / 0 / 1
5,298
662
1,208
3,043
1,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
3 / 1 / 0
4,864
608
3,060
6,344
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
3,048
381
0
0
0
Arachne
Bnasty0131
Arachne
1
0 / 0 / 0
3,048
381
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Ice Cold Ziggy
Heimdallr
6
0 / 3 / 2
4,055
507
2,704
6,523
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

2
0 / 1 / 1
3,346
418
64
836
412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
5
Kills
3
5
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
1
0
3
L
0
0
0
0
L
Arachne
Bnasty0131
Arachne
0
0
0
0
W
Ishtar
1
0
2
2
L
Heimdallr
Ice Cold Ziggy
Heimdallr
0
3
2
0.33
L
0
1
1
0.5
W
Sun Wukong
ThatGamerDude17
Sun Wukong
1
1
0
1
W
1
3
3
0.83
W
Merlin
0
1
1
0.5
W
Gilgamesh
Txdaddy
Gilgamesh
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,391
Damage
5,828
24,446
Taken
13,703
10,166
Mitigated
6,794
6,181
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,060
802
0
1,770
6,344
3,953
0
2,089
4,255
0
13,159
L
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Bnasty0131
Arachne
0
0
0
0
0
0
0
0
0
0
171
W
Ishtar
3,461
2,102
0
2,687
4,305
1,439
306
0
4,305
0
32,593
L
Heimdallr
Ice Cold Ziggy
Heimdallr
2,704
1,128
0
1,605
6,523
2,429
0
2,641
3,882
0
20,662
L
64
0
0
0
836
412
0
0
836
0
1,071
W
Sun Wukong
ThatGamerDude17
Sun Wukong
992
333
0
2,173
6,017
2,798
1,892
21
5,996
0
35,533
W
2,443
450
172
843
8,209
4,091
208
0
8,209
10,689
0
W
Merlin
2,287
0
0
10
2,872
679
1,197
0
2,872
28,152
0
W
Gilgamesh
Txdaddy
Gilgamesh
1,208
538
0
296
3,043
1,159
1,714
35
3,008
0
24,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,160
Gold Earned
18,361
223
Minions Killed
50
0
Camps Cleared
0
778,938
Distance Traveled
360,079
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,864
608
21
3
0
166,891
0
L
Merlin
3,048
381
0
0
0
0
0
L
Arachne
3,048
381
0
0
0
23,334
0
W
Ishtar
5,163
645
67
8
0
144,703
0
L
Heimdallr
4,055
507
27
3
0
136,702
0
L
Nike
3,346
418
2
0
0
33,152
0
W
Sun Wukong
5,705
713
51
6
0
121,872
0
W
Geb
4,952
619
6
1
0
195,466
0
W
Merlin
5,042
630
53
7
0
146,847
2
W
Gilgamesh
5,298
662
46
6
0
170,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role