Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Gerald007b
King Arthur
Level 88
God Stats
3W - 7L
1,257 SR
Queue Stats
235W - 213L
1,531 Elo+
Solo
Izanami
Izanami
GrizzlyComic77
Izanami
Level 125
God Stats
5W - 2L
1,599 SR
Queue Stats
54W - 30L
1,631 Elo+
Party 2
Ganesha
Ganesha
Pxsitividad
Ganesha
Level 62
God Stats
7W - 2L
1,783 SR
Queue Stats
27W - 20L
1,530 Elo+
Party 2
Kali
Kali
RACKEN422
Kali
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 105L
1,517 Elo+
Party 2
Team Averages
Level 117
1,528 SR
1,542 Elo+

VS

Team Averages
Level 113
1,525 SR
1,488 Elo+
Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DaniiChile
Hel
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 229L
1,492 Elo+
Solo
Merlin
Merlin
Mrseaturtles
Merlin
Level 125
God Stats
2W - 3L
1,392 SR
Queue Stats
135W - 120L
1,514 Elo+
Party 1
Amaterasu
Amaterasu
Thee12fear
Amaterasu
Level 89
God Stats
2W - 2L
1,731 SR
Queue Stats
52W - 56L
1,495 Elo+
Party 1
Vamana
Vamana
demigod844
Vamana
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 0 / 4
8,745
547
8,600
8,401
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Gerald007b
King Arthur
14
1 / 0 / 6
8,459
529
12,095
12,978
13,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 2
9,573
598
8,540
10,663
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Pxsitividad
Ganesha
13
0 / 2 / 6
8,102
506
3,598
14,646
10,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
16
7 / 0 / 4
9,857
616
11,585
15,692
6,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 3 / 1
7,941
496
9,090
14,838
4,909
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 1
7,109
444
5,254
11,739
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
13
1 / 4 / 0
7,319
457
13,449
8,931
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Thee12fear
Amaterasu
14
0 / 1 / 1
7,797
487
5,398
17,985
9,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
demigod844
Vamana
10
0 / 3 / 1
6,685
418
5,029
13,092
9,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
4
6
L
Anhur
 
Anhur
1
3
1
0.5
L
1
3
1
0.5
W
King Arthur
Gerald007b
King Arthur
1
0
6
4
W
2
1
2
3
L
Merlin
1
4
0
0.25
W
Ganesha
Pxsitividad
Ganesha
0
2
6
1.5
W
Kali
7
0
4
9
L
Amaterasu
Thee12fear
Amaterasu
0
1
1
0.5
L
Vamana
demigod844
Vamana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,418
Damage
38,220
62,380
Taken
66,585
38,318
Mitigated
34,524
22,472
Healing
19,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,600
1,290
2,948
4,136
8,401
3,229
711
5,404
2,997
74,952
0
L
Anhur
 
Anhur
9,090
5,440
71
5,778
14,838
4,909
0
549
14,233
0
70,990
L
5,254
435
1,825
5,556
11,739
7,331
0
3,130
8,434
24,498
0
W
King Arthur
Gerald007b
King Arthur
12,095
1,240
0
1,915
12,978
13,282
374
1,943
11,035
0
60,533
W
8,540
7,229
0
4,174
10,663
4,168
1,938
728
9,872
0
88,433
L
Merlin
13,449
927
0
1,000
8,931
3,277
0
4,276
4,601
70,008
0
W
Ganesha
Pxsitividad
Ganesha
3,598
138
0
4,681
14,646
10,658
65
8,780
5,866
18,113
0
W
Kali
11,585
5,654
0
4,618
15,692
6,981
0
2,009
13,683
0
87,114
L
Amaterasu
Thee12fear
Amaterasu
5,398
2,885
0
3,752
17,985
9,393
0
3,049
14,610
0
85,932
L
Vamana
demigod844
Vamana
5,029
1,631
0
1,437
13,092
9,614
0
1,199
11,035
0
41,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,736
Gold Earned
36,851
525
Minions Killed
453
0
Camps Cleared
0
1,683,054
Distance Traveled
1,461,877
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,745
547
145
9
0
315,309
4
L
Anhur
7,941
496
109
7
0
266,641
0
L
Hel
7,109
444
40
3
0
293,556
4
W
King Arthur
8,459
529
85
5
0
355,365
0
W
Izanami
9,573
598
164
10
0
293,793
0
L
Merlin
7,319
457
105
7
0
291,817
0
W
Ganesha
8,102
506
2
0
0
324,750
0
W
Kali
9,857
616
129
8
0
393,837
0
L
Amaterasu
7,797
487
130
8
0
364,747
0
L
Vamana
6,685
418
69
4
0
245,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role