Player Matchup

Fenrir
Fenrir
BOTS B GONE
Fenrir
Level 107
God Stats
0W - 1L
1,231 SR
Queue Stats
70W - 70L
1,509 Elo+
Party 3
Nox
Nox
RageTheShark
Nox
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,685 Elo+
Party 1
Odin
Odin
RedWolf1711
Odin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,445 Elo+
Party 1
Hachiman
Hachiman
St Shamrock
Hachiman
Level 27
God Stats
3W - 2L
1,722 SR
Queue Stats
27W - 35L
1,423 Elo+
Party 1
Atlas
Atlas
silly guy8920
Atlas
Level 17
God Stats
1W - 1L
1,760 SR
Queue Stats
12W - 4L
1,628 Elo+
Party 3
Team Averages
Level 48
1,543 SR
1,538 Elo+

VS

Team Averages
Level 153
1,493 SR
1,441 Elo+
Kukulkan
Kukulkan
DinkleeBERG2
Kukulkan
Level 153
God Stats
5W - 2L
1,564 SR
Queue Stats
66W - 94L
1,448 Elo+
Party 2
Medusa
Medusa
EggBenedict
Medusa
Level 155
God Stats
7W - 7L
1,409 SR
Queue Stats
43W - 47L
1,514 Elo+
Party 2
Nu Wa
Nu Wa
ScarbondoSV
Nu Wa
Level 169
God Stats
154W - 142L
1,517 SR
Queue Stats
1,188W - 1,197L
1,428 Elo+
Solo
Da Ji
Da Ji
idkwhtimdoing
Da Ji
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 25L
1,326 Elo+
Solo
Hercules
Hercules
smartstoner
Hercules
Level 149
God Stats
2W - 4L
1,474 SR
Queue Stats
22W - 27L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 4 / 0
7,041
704
7,743
11,991
6,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 4 / 0
6,647
665
1,755
6,287
2,703
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 6 / 1
6,941
694
7,650
12,767
11,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
St Shamrock
Hachiman
13
1 / 6 / 3
6,806
681
7,684
10,024
3,952
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 4
6,903
690
9,146
14,763
12,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DinkleeBERG2
Kukulkan
14
2 / 3 / 8
7,745
775
5,286
7,064
3,080
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
15
7 / 1 / 9
8,723
872
11,976
10,223
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 0 / 12
8,228
823
7,577
6,274
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
11 / 0 / 5
8,811
881
11,307
10,256
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
smartstoner
Hercules
14
3 / 2 / 16
7,820
782
10,316
10,647
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
6
Kills
25
25
Deaths
6
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
0
0.5
W
Kukulkan
DinkleeBERG2
Kukulkan
2
3
8
2
W
Medusa
7
1
9
11.5
L
0
4
0
0
L
2
6
1
0.42
W
2
0
12
8
L
Hachiman
St Shamrock
Hachiman
1
6
3
0.42
W
11
0
5
13.5
L
1
5
4
0.6
W
Hercules
smartstoner
Hercules
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,978
Damage
46,462
55,832
Taken
44,464
37,882
Mitigated
28,718
6,307
Healing
7,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,743
796
0
827
11,991
6,870
0
3,783
7,978
0
20,670
W
Kukulkan
DinkleeBERG2
Kukulkan
5,286
963
0
380
7,064
3,080
496
2,173
4,770
32,370
0
W
Medusa
11,976
5,379
0
65
10,223
4,695
1,154
3,425
6,626
0
27,993
L
1,755
267
0
500
6,287
2,703
245
2,268
3,837
18,509
0
L
7,650
1,521
0
848
12,767
11,610
0
2,027
10,490
1,568
18,588
W
7,577
3,555
228
1,860
6,274
4,598
26
1,891
4,198
22,452
0
L
Hachiman
St Shamrock
Hachiman
7,684
3,882
0
1,188
10,024
3,952
477
1,987
7,792
0
26,410
W
11,307
1,985
0
1,016
10,256
5,071
536
1,374
8,666
0
21,994
L
9,146
3,103
0
2,944
14,763
12,747
0
2,850
11,713
20,333
0
W
Hercules
smartstoner
Hercules
10,316
3,247
0
3,763
10,647
11,274
341
2,212
8,225
0
17,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,338
Gold Earned
41,327
163
Minions Killed
203
0
Camps Cleared
0
953,961
Distance Traveled
1,046,467
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,041
704
38
4
0
213,815
0
W
Kukulkan
7,745
775
72
7
0
186,475
0
W
Medusa
8,723
872
49
5
0
207,221
0
L
Nox
6,647
665
36
4
0
177,720
0
L
Odin
6,941
694
28
3
0
205,453
0
W
Nu Wa
8,228
823
35
4
0
203,140
0
L
Hachiman
6,806
681
37
4
0
167,436
0
W
Da Ji
8,811
881
31
3
0
235,232
0
L
Atlas
6,903
690
24
2
0
189,537
0
W
Hercules
7,820
782
16
2
0
214,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role