Player Matchup

Cthulhu
Cthulhu
BrazTheusma
Cthulhu
Level 59
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 11L
920 Elo+
Party 2
Bellona
Bellona
Edwyin
Bellona
Level 24
God Stats
0W - 3L
1,109 SR
Queue Stats
0W - 11L
920 Elo+
Party 2
Nu Wa
Nu Wa
TuckerX
Nu Wa
Level 28
God Stats
0W - 1L
1,729 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 2
Team Averages
Level 37
1,374 SR
1,041 Elo+

VS

Team Averages
Level 113
1,564 SR
1,525 Elo+
Sol
Sol
MrFaabry14
Sol
Level 114
God Stats
14W - 5L
1,562 SR
Queue Stats
136W - 125L
1,560 Elo+
Party 1
Tyr
Tyr
TheIcePapuh
Tyr
Level 129
God Stats
3W - 3L
1,630 SR
Queue Stats
149W - 140L
1,532 Elo+
Party 1
Nemesis
Nemesis
alejandroelian01
Nemesis
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 62L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrazTheusma
Cthulhu
12
0 / 4 / 3
9,166
655
9,290
15,634
10,176
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Edwyin
Bellona
11
2 / 6 / 1
9,518
680
9,775
17,054
15,772
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
TuckerX
Nu Wa
12
1 / 8 / 1
9,407
672
6,583
12,401
4,680
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 8
12,302
879
19,945
12,853
4,888
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 2 / 11
10,755
768
7,037
13,183
12,530
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

15
6 / 1 / 10
12,231
874
14,283
13,204
6,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
3
Kills
18
18
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BrazTheusma
Cthulhu
0
4
3
0.38
L
Bellona
Edwyin
Bellona
2
6
1
0.42
W
10
1
8
14
W
2
2
11
3.75
L
Nu Wa
TuckerX
Nu Wa
1
8
1
0.19
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,648
Damage
41,265
45,089
Taken
39,240
30,628
Mitigated
23,450
2,155
Healing
15,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BrazTheusma
Cthulhu
9,290
1,220
280
503
15,634
10,176
0
7,986
7,604
28,963
0
L
Bellona
Edwyin
Bellona
9,775
3,915
0
530
17,054
15,772
0
9,418
7,636
0
19,630
W
19,945
6,729
0
8,612
12,853
4,888
2,088
5,763
6,493
70,320
0
W
7,037
683
0
2,032
13,183
12,530
53
4,731
8,357
0
22,765
L
Nu Wa
TuckerX
Nu Wa
6,583
1,246
289
553
12,401
4,680
0
2,662
9,739
36,393
0
W
14,283
7,305
0
4,738
13,204
6,032
904
5,343
7,319
0
72,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,091
Gold Earned
35,288
112
Minions Killed
193
0
Camps Cleared
0
679,884
Distance Traveled
893,231
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,166
655
45
3
0
238,942
2
L
Bellona
9,518
680
22
2
0
249,538
0
W
Sol
12,302
879
77
6
0
267,271
6
W
Tyr
10,755
768
21
2
0
316,483
0
L
Nu Wa
9,407
672
45
3
0
191,404
0
W
Nemesis
12,231
874
95
7
0
309,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role