Player Matchup

Xbalanque
Xbalanque
FusioNxDarkk
Xbalanque
Level 80
God Stats
2W - 0L
1,663 SR
Queue Stats
2W - 6L
1,046 Elo+
Party 2
Sun Wukong
Sun Wukong
MrRiFT11
Sun Wukong
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,099 Elo+
Party 2
Zhong Kui
Zhong Kui
NORMOTIC
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,129 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Th3Toothl355
Tsukuyomi
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,129 Elo+
Party 2
Ymir
Ymir
garbagefiremp3
Ymir
Level 106
God Stats
1W - 0L
1,674 SR
Queue Stats
2W - 6L
1,046 Elo+
Party 2
Team Averages
Level 62
1,567 SR
1,090 Elo+

VS

Team Averages
Level 76
1,447 SR
1,393 Elo+
Zeus
Zeus
 
Zeus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Fearanoma
Anubis
Level 143
God Stats
21W - 22L
1,471 SR
Queue Stats
405W - 394L
1,489 Elo+
Solo
Thanatos
Thanatos
Offb3at_Nlnja_Jr
Thanatos
Level 10
God Stats
1W - 3L
1,031 SR
Queue Stats
2W - 8L
1,252 Elo+
Party 1
Horus
Horus
lux TRAIN216
Horus
Level 84
God Stats
4W - 3L
1,838 SR
Queue Stats
114W - 79L
1,443 Elo+
Solo
Jing Wei
Jing Wei
soggybog_TTV
Jing Wei
Level 42
God Stats
7W - 8L
1,392 SR
Queue Stats
13W - 17L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FusioNxDarkk
Xbalanque
15
5 / 0 / 7
9,337
519
13,601
10,609
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MrRiFT11
Sun Wukong
16
1 / 0 / 2
9,695
539
4,069
14,312
8,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
NORMOTIC
Zhong Kui
14
1 / 3 / 0
8,794
489
8,585
12,082
8,928
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Th3Toothl355
Tsukuyomi
13
3 / 4 / 4
8,411
467
8,170
13,054
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 2 / 6
9,498
528
6,383
12,740
12,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
0 / 6 / 2
8,061
448
8,004
11,033
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Fearanoma
Anubis
15
3 / 4 / 1
9,327
518
14,919
15,811
10,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 2 / 2
7,385
410
2,921
11,415
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 0 / 1
8,578
477
7,710
12,841
10,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
soggybog_TTV
Jing Wei
11
1 / 3 / 0
7,084
394
3,401
10,312
3,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
14
Kills
9
9
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
6
2
0.17
L
Anubis
Fearanoma
Anubis
3
4
1
0.88
W
Xbalanque
FusioNxDarkk
Xbalanque
5
0
7
8.5
W
Sun Wukong
MrRiFT11
Sun Wukong
1
0
2
2
W
Zhong Kui
NORMOTIC
Zhong Kui
1
3
0
0.33
L
0
2
2
0.5
W
Tsukuyomi
Th3Toothl355
Tsukuyomi
3
4
4
1.25
W
4
2
6
3.5
L
5
0
1
5.5
L
Jing Wei
soggybog_TTV
Jing Wei
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,808
Damage
36,955
62,797
Taken
61,412
38,834
Mitigated
32,715
16,020
Healing
20,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,004
600
0
1,158
11,033
3,297
171
3,509
7,524
59,248
0
L
Anubis
Fearanoma
Anubis
14,919
1,068
0
5,951
15,811
10,645
1,120
873
14,938
81,520
0
W
Xbalanque
FusioNxDarkk
Xbalanque
13,601
6,620
285
5,203
10,609
4,011
3,460
3,940
6,364
0
63,646
W
Sun Wukong
MrRiFT11
Sun Wukong
4,069
840
18
3,328
14,312
8,724
393
7,153
7,006
0
76,607
W
Zhong Kui
NORMOTIC
Zhong Kui
8,585
588
0
2,969
12,082
8,928
805
2,059
9,249
57,745
0
L
2,921
707
0
6,891
11,415
4,561
0
1,257
10,158
0
51,988
W
Tsukuyomi
Th3Toothl355
Tsukuyomi
8,170
2,451
175
1,546
13,054
4,449
247
5,053
7,870
0
50,168
W
6,383
1,261
0
2,496
12,740
12,722
75
4,275
8,072
28,971
0
L
7,710
2,942
228
4,574
12,841
10,316
0
5,864
6,977
0
53,346
L
Jing Wei
soggybog_TTV
Jing Wei
3,401
2,537
0
1,366
10,312
3,896
0
3,505
6,807
0
29,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,735
Gold Earned
40,435
404
Minions Killed
433
0
Camps Cleared
0
1,716,865
Distance Traveled
1,588,384
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,061
448
101
6
0
280,615
0
L
Anubis
9,327
518
132
7
0
232,315
0
W
Xbalanque
9,337
519
98
5
0
339,726
5
W
Sun Wukong
9,695
539
137
8
0
365,512
0
W
Zhong Kui
8,794
489
92
5
0
311,008
0
L
Thanatos
7,385
410
70
4
0
395,969
0
W
Tsukuyomi
8,411
467
52
3
0
365,553
0
W
Ymir
9,498
528
25
1
0
335,066
0
L
Horus
8,578
477
74
4
0
344,754
1
L
Jing Wei
7,084
394
56
3
0
334,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role