Player Matchup

Ix Chel
Ix Chel
HYFR Savage
Ix Chel
Level 62
God Stats
10W - 4L
1,825 SR
Queue Stats
168W - 160L
1,469 Elo+
Party 2
Mercury
Mercury
InsideOutShlong
Mercury
Level 120
God Stats
5W - 2L
1,621 SR
Queue Stats
609W - 574L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
MagicPanda9161
Cthulhu
Level 105
God Stats
1W - 5L
1,162 SR
Queue Stats
285W - 282L
1,499 Elo+
Party 2
Rama
Rama
Shetty7
Rama
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,580 Elo+
Solo
Ares
Ares
ibugger98
Ares
Level 129
God Stats
11W - 8L
1,725 SR
Queue Stats
413W - 405L
1,503 Elo+
Party 2
Team Averages
Level 111
1,567 SR
1,513 Elo+

VS

Team Averages
Level 120
1,595 SR
1,500 Elo+
Maui
Maui
 
Maui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
A_Skrub
Surtr
Level 107
God Stats
3W - 3L
1,749 SR
Queue Stats
290W - 250L
1,477 Elo+
Party 1
Ra
Ra
SteelersNati0n4
Ra
Level 68
God Stats
17W - 29L
1,446 SR
Queue Stats
276W - 279L
1,542 Elo+
Solo
Fenrir
Fenrir
jimlayey71
Fenrir
Level 123
God Stats
2W - 5L
1,699 SR
Queue Stats
335W - 319L
1,477 Elo+
Solo
Izanami
Izanami
scyllapilled
Izanami
Level 143
God Stats
26W - 23L
1,579 SR
Queue Stats
419W - 407L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HYFR Savage
Ix Chel
12
2 / 2 / 5
6,904
493
7,468
6,382
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 1 / 3
9,131
652
10,333
11,714
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 1
7,672
548
6,669
11,785
6,933
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
Shetty7
Rama
13
3 / 2 / 6
8,001
572
9,973
12,198
4,753
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
13
3 / 0 / 3
7,940
567
4,538
13,425
10,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 2 / 2
7,427
531
1,553
9,615
8,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
A_Skrub
Surtr
12
2 / 4 / 1
7,642
546
6,754
13,021
9,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 1
8,163
583
7,176
6,599
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
jimlayey71
Fenrir
12
2 / 8 / 2
7,419
530
5,598
17,221
7,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
scyllapilled
Izanami
13
0 / 2 / 3
7,596
543
7,682
11,644
4,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
18
Kills
7
7
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
2
1
L
Surtr
A_Skrub
Surtr
2
4
1
0.63
W
Ix Chel
HYFR Savage
Ix Chel
2
2
5
2.25
W
8
1
3
9.5
W
2
2
1
1.25
W
Rama
Shetty7
Rama
3
2
6
3
L
2
2
1
1.25
W
Ares
3
0
3
4.5
L
Fenrir
jimlayey71
Fenrir
2
8
2
0.38
L
Izanami
scyllapilled
Izanami
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,981
Damage
28,763
55,504
Taken
58,100
28,974
Mitigated
33,016
18,031
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,553
467
0
1,824
9,615
8,580
0
4,050
5,403
20,336
0
L
Surtr
A_Skrub
Surtr
6,754
2,570
0
3,866
13,021
9,074
0
6,224
6,691
827
47,535
W
Ix Chel
HYFR Savage
Ix Chel
7,468
975
1,011
1,914
6,382
2,383
371
1,990
4,392
48,707
0
W
10,333
5,744
0
1,605
11,714
4,470
797
862
10,852
0
76,398
W
6,669
1,144
263
2,045
11,785
6,933
610
936
10,849
43,448
0
W
Rama
Shetty7
Rama
9,973
7,775
0
4,690
12,198
4,753
245
1,128
10,824
0
66,973
L
7,176
1,402
610
1,520
6,599
3,105
0
3,248
3,123
76,757
0
W
Ares
4,538
362
2,083
4,420
13,425
10,435
221
4,238
9,073
18,022
0
L
Fenrir
jimlayey71
Fenrir
5,598
1,499
0
2,759
17,221
7,643
0
2,754
14,331
0
52,982
L
Izanami
scyllapilled
Izanami
7,682
5,766
0
4,010
11,644
4,614
737
2,084
9,530
0
76,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,648
Gold Earned
38,247
406
Minions Killed
440
0
Camps Cleared
0
1,371,579
Distance Traveled
1,328,347
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,427
531
40
3
0
303,781
5
L
Surtr
7,642
546
74
5
0
205,546
0
W
Ix Chel
6,904
493
71
5
0
249,692
1
W
Mercury
9,131
652
111
8
0
351,101
4
W
Cthulhu
7,672
548
96
7
0
255,953
0
W
Rama
8,001
572
108
8
0
243,084
4
L
Ra
8,163
583
129
9
0
281,586
2
W
Ares
7,940
567
20
1
0
271,749
0
L
Fenrir
7,419
530
74
5
0
273,566
0
L
Izanami
7,596
543
123
9
0
263,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role