Player Matchup

Ares
Ares
Gold IV
Mad Fye
Ares
Gold IV
Level 103
God Stats
0W - 2L
1,385 SR
Queue Stats
30W - 36L
1,590 MMR
Party 1
Agni
Agni
Gold II
Natty10
Agni
Gold II
Level 67
God Stats
3W - 1L
1,897 SR
Queue Stats
79W - 75L
1,601 MMR
Solo
Tyr
Tyr
Bronze III
TheKarnash
Tyr
Bronze III
Level 49
God Stats
0W - 1L
1,955 SR
Queue Stats
27W - 23L
1,645 MMR
Solo
Skadi
Skadi
Gold II
VitalArma
Skadi
Gold II
Level 87
God Stats
26W - 19L
1,568 SR
Queue Stats
435W - 444L
1,606 MMR
Solo
Awilix
Awilix
Gold II
YikesxHD
Awilix
Gold II
Level 103
God Stats
5W - 7L
1,127 SR
Queue Stats
124W - 129L
1,612 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 82
1,587 SR
1,611 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,606 SR
1,604 MMR
Pele
Pele
Platinum IV
Bonsly11
Pele
Platinum IV
Level 208
God Stats
7W - 9L
1,641 SR
Queue Stats
229W - 214L
1,725 MMR
Party 3
Hercules
Hercules
Gold V
Clapinmcheek
Hercules
Gold V
Level 119
God Stats
1W - 0L
1,536 SR
Queue Stats
34W - 27L
1,538 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
DjangoReinfart
Sun Wukong
Gold II
Level 152
God Stats
1W - 0L
1,802 SR
Queue Stats
86W - 78L
1,463 MMR
Party 3
Nu Wa
Nu Wa
Gold II
Failure9422
Nu Wa
Gold II
Level 161
God Stats
7W - 5L
1,449 SR
Queue Stats
85W - 81L
1,693 MMR
Party 2
Izanami
Izanami
Gold I
sab205
Izanami
Gold I
Level 124
God Stats
162W - 125L
1,604 SR
Queue Stats
348W - 350L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Mad Fye
Ares
10
0 / 3 / 2
6,172
441
4,131
14,663
9,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
Natty10
Agni
12
1 / 4 / 0
6,676
477
7,051
10,461
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 1 / 2
7,463
533
9,435
17,529
15,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
VitalArma
Skadi
10
2 / 5 / 0
5,998
428
5,406
10,628
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
YikesxHD
Awilix
13
4 / 4 / 1
7,652
547
9,342
14,069
5,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
King ArthurFenrirBakasuraMartichoras

VS

Bans
RavanaIx ChelKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
6 / 2 / 2
8,434
602
10,890
15,219
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Clapinmcheek
Hercules
12
2 / 2 / 5
7,988
571
7,162
12,643
11,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
DjangoReinfart
Sun Wukong
15
3 / 2 / 0
8,822
630
10,140
14,690
15,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 0 / 4
8,046
575
11,091
4,441
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
sab205
Izanami
14
4 / 3 / 3
8,739
624
8,015
11,336
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
8
Kills
17
17
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
6
2
2
3.5
W
Hercules
Clapinmcheek
Hercules
2
2
5
2.25
W
Sun Wukong
DjangoReinfart
Sun Wukong
3
2
0
1.5
W
2
0
4
4
L
Ares
Mad Fye
Ares
0
3
2
0.33
L
Agni
Natty10
Agni
1
4
0
0.25
L
1
1
2
2
L
Skadi
VitalArma
Skadi
2
5
0
0.4
L
Awilix
YikesxHD
Awilix
4
4
1
1.13
W
Izanami
sab205
Izanami
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,365
Damage
47,298
67,350
Taken
58,329
37,096
Mitigated
38,739
15,376
Healing
19,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
10,890
3,439
0
6,714
15,219
5,692
0
2,727
12,492
0
69,947
W
Hercules
Clapinmcheek
Hercules
7,162
2,255
0
5,437
12,643
11,172
0
4,223
8,420
0
17,876
W
Sun Wukong
DjangoReinfart
Sun Wukong
10,140
2,298
0
3,144
14,690
15,559
0
0
14,690
207
71,351
W
11,091
4,444
0
625
4,441
1,738
320
2,539
1,902
63,596
0
L
Ares
Mad Fye
Ares
4,131
145
0
3,587
14,663
9,983
0
4,670
9,655
18,251
0
L
Agni
Natty10
Agni
7,051
870
0
1,290
10,461
3,621
0
3,240
6,931
61,672
0
L
9,435
1,123
0
7,620
17,529
15,334
0
729
16,722
0
60,308
L
Skadi
VitalArma
Skadi
5,406
2,734
0
2,061
10,628
2,929
11
390
10,164
0
34,224
L
Awilix
YikesxHD
Awilix
9,342
3,410
0
818
14,069
5,229
0
1,508
12,427
0
66,150
W
Izanami
sab205
Izanami
8,015
5,866
0
3,644
11,336
4,578
3,268
1,884
9,360
0
73,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,961
Gold Earned
42,029
368
Minions Killed
465
0
Camps Cleared
0
1,347,495
Distance Traveled
1,466,575
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,434
602
92
7
0
337,282
0
W
Hercules
7,988
571
25
2
0
288,770
0
W
Sun Wukong
8,822
630
110
8
0
275,250
0
W
Nu Wa
8,046
575
114
8
0
302,666
1
L
Ares
6,172
441
23
2
0
288,786
2
L
Agni
6,676
477
110
8
0
256,339
2
L
Tyr
7,463
533
94
7
0
296,511
2
L
Skadi
5,998
428
49
4
0
191,426
1
L
Awilix
7,652
547
92
7
0
314,433
0
W
Izanami
8,739
624
124
9
0
262,607
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role