Player Matchup

Cabrakan
Cabrakan
Gold II
MinatoKageaki
Cabrakan
Gold II
Level 49
God Stats
3W - 4L
1,485 SR
Queue Stats
92W - 111L
1,501 MMR
Party 1
Chaac
Chaac
Bronze III
Original OG God
Chaac
Bronze III
Level 120
God Stats
1W - 0L
1,614 SR
Queue Stats
3W - 1L
1,524 MMR
Solo
Cupid
Cupid
Gold II
Superrrrrg00d
Cupid
Gold II
Level 60
God Stats
18W - 12L
1,640 SR
Queue Stats
92W - 111L
1,501 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 76
1,580 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,521 SR
1,499 MMR
Izanami
Izanami
Bronze III
Kun I16I
Izanami
Bronze III
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,600 MMR
Solo
Surtr
Surtr
Gold V
Menc2Society200
Surtr
Gold V
Level 193
God Stats
3W - 2L
1,549 SR
Queue Stats
106W - 113L
1,384 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Mischief33
Morgan Le Fay
Gold IV
Level 89
God Stats
14W - 17L
1,513 SR
Queue Stats
268W - 335L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MinatoKageaki
Cabrakan
14
3 / 0 / 7
10,108
722
6,422
15,255
18,328
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 0 / 6
10,285
735
13,206
14,388
17,336
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 1 / 5
9,702
693
6,341
11,187
4,639
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Ix ChelHadesAtlasKumbhakarnaHercules

VS

Bans
DanzaburouTyrPersephoneKuzenboBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kun I16I
Izanami
11
0 / 3 / 0
8,924
637
7,337
8,684
4,094
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 1
8,845
632
7,432
12,116
12,532
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Mischief33
Morgan Le Fay
12
1 / 4 / 0
9,084
649
16,435
9,024
4,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
10
Kills
1
1
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
Kun I16I
Izanami
0
3
0
0
L
0
3
1
0.17
W
Cabrakan
MinatoKageaki
Cabrakan
3
0
7
6.5
L
Morgan Le Fay
Mischief33
Morgan Le Fay
1
4
0
0.25
W
4
0
6
7
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,969
Damage
31,204
40,830
Taken
29,824
40,303
Mitigated
21,066
16,750
Healing
3,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Kun I16I
Izanami
7,337
3,746
0
2,141
8,684
4,094
62
1,282
7,398
0
48,901
L
7,432
1,542
0
965
12,116
12,532
0
3,197
8,917
1,729
23,084
W
Cabrakan
MinatoKageaki
Cabrakan
6,422
704
0
3,536
15,255
18,328
0
6,212
8,964
22,045
726
L
Morgan Le Fay
Mischief33
Morgan Le Fay
16,435
4,505
0
554
9,024
4,440
0
1,905
7,119
37,904
0
W
13,206
898
826
7,509
14,388
17,336
0
5,910
8,198
0
48,564
W
6,341
2,885
1,872
3,007
11,187
4,639
195
5,708
5,325
0
39,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,095
Gold Earned
26,853
175
Minions Killed
156
0
Camps Cleared
0
813,804
Distance Traveled
719,296
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,924
637
87
6
0
228,585
1
L
Surtr
8,845
632
33
2
0
246,221
9
W
Cabrakan
10,108
722
43
3
0
289,217
0
L
Morgan Le Fay
9,084
649
36
3
0
244,490
0
W
Chaac
10,285
735
56
4
0
280,324
0
W
Cupid
9,702
693
76
5
0
244,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role