Player Matchup

Hercules
Hercules
 
Hercules
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Bizzalhoco
Neith
Level 26
God Stats
1W - 0L
1,330 SR
Queue Stats
8W - 8L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
EvilClone
Baron Samedi
Level 127
God Stats
8W - 2L
1,838 SR
Queue Stats
382W - 417L
1,438 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kyklosclaste
Kumbhakarna
Level 127
God Stats
6W - 3L
1,620 SR
Queue Stats
247W - 252L
1,388 Elo+
Solo
Ganesha
Ganesha
Shumano
Ganesha
Level 150
God Stats
9W - 7L
1,586 SR
Queue Stats
766W - 807L
1,482 Elo+
Solo
Team Averages
Level 100
1,575 SR
1,440 Elo+

VS

Team Averages
Level 127
1,441 SR
1,487 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ColaSinGluten
Cliodhna
Level 109
God Stats
1W - 5L
1,271 SR
Queue Stats
224W - 201L
1,497 Elo+
Solo
Neith
Neith
Nonolbestio
Neith
Level 154
God Stats
1W - 2L
1,220 SR
Queue Stats
96W - 105L
1,509 Elo+
Solo
Set
Set
RaduMM
Set
Level 85
God Stats
3W - 4L
1,514 SR
Queue Stats
95W - 99L
1,473 Elo+
Solo
Sobek
Sobek
panchopinchu
Sobek
Level 128
God Stats
0W - 1L
1,701 SR
Queue Stats
16W - 16L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
5 / 2 / 13
10,411
801
9,707
19,663
27,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
18
6 / 2 / 14
10,978
844
21,189
12,488
7,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
EvilClone
Baron Samedi
18
8 / 2 / 11
11,109
855
21,075
10,920
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Kyklosclaste
Kumbhakarna
16
2 / 1 / 16
9,554
735
5,456
16,705
16,182
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ganesha
Shumano
Ganesha
15
0 / 4 / 19
9,151
704
8,528
16,357
19,479
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
1 / 3 / 6
8,611
662
12,447
10,517
5,234
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
ColaSinGluten
Cliodhna
16
4 / 3 / 2
9,109
701
9,838
12,078
5,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 5
8,320
640
8,677
13,665
6,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Set
RaduMM
Set
16
4 / 5 / 2
9,419
725
9,134
13,636
7,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 5 / 5
8,151
627
6,582
23,652
19,040
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
30
21
Kills
10
11
Deaths
21
73
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
2
13
5.75
L
Ix Chel
 
Ix Chel
1
3
6
1.33
W
Neith
6
2
14
6.5
L
Cliodhna
ColaSinGluten
Cliodhna
4
3
2
1.67
W
Baron Samedi
EvilClone
Baron Samedi
8
2
11
6.75
W
Kumbhakarna
Kyklosclaste
Kumbhakarna
2
1
16
10
L
1
5
5
0.7
L
Set
RaduMM
Set
4
5
2
1
W
Ganesha
Shumano
Ganesha
0
4
19
2.38
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,955
Damage
46,678
76,133
Taken
73,548
77,413
Mitigated
43,820
28,684
Healing
21,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,707
2,704
189
8,875
19,663
27,034
513
5,768
13,895
0
13,974
L
Ix Chel
 
Ix Chel
12,447
139
3,717
1,639
10,517
5,234
0
4,539
5,978
32,939
0
W
Neith
21,189
9,690
281
3,770
12,488
7,074
4,756
3,163
9,223
0
52,556
L
Cliodhna
ColaSinGluten
Cliodhna
9,838
449
1,674
2,052
12,078
5,564
766
6,216
5,862
0
23,563
W
Baron Samedi
EvilClone
Baron Samedi
21,075
1,963
5,738
2,898
10,920
7,644
1,514
1,731
9,189
45,134
0
W
Kumbhakarna
Kyklosclaste
Kumbhakarna
5,456
430
1,562
3,847
16,705
16,182
612
3,758
12,947
8,809
0
L
8,677
2,318
0
3,828
13,665
6,314
23
6,538
7,006
0
14,818
L
Set
RaduMM
Set
9,134
3,288
929
858
13,636
7,668
704
6,729
6,831
0
15,485
W
Ganesha
Shumano
Ganesha
8,528
643
807
717
16,357
19,479
234
4,709
11,344
17,930
306
L
6,582
352
449
6,187
23,652
19,040
28
10,839
12,813
14,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,203
Gold Earned
43,610
153
Minions Killed
98
0
Camps Cleared
0
1,339,649
Distance Traveled
1,197,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,411
801
13
1
0
284,270
0
L
Ix Chel
8,611
662
30
2
0
238,109
0
W
Neith
10,978
844
88
7
0
251,658
0
L
Cliodhna
9,109
701
35
3
0
248,891
0
W
Baron Samedi
11,109
855
46
4
0
252,729
0
W
Kumbhakarna
9,554
735
6
0
0
296,652
0
L
Neith
8,320
640
7
1
0
264,780
0
L
Set
9,419
725
19
1
0
230,787
0
W
Ganesha
9,151
704
0
0
0
254,340
0
L
Sobek
8,151
627
7
1
0
214,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role