Player Matchup

Surtr
Surtr
JustAShadow98
Surtr
Level 119
God Stats
14W - 12L
1,552 SR
Queue Stats
27W - 26L
1,532 Elo+
Party 2
Kuzenbo
Kuzenbo
ShadyRaptor07
Kuzenbo
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,518 Elo+
Party 2
Bakasura
Bakasura
THEGREATGINER7
Bakasura
Level 106
God Stats
4W - 2L
1,806 SR
Queue Stats
16W - 11L
1,691 Elo+
Party 2
Freya
Freya
drbuttcheeck
Freya
Level 69
God Stats
0W - 1L
1,750 SR
Queue Stats
4W - 2L
1,757 Elo+
Party 2
Heimdallr
Heimdallr
pato1642
Heimdallr
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,504 Elo+
Solo
Team Averages
Level 103
1,622 SR
1,600 Elo+

VS

Team Averages
Level 87
1,516 SR
1,518 Elo+
Fafnir
Fafnir
 
Fafnir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Everrything1k
Medusa
Level 44
God Stats
9W - 1L
1,683 SR
Queue Stats
124W - 108L
1,416 Elo+
Solo
Scylla
Scylla
Legendary1606
Scylla
Level 126
God Stats
1W - 2L
1,282 SR
Queue Stats
167W - 144L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
Scooby425
Gilgamesh
Level 86
God Stats
8W - 6L
1,654 SR
Queue Stats
136W - 127L
1,561 Elo+
Party 1
Ullr
Ullr
xlo4l--
Ullr
Level 89
God Stats
24W - 39L
1,461 SR
Queue Stats
679W - 626L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,944
631
8,317
12,979
14,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
13
1 / 4 / 3
7,290
663
8,547
11,576
13,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
14
1 / 4 / 2
7,415
674
6,942
10,761
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 0
7,685
699
6,441
10,158
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
pato1642
Heimdallr
15
2 / 2 / 2
8,352
759
9,234
9,847
4,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
4 / 0 / 9
8,680
789
7,617
10,235
10,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 2 / 4
9,231
839
9,992
10,112
4,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 0 / 5
9,182
835
7,426
5,605
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Scooby425
Gilgamesh
14
2 / 3 / 7
7,856
714
7,725
15,722
11,202
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
xlo4l--
Ullr
15
2 / 0 / 10
8,474
770
11,382
9,411
4,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
5
Kills
19
19
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
9
8.5
W
8
2
4
5
L
0
5
2
0.2
W
3
0
5
5.5
W
Gilgamesh
Scooby425
Gilgamesh
2
3
7
1.83
L
Kuzenbo
1
4
3
0.63
L
Bakasura
1
4
2
0.5
L
1
4
0
0.25
L
Heimdallr
pato1642
Heimdallr
2
2
2
1.5
W
Ullr
xlo4l--
Ullr
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,481
Damage
44,142
55,321
Taken
51,085
43,495
Mitigated
32,969
8,110
Healing
8,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,617
1,780
0
3,083
10,235
10,967
376
2,383
7,187
19,875
0
W
9,992
4,279
0
3,039
10,112
4,112
324
3,217
5,863
0
33,928
L
8,317
2,491
0
992
12,979
14,203
0
3,788
8,959
2,259
17,195
W
7,426
1,333
0
32
5,605
2,367
0
2,409
2,911
53,029
0
W
Gilgamesh
Scooby425
Gilgamesh
7,725
2,762
0
706
15,722
11,202
341
4,256
9,994
0
25,848
L
Kuzenbo
8,547
1,734
0
1,076
11,576
13,690
10
3,547
7,881
12,433
0
L
Bakasura
6,942
4,243
0
1,401
10,761
6,540
0
3,036
7,617
0
16,322
L
6,441
2,184
0
1,541
10,158
4,319
0
2,375
7,645
19,884
0
L
Heimdallr
pato1642
Heimdallr
9,234
3,486
0
3,100
9,847
4,743
0
1,753
7,800
0
44,730
W
Ullr
xlo4l--
Ullr
11,382
4,113
0
1,436
9,411
4,321
365
2,610
6,045
0
34,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,686
Gold Earned
43,423
201
Minions Killed
285
0
Camps Cleared
0
1,133,980
Distance Traveled
1,312,611
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,680
789
41
4
0
246,345
0
W
Medusa
9,231
839
46
4
0
249,374
4
L
Surtr
6,944
631
27
2
0
219,327
1
W
Scylla
9,182
835
104
9
0
249,046
0
W
Gilgamesh
7,856
714
34
3
0
314,704
0
L
Kuzenbo
7,290
663
10
1
0
240,852
0
L
Bakasura
7,415
674
48
4
0
236,685
1
L
Freya
7,685
699
41
4
0
220,714
0
L
Heimdallr
8,352
759
75
7
0
216,402
0
W
Ullr
8,474
770
60
5
0
253,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role