Player Matchup

Odin
Odin
CalvinCalzone
Odin
Level 127
God Stats
426W - 382L
1,529 SR
Queue Stats
584W - 585L
1,475 Elo+
Party 2
Anubis
Anubis
DevinSleezly
Anubis
Level 106
God Stats
81W - 65L
1,480 SR
Queue Stats
333W - 422L
1,402 Elo+
Party 2
Sylvanus
Sylvanus
ItsWrenchypoo
Sylvanus
Level 98
God Stats
3W - 1L
1,286 SR
Queue Stats
201W - 310L
1,398 Elo+
Party 2
Fenrir
Fenrir
NastyNashHard-On
Fenrir
Level 64
God Stats
67W - 94L
1,338 SR
Queue Stats
190W - 309L
1,363 Elo+
Party 2
Anhur
Anhur
cadehartong
Anhur
Level 121
God Stats
4W - 10L
1,213 SR
Queue Stats
337W - 462L
1,402 Elo+
Party 2
Team Averages
Level 103
1,369 SR
1,408 Elo+

VS

Team Averages
Level 93
1,575 SR
1,546 Elo+
Charybdis
Charybdis
BAMullins11
Charybdis
Level 64
God Stats
1W - 1L
1,510 SR
Queue Stats
3W - 2L
1,604 Elo+
Party 1
Maui
Maui
LordButSniff
Maui
Level 146
God Stats
2W - 4L
1,514 SR
Queue Stats
39W - 35L
1,558 Elo+
Party 1
King Arthur
King Arthur
MisfitSal
King Arthur
Level 83
God Stats
0W - 1L
1,300 SR
Queue Stats
56W - 46L
1,515 Elo+
Solo
Hera
Hera
mikemo____6
Hera
Level 88
God Stats
0W - 1L
1,843 SR
Queue Stats
23W - 22L
1,470 Elo+
Solo
Nemesis
Nemesis
xUnRealTacticsx
Nemesis
Level 86
God Stats
1W - 3L
1,709 SR
Queue Stats
45W - 42L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,340
612
3,913
9,952
6,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Anubis
13
5 / 1 / 4
7,667
639
9,564
5,533
3,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
ItsWrenchypoo
Sylvanus
10
3 / 0 / 6
6,816
568
5,272
9,295
6,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 0 / 5
6,625
552
3,639
7,964
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 6
6,493
541
5,778
5,977
2,328
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BAMullins11
Charybdis
9
0 / 2 / 0
5,889
491
2,243
7,756
1,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 2
5,699
475
2,475
9,858
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
MisfitSal
King Arthur
11
1 / 3 / 1
6,628
552
8,263
10,859
8,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 5 / 1
6,683
557
4,682
7,405
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 0
6,275
523
3,143
8,640
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
3
3
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BAMullins11
Charybdis
0
2
0
0
W
1
1
5
3.5
W
Anubis
5
1
4
7
W
Sylvanus
ItsWrenchypoo
Sylvanus
3
0
6
6
L
0
2
2
0.5
L
King Arthur
MisfitSal
King Arthur
1
3
1
0.5
W
4
0
5
6.5
W
1
1
6
4
L
1
5
1
0.3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,166
Damage
20,806
38,721
Taken
44,518
22,058
Mitigated
21,822
13,221
Healing
5,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BAMullins11
Charybdis
2,243
1,232
0
866
7,756
1,872
598
1,039
6,717
0
36,928
W
3,913
585
0
808
9,952
6,845
0
210
9,484
63
52,539
W
Anubis
9,564
376
0
2,990
5,533
3,008
0
2,472
2,848
71,271
0
W
Sylvanus
ItsWrenchypoo
Sylvanus
5,272
2,121
2,021
3,512
9,295
6,560
84
3,256
5,949
23,051
0
L
2,475
1,192
0
1,292
9,858
6,843
0
5,995
3,767
15,387
0
L
King Arthur
MisfitSal
King Arthur
8,263
873
0
2,090
10,859
8,223
0
2,171
8,547
1,458
47,853
W
3,639
882
0
1,703
7,964
3,317
0
1,013
6,708
0
39,134
W
5,778
2,599
0
2,187
5,977
2,328
714
781
5,196
0
44,255
L
4,682
450
0
640
7,405
2,078
0
3,964
3,441
53,553
0
L
3,143
692
0
1,104
8,640
2,806
0
1,563
7,077
0
40,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,941
Gold Earned
31,174
369
Minions Killed
350
0
Camps Cleared
0
1,171,629
Distance Traveled
1,212,322
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,889
491
75
6
0
231,701
0
W
Odin
7,340
612
94
8
0
247,517
0
W
Anubis
7,667
639
112
9
0
232,669
1
W
Sylvanus
6,816
568
27
2
0
214,512
3
L
Maui
5,699
475
25
2
0
233,151
2
L
King Arthur
6,628
552
73
6
0
230,310
1
W
Fenrir
6,625
552
64
5
0
268,814
2
W
Anhur
6,493
541
72
6
0
208,117
0
L
Hera
6,683
557
105
9
0
225,768
2
L
Nemesis
6,275
523
72
6
0
291,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role