Player Matchup

Medusa
Medusa
Bronze III
Aijak
Medusa
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,387 MMR
Party 1
Chang'e
Chang'e
Bronze III
SuperDuperCool
Chang'e
Bronze III
Level 66
God Stats
2W - 2L
1,543 SR
Queue Stats
3W - 10L
1,444 MMR
Party 1
Ymir
Ymir
Bronze III
ZeFilmmaster
Ymir
Bronze III
Level 88
God Stats
0W - 1L
1,625 SR
Queue Stats
3W - 10L
1,444 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,556 SR
1,425 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,691 SR
1,495 MMR
Agni
Agni
Silver I
DeserterBert
Agni
Silver I
Level 32
God Stats
38W - 19L
1,682 SR
Queue Stats
71W - 55L
1,587 MMR
Party 2
Scylla
Scylla
Silver III
NotoriousNinja
Scylla
Silver III
Level 109
God Stats
15W - 6L
1,779 SR
Queue Stats
76W - 59L
1,435 MMR
Party 2
Hera
Hera
Silver II
TuskOfWalrus
Hera
Silver II
Level 148
God Stats
33W - 23L
1,612 SR
Queue Stats
70W - 88L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aijak
Medusa
14
7 / 7 / 3
10,912
839
8,944
15,226
4,868
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 8 / 6
10,432
802
7,549
17,738
11,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 9
9,162
705
4,972
17,899
25,074
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KukulkanIzanamiNe ZhaThanatos

VS

Bans
AchillesCernunnosAh Muzen CabMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 7
10,844
834
13,999
9,814
4,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
11 / 4 / 8
12,665
974
15,727
10,214
4,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 11
11,032
849
11,882
6,811
2,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
12
Kills
20
20
Deaths
12
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aijak
Medusa
7
7
3
1.21
W
6
5
7
1.9
W
11
4
8
3.75
L
4
8
6
0.88
W
3
3
11
2.83
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,465
Damage
41,608
50,863
Taken
26,839
41,761
Mitigated
11,046
8,435
Healing
2,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aijak
Medusa
8,944
4,468
0
1,136
15,226
4,868
96
13,687
1,521
0
49,194
W
13,999
1,829
0
250
9,814
4,051
816
4,764
5,050
39,064
0
W
15,727
1,018
0
1,297
10,214
4,210
591
5,327
4,819
51,164
0
L
7,549
420
2,639
4,210
17,738
11,819
180
14,178
3,496
33,894
0
W
11,882
2,769
0
627
6,811
2,785
1,101
2,996
3,815
46,637
0
L
4,972
804
0
450
17,899
25,074
0
14,098
3,801
14,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,506
Gold Earned
34,541
111
Minions Killed
158
0
Camps Cleared
0
666,355
Distance Traveled
744,337
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,912
839
73
6
0
212,138
0
W
Agni
10,844
834
44
3
0
237,044
0
W
Scylla
12,665
974
53
4
0
259,505
0
L
Chang'e
10,432
802
28
2
0
232,723
0
W
Hera
11,032
849
61
5
0
247,788
3
L
Ymir
9,162
705
10
1
0
221,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role