Player Matchup

Gilgamesh
Gilgamesh
DDEH
Gilgamesh
Level 155
God Stats
1W - 2L
1,509 SR
Queue Stats
114W - 108L
1,543 Elo+
Solo
Ishtar
Ishtar
Marrrio69
Ishtar
Level 119
God Stats
0W - 1L
1,307 SR
Queue Stats
39W - 29L
1,549 Elo+
Solo
Chang'e
Chang'e
Mis7erLok0
Chang'e
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 35L
1,144 Elo+
Party 2
Hercules
Hercules
lanorhodes
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,354 Elo+
Party 2
Pele
Pele
lupusSDF1
Pele
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 29L
1,206 Elo+
Party 2
Team Averages
Level 73
1,463 SR
1,359 Elo+

VS

Team Averages
Level 111
1,465 SR
1,455 Elo+
Ares
Ares
Azarkan
Ares
Level 120
God Stats
3W - 4L
1,370 SR
Queue Stats
110W - 124L
1,489 Elo+
Party 1
Sobek
Sobek
Jeffersonn157
Sobek
Level 157
God Stats
2W - 0L
1,264 SR
Queue Stats
53W - 69L
1,387 Elo+
Party 3
Skadi
Skadi
PhillX
Skadi
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 112L
1,489 Elo+
Party 1
Discordia
Discordia
RatãoW
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,479 Elo+
Party 1
Guan Yu
Guan Yu
zCaduMaverick
Guan Yu
Level 167
God Stats
1W - 3L
1,689 SR
Queue Stats
198W - 213L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DDEH
Gilgamesh
15
1 / 4 / 7
7,639
764
10,662
11,857
11,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Marrrio69
Ishtar
12
0 / 5 / 3
6,979
698
5,859
9,548
3,594
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
Mis7erLok0
Chang'e
12
0 / 4 / 5
6,639
664
4,114
8,283
2,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
lanorhodes
Hercules
15
2 / 3 / 5
7,865
787
8,693
16,928
12,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
15
5 / 5 / 1
8,234
823
12,245
12,370
4,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Azarkan
Ares
15
4 / 1 / 14
9,151
915
7,720
12,524
14,762
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 15
8,555
856
6,884
12,279
15,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
PhillX
Skadi
14
3 / 4 / 11
8,279
828
14,195
11,361
7,399
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
RatãoW
Discordia
16
3 / 1 / 15
8,724
872
10,709
7,745
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
16
7 / 2 / 13
8,944
894
13,506
14,353
19,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
8
Kills
21
21
Deaths
9
21
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Ares
Azarkan
Ares
4
1
14
11
L
Gilgamesh
DDEH
Gilgamesh
1
4
7
1.13
W
4
1
15
11.5
L
Ishtar
Marrrio69
Ishtar
0
5
3
0.3
L
Chang'e
Mis7erLok0
Chang'e
0
4
5
0.63
W
Skadi
PhillX
Skadi
3
4
11
2.13
W
Discordia
RatãoW
Discordia
3
1
15
10.5
L
Hercules
lanorhodes
Hercules
2
3
5
1.5
L
Pele
5
5
1
1.1
W
Guan Yu
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,573
Damage
53,014
58,986
Taken
58,262
35,105
Mitigated
61,457
16,944
Healing
24,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Azarkan
Ares
7,720
638
2,424
2,652
12,524
14,762
498
1,176
9,992
13,218
0
L
Gilgamesh
DDEH
Gilgamesh
10,662
1,952
365
1,236
11,857
11,135
0
5,518
5,879
0
20,538
W
6,884
601
1,167
2,952
12,279
15,210
183
1,193
10,376
12,823
0
L
Ishtar
Marrrio69
Ishtar
5,859
2,020
239
1,116
9,548
3,594
378
4,937
4,143
0
20,869
L
Chang'e
Mis7erLok0
Chang'e
4,114
1,143
1,871
839
8,283
2,768
0
4,473
3,746
7,312
0
W
Skadi
PhillX
Skadi
14,195
4,624
1,500
1,395
11,361
7,399
2,023
251
10,732
0
23,528
W
Discordia
RatãoW
Discordia
10,709
1,384
447
472
7,745
4,275
844
283
6,849
28,800
0
L
Hercules
lanorhodes
Hercules
8,693
1,533
912
7,248
16,928
12,732
0
7,821
9,003
0
12,193
L
Pele
12,245
1,478
924
2,194
12,370
4,876
0
4,870
7,220
0
20,617
W
Guan Yu
13,506
2,154
6,099
5,787
14,353
19,811
532
1,721
12,024
3,823
17,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,356
Gold Earned
43,653
96
Minions Killed
115
0
Camps Cleared
0
928,035
Distance Traveled
988,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,151
915
11
1
0
207,092
0
L
Gilgamesh
7,639
764
34
3
0
192,538
0
W
Sobek
8,555
856
5
1
0
174,240
0
L
Ishtar
6,979
698
30
3
0
182,640
0
L
Chang'e
6,639
664
8
1
0
154,705
0
W
Skadi
8,279
828
21
2
0
170,980
0
W
Discordia
8,724
872
50
5
0
202,115
0
L
Hercules
7,865
787
8
1
0
209,283
0
L
Pele
8,234
823
16
2
0
188,869
0
W
Guan Yu
8,944
894
28
3
0
234,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role