Player Matchup

Fafnir
Fafnir
Platinum V
 
Fafnir
Platinum V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum IV
Fabiloko
Chaac
Platinum IV
Level 155
God Stats
1W - 2L
1,501 SR
Queue Stats
54W - 51L
1,614 MMR
Solo
Vulcan
Vulcan
Platinum II
FakeStyle
Vulcan
Platinum II
Level 250
God Stats
21W - 32L
1,491 SR
Queue Stats
647W - 646L
1,973 MMR
Solo
Hachiman
Hachiman
Gold IV
IgorCamatti
Hachiman
Gold IV
Level 108
God Stats
16W - 14L
1,704 SR
Queue Stats
133W - 144L
1,664 MMR
Party 2
Thor
Thor
Gold IV
neitz_mibr
Thor
Gold IV
Level 124
God Stats
0W - 6L
1,729 SR
Queue Stats
148W - 150L
1,665 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,585 SR
1,683 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,639 SR
1,767 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Bronze III
GFranzen69
Surtr
Bronze III
Level 145
God Stats
1W - 0L
1,737 SR
Queue Stats
2W - 1L
1,500 MMR
Party 3
Discordia
Discordia
Platinum V
LeMonPriMe
Discordia
Platinum V
Level 180
God Stats
4W - 5L
1,474 SR
Queue Stats
122W - 139L
1,731 MMR
Party 1
Xing Tian
Xing Tian
Gold III
guiguimatador
Xing Tian
Gold III
Level 158
God Stats
1W - 0L
1,899 SR
Queue Stats
21W - 27L
1,504 MMR
Party 3
Fenrir
Fenrir
Masters
zBigBoyy
Fenrir
Masters
Level 57
God Stats
19W - 15L
1,585 SR
Queue Stats
217W - 182L
2,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
1 / 0 / 1
5,627
512
2,480
5,756
5,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Fabiloko
Chaac
11
0 / 3 / 1
5,816
529
5,341
11,777
11,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vulcan
FakeStyle
Vulcan
11
1 / 5 / 1
6,207
564
3,587
6,024
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
IgorCamatti
Hachiman
10
0 / 3 / 0
5,453
496
2,164
8,131
2,503
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 0 / 1
5,565
506
1,510
8,570
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Morgan Le FayHe BoKuzenboShiva

VS

Bans
RavanaBakasuraKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 0
7,326
666
4,917
4,405
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
11
1 / 1 / 2
6,623
602
4,642
8,733
7,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
LeMonPriMe
Discordia
12
1 / 1 / 3
6,802
618
5,878
4,786
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
guiguimatador
Xing Tian
9
0 / 0 / 3
5,725
520
2,634
4,366
3,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
zBigBoyy
Fenrir
13
7 / 0 / 2
7,715
701
7,116
6,965
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
11
11
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
0
1
1.5
W
Izanami
 
Izanami
2
0
0
2
L
Chaac
Fabiloko
Chaac
0
3
1
0.17
L
Vulcan
FakeStyle
Vulcan
1
5
1
0.3
W
Surtr
1
1
2
2
L
Hachiman
IgorCamatti
Hachiman
0
3
0
0
W
Discordia
LeMonPriMe
Discordia
1
1
3
2.5
W
Xing Tian
guiguimatador
Xing Tian
0
0
3
1.5
L
0
0
1
0.5
W
Fenrir
zBigBoyy
Fenrir
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,082
Damage
25,187
40,258
Taken
29,255
23,777
Mitigated
17,516
11,845
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,480
780
0
1,905
5,756
5,629
0
1,875
3,881
12,920
0
W
Izanami
 
Izanami
4,917
3,258
0
2,069
4,405
1,825
574
366
4,039
0
66,151
L
Chaac
Fabiloko
Chaac
5,341
866
0
2,829
11,777
11,105
0
285
11,492
0
48,437
L
Vulcan
FakeStyle
Vulcan
3,587
580
0
470
6,024
1,850
0
2,118
3,906
44,636
0
W
Surtr
4,642
1,758
0
2,675
8,733
7,827
190
284
8,449
679
45,535
L
Hachiman
IgorCamatti
Hachiman
2,164
1,249
0
2,986
8,131
2,503
0
1,261
6,870
0
41,778
W
Discordia
LeMonPriMe
Discordia
5,878
138
0
740
4,786
1,733
0
2,132
2,590
60,525
0
W
Xing Tian
guiguimatador
Xing Tian
2,634
142
0
1,482
4,366
3,074
0
1,210
3,046
14,301
0
L
1,510
192
0
3,655
8,570
2,690
0
3,343
5,217
0
36,521
W
Fenrir
zBigBoyy
Fenrir
7,116
2,388
0
2,182
6,965
3,057
0
2,097
4,852
0
64,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,668
Gold Earned
34,191
344
Minions Killed
443
0
Camps Cleared
0
1,129,733
Distance Traveled
1,157,428
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,627
512
24
2
0
215,174
3
W
Izanami
7,326
666
138
13
0
196,131
3
L
Chaac
5,816
529
80
7
0
220,207
0
L
Vulcan
6,207
564
83
8
0
251,087
2
W
Surtr
6,623
602
89
8
0
220,809
3
L
Hachiman
5,453
496
84
8
0
193,055
6
W
Discordia
6,802
618
108
10
0
230,384
2
W
Xing Tian
5,725
520
11
1
0
226,025
1
L
Thor
5,565
506
73
7
0
250,210
0
W
Fenrir
7,715
701
97
9
0
284,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role