Player Matchup

Medusa
Medusa
Fearthelord_
Medusa
Level 121
God Stats
1W - 3L
1,225 SR
Queue Stats
27W - 37L
1,421 Elo+
Party 1
King Arthur
King Arthur
Orlandc10
King Arthur
Level 127
God Stats
4W - 4L
1,797 SR
Queue Stats
255W - 266L
1,462 Elo+
Party 1
Vulcan
Vulcan
THE LIQUIDGATOR
Vulcan
Level 158
God Stats
19W - 21L
1,527 SR
Queue Stats
638W - 613L
1,496 Elo+
Solo
Cerberus
Cerberus
TheBarToxXPC94
Cerberus
Level 19
God Stats
1W - 3L
1,381 SR
Queue Stats
9W - 22L
1,359 Elo+
Party 1
Serqet
Serqet
axarsa97
Serqet
Level 122
God Stats
3W - 8L
1,456 SR
Queue Stats
211W - 213L
1,470 Elo+
Party 1
Team Averages
Level 109
1,477 SR
1,441 Elo+

VS

Team Averages
Level 130
1,527 SR
1,441 Elo+
Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LufkinTexas
Pele
Level 137
God Stats
14W - 9L
1,500 SR
Queue Stats
291W - 276L
1,487 Elo+
Party 2
Amaterasu
Amaterasu
ShadowVeil75
Amaterasu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 33L
1,357 Elo+
Solo
Ix Chel
Ix Chel
UnaccountableX
Ix Chel
Level 129
God Stats
58W - 36L
1,484 SR
Queue Stats
279W - 267L
1,416 Elo+
Party 2
Cupid
Cupid
htowngamer
Cupid
Level 119
God Stats
38W - 22L
1,654 SR
Queue Stats
348W - 334L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 3 / 0
6,396
492
7,919
8,964
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Orlandc10
King Arthur
13
4 / 0 / 0
8,270
636
7,326
9,866
8,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 0
6,526
502
5,339
8,764
3,383
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
10
0 / 0 / 0
6,189
476
3,284
9,819
5,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
axarsa97
Serqet
12
1 / 4 / 1
6,800
523
2,975
12,053
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 0 / 4
6,839
526
3,371
8,007
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 0 / 3
7,393
569
5,238
10,692
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
ShadowVeil75
Amaterasu
12
0 / 4 / 0
6,437
495
2,682
11,960
11,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
2 / 0 / 2
7,394
569
8,736
6,123
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
10
1 / 2 / 3
5,808
447
7,156
8,431
3,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
6
Kills
10
10
Deaths
6
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
4
4
L
Medusa
1
3
0
0.33
W
5
0
3
6.5
L
King Arthur
Orlandc10
King Arthur
4
0
0
4
W
Amaterasu
ShadowVeil75
Amaterasu
0
4
0
0
L
0
3
0
0
L
Cerberus
0
0
0
0
W
2
0
2
3
L
Serqet
axarsa97
Serqet
1
4
1
0.38
W
Cupid
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,843
Damage
27,183
49,466
Taken
45,213
25,771
Mitigated
26,873
16,741
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,371
812
552
2,147
8,007
6,613
0
2,021
5,986
12,922
0
L
Medusa
7,919
2,561
232
2,239
8,964
3,281
188
1,635
7,329
0
53,771
W
5,238
1,116
0
1,600
10,692
3,759
0
1,857
8,433
0
54,511
L
King Arthur
Orlandc10
King Arthur
7,326
573
0
2,550
9,866
8,583
0
397
9,469
1,436
57,680
W
Amaterasu
ShadowVeil75
Amaterasu
2,682
1,413
0
1,418
11,960
11,113
0
494
11,271
0
36,562
L
5,339
1,452
0
3,287
8,764
3,383
0
5,886
2,872
51,148
0
L
Cerberus
3,284
77
124
3,455
9,819
5,837
0
1,976
7,843
17,882
0
W
8,736
907
603
1,515
6,123
2,305
0
3,804
2,319
64,425
0
L
Serqet
axarsa97
Serqet
2,975
449
0
4,854
12,053
4,687
0
2,420
9,633
0
53,549
W
Cupid
7,156
3,543
174
3,749
8,431
3,083
29
1,331
7,100
0
46,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,181
Gold Earned
33,871
374
Minions Killed
343
0
Camps Cleared
0
1,362,066
Distance Traveled
1,372,667
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,839
526
19
1
0
259,162
2
L
Medusa
6,396
492
83
6
0
236,562
0
W
Pele
7,393
569
75
6
0
345,035
0
L
King Arthur
8,270
636
98
8
0
292,701
3
W
Amaterasu
6,437
495
66
5
0
232,709
0
L
Vulcan
6,526
502
87
7
0
231,335
4
L
Cerberus
6,189
476
28
2
0
289,436
4
W
Ix Chel
7,394
569
130
10
0
287,010
0
L
Serqet
6,800
523
78
6
0
312,032
0
W
Cupid
5,808
447
53
4
0
248,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role