Player Matchup

Fenrir
Fenrir
AndyIsSuperDope
Fenrir
Level 108
God Stats
8W - 8L
1,511 SR
Queue Stats
227W - 223L
1,419 Elo+
Party 1
Surtr
Surtr
Elvis Yeetsley
Surtr
Level 27
God Stats
14W - 11L
1,648 SR
Queue Stats
35W - 47L
1,412 Elo+
Party 1
Aphrodite
Aphrodite
MotoMan2157
Aphrodite
Level 46
God Stats
6W - 1L
1,691 SR
Queue Stats
35W - 43L
1,454 Elo+
Party 1
Rama
Rama
SirYeeterton
Rama
Level 68
God Stats
45W - 49L
1,586 SR
Queue Stats
82W - 96L
1,408 Elo+
Party 1
Sol
Sol
Wet Baby Wipes
Sol
Level 87
God Stats
4W - 4L
1,620 SR
Queue Stats
81W - 86L
1,453 Elo+
Party 1
Team Averages
Level 67
1,611 SR
1,429 Elo+

VS

Team Averages
Level 58
1,533 SR
1,458 Elo+
Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Elmangos6936
Khepri
Level 80
God Stats
6W - 2L
1,736 SR
Queue Stats
157W - 145L
1,540 Elo+
Party 3
Chaac
Chaac
Foxyub
Chaac
Level 6
God Stats
0W - 2L
1,322 SR
Queue Stats
0W - 6L
1,293 Elo+
Party 2
Neith
Neith
PANDEQUESO9429
Neith
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 80L
1,490 Elo+
Party 3
Loki
Loki
one_pump_chumb
Loki
Level 49
God Stats
5W - 3L
1,606 SR
Queue Stats
88W - 79L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,597
700
2,288
6,622
3,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
6,038
755
1,107
5,824
2,562
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
MotoMan2157
Aphrodite
8
1 / 0 / 1
4,939
617
3,164
5,611
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 0 / 1
4,862
608
6,152
5,057
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 1
6,159
770
3,820
6,020
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 3 / 0
4,250
531
2,140
6,840
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
6
0 / 1 / 0
4,232
529
2,658
7,862
4,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Foxyub
Chaac
1
0 / 0 / 0
3,093
387
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
3,863
483
4,905
5,740
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
4,053
507
1,522
3,578
853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
0
0
W
1
0
2
2
L
Khepri
0
1
0
0
W
1
0
0
1
L
Chaac
Foxyub
Chaac
0
0
0
0
W
Aphrodite
MotoMan2157
Aphrodite
1
0
1
1.5
L
0
1
0
0
W
1
0
1
1.5
W
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,531
Damage
11,225
29,134
Taken
24,020
11,286
Mitigated
9,721
17,472
Healing
6,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,140
145
40
1,192
6,840
2,210
0
3,554
3,286
20,405
0
W
2,288
846
0
2,606
6,622
3,124
123
426
6,196
0
27,334
L
Khepri
2,658
187
823
1,876
7,862
4,619
0
1,407
6,455
13,058
0
W
1,107
339
0
2,664
5,824
2,562
1,237
136
5,688
704
37,508
L
Chaac
Foxyub
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
MotoMan2157
Aphrodite
3,164
699
2,662
4,007
5,611
2,025
220
1,367
4,244
21,776
0
L
4,905
2,016
0
2,130
5,740
2,039
0
1,757
3,983
0
27,216
W
6,152
5,263
0
813
5,057
1,797
588
1,136
3,921
0
24,520
W
3,820
2,113
0
4,720
6,020
1,778
1,975
1,800
4,220
48,569
0
L
1,522
633
0
500
3,578
853
0
301
3,277
0
14,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,595
Gold Earned
19,491
267
Minions Killed
112
0
Camps Cleared
0
756,336
Distance Traveled
659,108
0
Wards Purchased
102
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,250
531
39
5
0
174,658
0
W
Fenrir
5,597
700
45
6
0
177,733
0
L
Khepri
4,232
529
14
2
0
167,671
1
W
Surtr
6,038
755
72
9
0
154,725
0
L
Chaac
3,093
387
0
0
0
0
0
W
Aphrodite
4,939
617
35
4
0
151,831
0
L
Neith
3,863
483
28
4
0
155,568
0
W
Rama
4,862
608
33
4
0
135,432
0
W
Sol
6,159
770
82
10
0
136,615
0
L
Loki
4,053
507
31
4
0
161,211
101

Distance Traveled

Minion Kills by Role

Gold Earned by Role