Player Matchup

Achilles
Achilles
Akеno
Achilles
Level 62
God Stats
1W - 0L
1,656 SR
Queue Stats
4W - 6L
1,344 Elo+
Party 1
Ne Zha
Ne Zha
Herculussy
Ne Zha
Level 222
God Stats
3W - 3L
1,667 SR
Queue Stats
53W - 81L
1,429 Elo+
Party 1
Neith
Neith
JCJohnJohn
Neith
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,403 Elo+
Party 1
Kukulkan
Kukulkan
Kelinesh
Kukulkan
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 60L
1,383 Elo+
Party 1
Ares
Ares
Obstiinate
Ares
Level 158
God Stats
3W - 4L
1,570 SR
Queue Stats
22W - 52L
1,365 Elo+
Party 1
Team Averages
Level 128
1,579 SR
1,385 Elo+

VS

Team Averages
Level 100
1,619 SR
1,494 Elo+
Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LilBoodha
Scylla
Level 126
God Stats
100W - 79L
1,886 SR
Queue Stats
121W - 107L
1,537 Elo+
Solo
Cthulhu
Cthulhu
Rules5555
Cthulhu
Level 34
God Stats
1W - 3L
1,708 SR
Queue Stats
3W - 9L
1,425 Elo+
Solo
Hou Yi
Hou Yi
WTFHAHAHAHAHAHA
Hou Yi
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,495 Elo+
Solo
Arachne
Arachne
rural-sandll
Arachne
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 160L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akеno
Achilles
13
3 / 2 / 4
7,109
711
10,754
13,914
12,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Herculussy
Ne Zha
15
6 / 0 / 6
8,376
838
14,556
8,437
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
13
1 / 1 / 1
6,858
686
2,605
6,413
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Kelinesh
Kukulkan
16
3 / 0 / 6
8,261
826
5,558
6,344
2,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 4
6,983
698
3,266
15,975
12,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
4 / 1 / 2
7,605
761
16,078
4,983
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
LilBoodha
Scylla
14
3 / 2 / 3
7,655
766
7,097
6,542
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Rules5555
Cthulhu
13
0 / 3 / 7
6,914
691
7,170
10,973
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 4 / 2
7,138
714
7,935
10,181
3,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
rural-sandll
Arachne
12
1 / 3 / 5
6,869
687
4,054
9,622
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
13
Kills
8
8
Deaths
13
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
4
1
2
5
W
Achilles
Akеno
Achilles
3
2
4
2.5
W
Ne Zha
Herculussy
Ne Zha
6
0
6
9
W
Neith
1
1
1
1.5
W
Kukulkan
Kelinesh
Kukulkan
3
0
6
6
L
Scylla
LilBoodha
Scylla
3
2
3
2.25
W
0
5
4
0.4
L
Cthulhu
Rules5555
Cthulhu
0
3
7
1.17
L
0
4
2
0.25
L
Arachne
rural-sandll
Arachne
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,739
Damage
42,334
51,083
Taken
42,301
33,972
Mitigated
20,598
10,386
Healing
7,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
16,078
7,446
0
500
4,983
2,159
668
1,589
3,346
31,743
0
W
Achilles
Akеno
Achilles
10,754
2,278
0
3,759
13,914
12,498
0
8,109
4,917
0
19,657
W
Ne Zha
Herculussy
Ne Zha
14,556
4,209
0
1,240
8,437
3,817
0
3,000
5,157
0
37,830
W
Neith
2,605
762
0
903
6,413
2,496
0
3,755
2,488
0
22,790
W
Kukulkan
Kelinesh
Kukulkan
5,558
166
0
2,981
6,344
2,638
0
2,936
3,209
32,638
0
L
Scylla
LilBoodha
Scylla
7,097
948
0
250
6,542
1,958
270
718
5,465
30,465
0
W
3,266
92
0
1,503
15,975
12,523
0
10,861
4,515
10,534
0
L
Cthulhu
Rules5555
Cthulhu
7,170
558
268
2,996
10,973
9,038
0
2,894
7,412
18,303
0
L
7,935
3,169
0
1,340
10,181
3,648
0
2,244
7,781
0
25,795
L
Arachne
rural-sandll
Arachne
4,054
2,909
0
2,404
9,622
3,795
0
1,252
8,037
0
14,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,587
Gold Earned
36,181
218
Minions Killed
210
0
Camps Cleared
0
1,024,730
Distance Traveled
999,806
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,605
761
47
5
0
237,434
0
W
Achilles
7,109
711
22
2
0
203,846
0
W
Ne Zha
8,376
838
55
6
0
222,566
0
W
Neith
6,858
686
56
6
0
172,360
0
W
Kukulkan
8,261
826
79
8
0
224,234
0
L
Scylla
7,655
766
59
6
0
200,784
0
W
Ares
6,983
698
6
1
0
201,724
0
L
Cthulhu
6,914
691
24
2
0
208,654
2
L
Hou Yi
7,138
714
55
6
0
180,695
2
L
Arachne
6,869
687
25
3
0
172,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role