Player Matchup

Hachiman
Hachiman
Gold V
Naldzyyy
Hachiman
Gold V
Level 116
God Stats
60W - 48L
1,727 SR
Queue Stats
511W - 530L
1,369 MMR
Party 1
Shiva
Shiva
Silver II
OneForGhost-
Shiva
Silver II
Level 126
God Stats
44W - 23L
1,644 SR
Queue Stats
99W - 106L
1,245 MMR
Solo
Janus
Janus
Silver IV
germanyDT
Janus
Silver IV
Level 40
God Stats
5W - 6L
1,554 SR
Queue Stats
438W - 452L
1,128 MMR
Party 1
Agni
Agni
Silver I
iGuitxr
Agni
Silver I
Level 108
God Stats
30W - 31L
1,506 SR
Queue Stats
120W - 129L
1,267 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
ilegend
Kumbhakarna
Silver II
Level 168
God Stats
1W - 2L
1,318 SR
Queue Stats
39W - 47L
1,254 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,550 SR
1,253 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,553 SR
1,254 MMR
Nemesis
Nemesis
Silver I
TheSadSageHBK
Nemesis
Silver I
Level 134
God Stats
56W - 63L
1,705 SR
Queue Stats
220W - 232L
1,240 MMR
Solo
Rama
Rama
Gold IV
XSilverNifX
Rama
Gold IV
Level 64
God Stats
20W - 16L
1,672 SR
Queue Stats
224W - 249L
1,443 MMR
Party 2
Geb
Geb
Silver II
elwalaPS
Geb
Silver II
Level 155
God Stats
31W - 33L
1,561 SR
Queue Stats
285W - 323L
1,090 MMR
Party 2
Scylla
Scylla
Silver I
freeza451
Scylla
Silver I
Level 107
God Stats
16W - 26L
1,416 SR
Queue Stats
360W - 374L
1,251 MMR
Solo
King Arthur
King Arthur
Gold IV
kyle087295
King Arthur
Gold IV
Level 159
God Stats
3W - 3L
1,411 SR
Queue Stats
326W - 332L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Naldzyyy
Hachiman
5
0 / 0 / 0
3,147
629
2,374
1,913
495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 0 / 0
4,125
825
1,296
2,627
847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
germanyDT
Janus
6
0 / 0 / 0
3,440
688
1,060
3,343
778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
iGuitxr
Agni
6
0 / 1 / 0
3,531
706
1,201
2,065
605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
ilegend
Kumbhakarna
5
0 / 0 / 0
3,311
662
861
3,517
1,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Sun WukongMartichorasThanatos

VS

Bans
KuzenboAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
0 / 0 / 0
3,377
675
1,089
4,045
1,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,064
613
1,547
2,145
649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 0 / 0
3,374
675
1,275
3,053
1,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
freeza451
Scylla
6
1 / 0 / 0
3,469
694
703
2,167
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
kyle087295
King Arthur
4
0 / 1 / 0
2,889
578
570
2,537
1,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Naldzyyy
Hachiman
0
0
0
0
W
1
0
0
1
L
Nemesis
0
0
0
0
L
0
0
0
0
L
0
0
0
0
L
Scylla
freeza451
Scylla
1
0
0
1
W
Janus
germanyDT
Janus
0
0
0
0
W
Agni
iGuitxr
Agni
0
1
0
0
W
Kumbhakarna
ilegend
Kumbhakarna
0
0
0
0
L
King Arthur
kyle087295
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,792
Damage
5,184
13,465
Taken
13,947
4,665
Mitigated
5,180
7,213
Healing
5,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Naldzyyy
Hachiman
2,374
1,808
0
1,439
1,913
495
0
550
1,363
0
16,989
W
1,296
136
0
750
2,627
847
0
77
2,550
0
20,932
L
Nemesis
1,089
614
0
982
4,045
1,138
0
763
3,282
0
16,799
L
1,547
1,463
0
1,729
2,145
649
0
548
1,597
0
18,266
L
1,275
196
0
1,792
3,053
1,687
0
329
2,724
8,207
0
L
Scylla
freeza451
Scylla
703
139
0
500
2,167
627
0
1,356
685
15,082
0
W
Janus
germanyDT
Janus
1,060
131
0
2,246
3,343
778
0
188
3,129
16,912
0
W
Agni
iGuitxr
Agni
1,201
213
0
750
2,065
605
0
486
1,517
18,658
0
W
Kumbhakarna
ilegend
Kumbhakarna
861
458
0
2,028
3,517
1,940
0
666
2,851
9,129
0
L
King Arthur
kyle087295
King Arthur
570
106
0
607
2,537
1,079
0
0
2,537
0
7,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,554
Gold Earned
16,173
168
Minions Killed
125
0
Camps Cleared
0
497,469
Distance Traveled
452,148
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,147
629
33
7
0
79,119
0
W
Shiva
4,125
825
38
8
0
106,820
1
L
Nemesis
3,377
675
37
7
0
112,093
0
L
Rama
3,064
613
41
8
0
84,310
0
L
Geb
3,374
675
9
2
0
99,900
0
L
Scylla
3,469
694
30
6
0
92,212
0
W
Janus
3,440
688
39
8
0
109,622
0
W
Agni
3,531
706
44
9
0
101,595
0
W
Kumbhakarna
3,311
662
14
3
0
100,313
1
L
King Arthur
2,889
578
8
2
0
63,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role