Player Matchup

Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
KAIRO86j
Bakasura
Level 66
God Stats
24W - 25L
1,273 SR
Queue Stats
256W - 266L
1,471 Elo+
Solo
Neith
Neith
Lisity
Neith
Level 11
God Stats
81W - 77L
1,726 SR
Queue Stats
97W - 98L
1,508 Elo+
Party 2
Ares
Ares
NerfGanesha
Ares
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 24L
1,608 Elo+
Party 1
Chernobog
Chernobog
huuuejas
Chernobog
Level 21
God Stats
2W - 2L
1,731 SR
Queue Stats
16W - 16L
1,604 Elo+
Party 1
Team Averages
Level 73
1,546 SR
1,538 Elo+

VS

Team Averages
Level 96
1,510 SR
1,503 Elo+
Discordia
Discordia
 
Discordia
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
UmberTrousers
Charybdis
Level 65
God Stats
4W - 4L
1,359 SR
Queue Stats
68W - 58L
1,407 Elo+
Solo
Nemesis
Nemesis
VenomRedtail98
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 101L
1,573 Elo+
Party 3
Vamana
Vamana
XCSPEEDY1998
Vamana
Level 59
God Stats
22W - 5L
1,688 SR
Queue Stats
73W - 61L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 1 / 0
4,762
476
1,806
6,146
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
KAIRO86j
Bakasura
10
1 / 1 / 1
5,691
569
2,340
9,338
4,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Lisity
Neith
7
0 / 1 / 0
4,487
449
2,321
4,522
1,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
0 / 2 / 2
4,817
482
2,451
7,475
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
huuuejas
Chernobog
8
2 / 1 / 0
5,322
532
3,067
4,290
1,378
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
2 / 0 / 2
5,706
571
4,278
3,794
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
9
1 / 1 / 4
5,360
536
3,610
6,454
3,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
UmberTrousers
Charybdis
9
3 / 1 / 1
5,759
576
6,105
5,283
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 1
5,885
589
2,076
6,449
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Vamana
9
0 / 1 / 2
5,122
512
2,941
4,936
2,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
6
6
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
0
0
W
Discordia
 
Discordia
2
0
2
3
W
Ymir
 
Ymir
1
1
4
3
L
Bakasura
KAIRO86j
Bakasura
1
1
1
1.5
L
Neith
Lisity
Neith
0
1
0
0
L
0
2
2
0.5
W
Charybdis
UmberTrousers
Charybdis
3
1
1
3.5
W
0
0
1
0.5
W
Vamana
0
1
2
1
L
Chernobog
huuuejas
Chernobog
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,985
Damage
19,010
31,771
Taken
26,916
16,145
Mitigated
11,059
8,496
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,806
258
0
2,768
6,146
3,952
96
1,989
4,116
15,002
0
W
Discordia
 
Discordia
4,278
267
0
750
3,794
1,074
504
627
3,167
33,767
0
W
Ymir
 
Ymir
3,610
1,091
0
1,626
6,454
3,562
324
841
5,613
19,048
0
L
Bakasura
KAIRO86j
Bakasura
2,340
1,628
0
2,066
9,338
4,080
0
1,176
8,099
0
36,163
L
Neith
Lisity
Neith
2,321
361
0
1,119
4,522
1,461
24
1,691
2,789
0
23,095
L
2,451
243
0
1,529
7,475
5,274
0
1,803
5,563
10,300
0
W
Charybdis
UmberTrousers
Charybdis
6,105
3,377
0
2,937
5,283
1,604
755
1,137
4,146
0
36,984
W
2,076
858
0
918
6,449
2,142
280
929
5,520
0
46,414
W
Vamana
2,941
1,548
0
433
4,936
2,677
706
827
4,034
0
23,770
L
Chernobog
huuuejas
Chernobog
3,067
1,873
0
1,014
4,290
1,378
0
902
3,158
0
32,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,079
Gold Earned
27,832
202
Minions Killed
262
0
Camps Cleared
0
924,717
Distance Traveled
970,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,762
476
22
2
0
165,193
0
W
Discordia
5,706
571
66
7
0
177,636
0
W
Ymir
5,360
536
30
3
0
184,072
0
L
Bakasura
5,691
569
70
7
0
206,309
0
L
Neith
4,487
449
42
4
0
160,596
0
L
Ares
4,817
482
10
1
0
193,205
0
W
Charybdis
5,759
576
56
6
0
175,837
0
W
Nemesis
5,885
589
80
8
0
229,221
0
W
Vamana
5,122
512
30
3
0
203,553
0
L
Chernobog
5,322
532
58
6
0
199,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role