Player Matchup

Pele
Pele
 
Pele
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ANDOVAS231
Cthulhu
Level 117
God Stats
6W - 3L
1,794 SR
Queue Stats
162W - 130L
1,543 Elo+
Party 3
Ah Puch
Ah Puch
Arcxic
Ah Puch
Level 42
God Stats
1W - 6L
1,217 SR
Queue Stats
68W - 95L
1,348 Elo+
Party 1
Thoth
Thoth
Gingerello5018
Thoth
Level 80
God Stats
1W - 3L
1,275 SR
Queue Stats
559W - 551L
1,435 Elo+
Party 1
Hachiman
Hachiman
Xxclls54jrxX
Hachiman
Level 102
God Stats
3W - 5L
1,193 SR
Queue Stats
163W - 130L
1,542 Elo+
Party 3
Team Averages
Level 76
1,396 SR
1,473 Elo+

VS

Team Averages
Level 102
1,496 SR
1,453 Elo+
Terra
Terra
 
Terra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Aueli
Scylla
Level 107
God Stats
6W - 5L
1,454 SR
Queue Stats
116W - 142L
1,445 Elo+
Party 2
Izanami
Izanami
Kxokka
Izanami
Level 115
God Stats
6W - 3L
1,500 SR
Queue Stats
177W - 196L
1,457 Elo+
Party 2
Loki
Loki
PinheadLarry102
Loki
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 53L
1,381 Elo+
Solo
Ravana
Ravana
PlutoMan06Ox
Ravana
Level 106
God Stats
6W - 2L
1,528 SR
Queue Stats
119W - 97L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 2 / 2
7,464
574
7,727
11,257
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
ANDOVAS231
Cthulhu
8
0 / 4 / 4
5,785
445
5,506
11,680
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Arcxic
Ah Puch
12
0 / 1 / 1
6,227
479
5,002
7,696
4,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 6 / 2
5,464
420
4,960
9,243
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Xxclls54jrxX
Hachiman
12
4 / 6 / 1
6,985
537
5,886
10,201
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
3 / 1 / 2
6,945
534
5,716
10,265
7,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Scylla
Aueli
Scylla
13
9 / 3 / 4
8,498
654
11,100
8,693
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Kxokka
Izanami
12
2 / 3 / 5
7,374
567
5,329
9,416
3,523
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 0 / 7
8,396
646
5,908
6,642
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
13
0 / 1 / 2
7,893
607
4,593
7,184
5,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
19
19
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
2
2
2.5
W
Terra
 
Terra
3
1
2
4
L
Cthulhu
ANDOVAS231
Cthulhu
0
4
4
0.5
L
Ah Puch
Arcxic
Ah Puch
0
1
1
0.5
W
Scylla
Aueli
Scylla
9
3
4
3.67
L
0
6
2
0.17
W
Izanami
Kxokka
Izanami
2
3
5
1.5
W
5
0
7
8.5
W
Ravana
0
1
2
1
L
Hachiman
Xxclls54jrxX
Hachiman
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,081
Damage
32,646
50,077
Taken
42,200
24,352
Mitigated
22,704
9,261
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,727
2,309
0
2,726
11,257
4,392
0
3,089
8,076
0
69,333
W
Terra
 
Terra
5,716
709
590
2,256
10,265
7,801
200
4,009
6,081
21,710
0
L
Cthulhu
ANDOVAS231
Cthulhu
5,506
575
126
2,215
11,680
8,884
0
5,267
5,975
27,677
0
L
Ah Puch
Arcxic
Ah Puch
5,002
426
0
2,337
7,696
4,755
0
591
7,105
43,573
0
W
Scylla
Aueli
Scylla
11,100
1,734
0
876
8,693
2,931
741
4,902
3,791
43,438
0
L
4,960
143
0
577
9,243
2,619
0
4,770
4,405
28,096
0
W
Izanami
Kxokka
Izanami
5,329
4,063
0
2,921
9,416
3,523
1,650
1,828
7,588
0
50,447
W
5,908
1,978
0
0
6,642
2,466
0
689
5,905
0
63,343
W
Ravana
4,593
1,027
0
2,293
7,184
5,983
290
3,381
3,123
0
61,136
L
Hachiman
Xxclls54jrxX
Hachiman
5,886
3,444
0
1,280
10,201
3,702
0
2,290
7,651
0
36,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,925
Gold Earned
39,106
278
Minions Killed
393
0
Camps Cleared
0
1,278,577
Distance Traveled
1,337,190
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,464
574
92
7
0
314,258
0
W
Terra
6,945
534
38
3
0
261,536
0
L
Cthulhu
5,785
445
27
2
0
257,147
0
L
Ah Puch
6,227
479
61
5
0
240,328
0
W
Scylla
8,498
654
75
6
0
257,083
0
L
Thoth
5,464
420
34
3
0
252,990
0
W
Izanami
7,374
567
89
7
0
233,088
1
W
Loki
8,396
646
92
7
0
322,119
0
W
Ravana
7,893
607
99
8
0
263,364
0
L
Hachiman
6,985
537
64
5
0
213,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role