Player Matchup

Chang'e
Chang'e
Bever
Chang'e
Level 61
God Stats
2W - 2L
1,671 SR
Queue Stats
89W - 67L
1,428 Elo+
Party 1
Medusa
Medusa
TH3
Medusa
Level 53
God Stats
40W - 22L
1,499 SR
Queue Stats
87W - 64L
1,428 Elo+
Party 1
Sobek
Sobek
Via
Sobek
Level 8
God Stats
11W - 11L
1,636 SR
Queue Stats
89W - 66L
1,428 Elo+
Party 1
Team Averages
Level 41
1,602 SR
1,428 Elo+

VS

Team Averages
Level 63
1,442 SR
1,421 Elo+
Chiron
Chiron
DDS SoulHacker
Chiron
Level 48
God Stats
2W - 0L
1,298 SR
Queue Stats
26W - 22L
1,393 Elo+
Solo
Ymir
Ymir
jmowens24
Ymir
Level 81
God Stats
22W - 23L
1,476 SR
Queue Stats
309W - 316L
1,440 Elo+
Solo
Hel
Hel
satosugu
Hel
Level 59
God Stats
13W - 9L
1,553 SR
Queue Stats
277W - 257L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bever
Chang'e
12
1 / 4 / 2
8,999
692
9,486
10,832
4,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
TH3
Medusa
12
2 / 3 / 1
9,277
714
7,354
8,768
3,388
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Via
Sobek
10
0 / 3 / 3
8,278
637
2,476
11,610
8,686
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
9,800
754
10,200
8,927
3,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
13
2 / 1 / 8
9,773
752
4,106
10,506
9,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
6 / 1 / 3
10,929
841
9,569
5,881
2,798
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
10
10
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bever
Chang'e
1
4
2
0.5
W
2
1
7
5.5
L
Medusa
TH3
Medusa
2
3
1
0.83
L
Sobek
Via
Sobek
0
3
3
0.5
W
Ymir
2
1
8
6
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,316
Damage
23,875
31,210
Taken
25,314
16,128
Mitigated
16,193
5,824
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bever
Chang'e
9,486
386
815
1,786
10,832
4,054
93
4,050
6,730
45,954
0
W
10,200
4,368
679
2,404
8,927
3,794
552
4,907
4,000
0
38,346
L
Medusa
TH3
Medusa
7,354
2,167
0
527
8,768
3,388
144
4,466
4,254
0
41,413
L
Sobek
Via
Sobek
2,476
184
86
2,610
11,610
8,686
21
5,703
5,802
9,067
0
W
Ymir
4,106
394
0
1,014
10,506
9,601
130
5,521
4,725
17,643
0
W
9,569
971
2,840
2,979
5,881
2,798
843
2,303
3,578
47,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,554
Gold Earned
30,502
132
Minions Killed
130
0
Camps Cleared
0
731,891
Distance Traveled
664,581
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,999
692
73
6
0
247,040
0
W
Chiron
9,800
754
51
4
0
210,220
4
L
Medusa
9,277
714
49
4
0
250,733
0
L
Sobek
8,278
637
10
1
0
234,118
0
W
Ymir
9,773
752
15
1
0
236,217
3
W
Hel
10,929
841
64
5
0
218,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role