Player Matchup

Jormungandr
Jormungandr
Breezesan
Jormungandr
Level 68
God Stats
13W - 11L
1,500 SR
Queue Stats
434W - 378L
1,554 Elo+
Party 2
Danzaburou
Danzaburou
ButchersSon4298
Danzaburou
Level 154
God Stats
52W - 41L
1,537 SR
Queue Stats
266W - 281L
1,514 Elo+
Party 3
Set
Set
Jerkhart
Set
Level 188
God Stats
10W - 9L
1,555 SR
Queue Stats
866W - 752L
1,556 Elo+
Party 2
Chang'e
Chang'e
PY3tti
Chang'e
Level 156
God Stats
1W - 3L
1,285 SR
Queue Stats
624W - 619L
1,518 Elo+
Party 3
Maui
Maui
VileSkeletor
Maui
Level 134
God Stats
58W - 52L
1,562 SR
Queue Stats
380W - 337L
1,521 Elo+
Party 2
Team Averages
Level 140
1,488 SR
1,533 Elo+

VS

Team Averages
Level 155
1,459 SR
1,632 Elo+
Merlin
Merlin
Shade Wolf XIII
Merlin
Level 154
God Stats
5W - 4L
1,366 SR
Queue Stats
100W - 112L
1,459 Elo+
Solo
Charybdis
Charybdis
XxWeebXLordxX
Charybdis
Level 148
God Stats
9W - 3L
1,451 SR
Queue Stats
168W - 139L
1,536 Elo+
Solo
Horus
Horus
vPlathanos
Horus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,861 Elo+
Party 1
Pele
Pele
xEcchilifex
Pele
Level 199
God Stats
8W - 5L
1,701 SR
Queue Stats
299W - 289L
1,594 Elo+
Party 1
Hades
Hades
zachdaddy
Hades
Level 133
God Stats
1W - 0L
1,275 SR
Queue Stats
14W - 10L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Breezesan
Jormungandr
17
4 / 2 / 2
10,353
609
14,775
13,737
10,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ButchersSon4298
Danzaburou
13
1 / 9 / 1
7,974
469
7,501
15,623
5,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 3 / 4
8,419
495
13,045
19,050
8,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
PY3tti
Chang'e
13
1 / 6 / 2
7,849
462
7,258
16,497
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 3
7,096
417
5,477
16,331
14,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 10
9,303
547
11,008
8,680
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
XxWeebXLordxX
Charybdis
16
7 / 1 / 6
10,238
602
14,609
15,160
6,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
14
0 / 1 / 16
9,146
538
6,011
13,251
13,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

18
14 / 2 / 5
11,296
664
18,781
17,428
7,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
zachdaddy
Hades
15
1 / 4 / 1
8,792
517
6,914
18,201
11,122
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
9
Kills
24
24
Deaths
11
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Breezesan
Jormungandr
4
2
2
2.5
L
Danzaburou
ButchersSon4298
Danzaburou
1
9
1
0.17
L
2
3
4
1.33
L
Chang'e
PY3tti
Chang'e
1
6
2
0.33
W
2
3
10
2.33
L
1
4
3
0.63
W
Charybdis
XxWeebXLordxX
Charybdis
7
1
6
10
W
Horus
0
1
16
8
W
14
2
5
8.25
W
Hades
zachdaddy
Hades
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,056
Damage
57,323
81,238
Taken
72,720
44,482
Mitigated
41,755
14,019
Healing
31,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Breezesan
Jormungandr
14,775
2,719
0
3,172
13,737
10,991
0
4,552
9,081
88,560
0
L
Danzaburou
ButchersSon4298
Danzaburou
7,501
2,088
0
1,868
15,623
5,375
0
1,313
14,310
0
51,092
L
13,045
4,854
0
2,023
19,050
8,304
318
3,018
16,016
0
72,970
L
Chang'e
PY3tti
Chang'e
7,258
1,315
1,472
3,272
16,497
5,270
0
4,604
11,765
54,717
0
W
11,008
593
0
1,877
8,680
3,205
78
2,929
5,471
60,608
0
L
5,477
1,251
632
1,580
16,331
14,542
0
4,420
11,751
22,867
6,653
W
Charybdis
XxWeebXLordxX
Charybdis
14,609
5,519
0
7,523
15,160
6,625
170
1,977
13,183
0
87,122
W
Horus
6,011
2,423
1,920
4,877
13,251
13,239
151
3,256
9,706
0
21,157
W
18,781
5,002
0
5,330
17,428
7,564
693
6,407
10,341
0
107,380
W
Hades
zachdaddy
Hades
6,914
1,604
0
10,035
18,201
11,122
0
10,007
6,595
68,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,691
Gold Earned
48,775
421
Minions Killed
535
0
Camps Cleared
0
1,641,466
Distance Traveled
1,714,108
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,353
609
124
7
0
309,053
0
L
Danzaburou
7,974
469
68
4
0
314,509
7
L
Set
8,419
495
94
6
0
390,324
1
L
Chang'e
7,849
462
86
5
0
314,248
0
W
Merlin
9,303
547
107
6
0
332,237
1
L
Maui
7,096
417
49
3
0
313,332
4
W
Charybdis
10,238
602
147
9
0
307,228
5
W
Horus
9,146
538
13
1
0
376,536
1
W
Pele
11,296
664
139
8
0
399,102
5
W
Hades
8,792
517
129
8
0
299,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role