Player Matchup

King Arthur
King Arthur
Apnea14
King Arthur
Level 65
God Stats
6W - 5L
1,755 SR
Queue Stats
304W - 304L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Catalyst6491
Cthulhu
Level 76
God Stats
12W - 12L
1,469 SR
Queue Stats
743W - 749L
1,409 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Exiled_Beauty_
Ah Muzen Cab
Level 92
God Stats
12W - 11L
1,566 SR
Queue Stats
227W - 213L
1,435 Elo+
Solo
Kali
Kali
PAPA SMURF8024
Kali
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
l Zero01 l
Janus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 69
1,558 SR
1,463 Elo+

VS

Team Averages
Level 67
1,482 SR
1,366 Elo+
Khepri
Khepri
DevilsTrigger
Khepri
Level 80
God Stats
2W - 2L
1,408 SR
Queue Stats
89W - 84L
1,447 Elo+
Party 1
Loki
Loki
Lukas_Ribeiro95
Loki
Level 79
God Stats
34W - 30L
1,488 SR
Queue Stats
149W - 151L
1,435 Elo+
Solo
Ravana
Ravana
OVO STR8NLE
Ravana
Level 79
God Stats
37W - 29L
1,511 SR
Queue Stats
116W - 123L
1,451 Elo+
Solo
Fenrir
Fenrir
PinkOG
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,067 Elo+
Solo
Merlin
Merlin
lnzayne
Merlin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 102L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Apnea14
King Arthur
5
0 / 1 / 0
5,170
369
1,185
3,831
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Catalyst6491
Cthulhu
11
1 / 2 / 1
6,419
459
4,283
11,401
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
Exiled_Beauty_
Ah Muzen Cab
12
0 / 3 / 2
6,867
491
1,976
8,785
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 1 / 1
7,410
529
5,544
12,077
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
10
1 / 6 / 1
6,142
439
7,026
11,016
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
7,251
518
2,815
7,045
5,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 3
7,784
556
5,143
10,179
4,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ravana
13
6 / 0 / 2
8,391
599
7,167
4,745
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
PinkOG
Fenrir
1
0 / 0 / 0
4,362
312
0
0
0
Merlin
lnzayne
Merlin
12
2 / 2 / 6
6,800
486
12,204
8,607
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
13
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Apnea14
King Arthur
0
1
0
0
L
Cthulhu
Catalyst6491
Cthulhu
1
2
1
0.75
W
1
1
8
5
L
Ah Muzen Cab
Exiled_Beauty_
Ah Muzen Cab
0
3
2
0.33
W
3
1
3
4.5
W
Ravana
6
0
2
7
L
2
1
1
2.5
W
Fenrir
PinkOG
Fenrir
0
0
0
0
L
Janus
1
6
1
0.25
W
Merlin
lnzayne
Merlin
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,014
Damage
27,329
47,110
Taken
30,576
21,008
Mitigated
16,850
8,912
Healing
4,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Apnea14
King Arthur
1,185
201
0
1,256
3,831
2,042
0
0
3,831
0
13,732
L
Cthulhu
Catalyst6491
Cthulhu
4,283
318
202
1,171
11,401
7,497
275
4,761
6,640
29,136
327
W
2,815
231
0
2,067
7,045
5,915
120
2,819
3,736
21,661
0
L
Ah Muzen Cab
Exiled_Beauty_
Ah Muzen Cab
1,976
451
0
370
8,785
3,258
625
840
7,945
0
48,580
W
5,143
961
0
250
10,179
4,225
482
1,455
8,704
41
66,884
W
Ravana
7,167
1,143
0
970
4,745
3,411
489
1,024
3,537
348
44,447
L
5,544
2,141
0
3,740
12,077
4,983
0
2,797
9,280
0
61,437
W
Fenrir
PinkOG
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Janus
7,026
541
0
2,173
11,016
3,228
0
7,125
3,837
38,141
0
W
Merlin
lnzayne
Merlin
12,204
556
0
1,098
8,607
3,299
0
4,653
3,610
52,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,008
Gold Earned
34,588
325
Minions Killed
274
0
Camps Cleared
0
1,134,055
Distance Traveled
1,083,937
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,170
369
24
2
0
97,812
0
L
Cthulhu
6,419
459
55
4
0
243,472
1
W
Khepri
7,251
518
29
2
0
272,858
0
L
Ah Muzen Cab
6,867
491
90
6
0
242,621
2
W
Loki
7,784
556
100
7
0
280,989
0
W
Ravana
8,391
599
65
5
0
267,085
0
L
Kali
7,410
529
88
6
0
323,644
0
W
Fenrir
4,362
312
0
0
0
0
0
L
Janus
6,142
439
68
5
0
226,506
0
W
Merlin
6,800
486
80
6
0
263,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role