Player Matchup

Yu Huang
Yu Huang
ApolloXai
Yu Huang
Level 125
God Stats
5W - 5L
1,500 SR
Queue Stats
177W - 205L
1,547 Elo+
Party 2
Chaac
Chaac
TrevTheGoat12
Chaac
Level 28
God Stats
0W - 3L
1,215 SR
Queue Stats
41W - 46L
1,512 Elo+
Party 2
Ares
Ares
Zionx623
Ares
Level 126
God Stats
2W - 4L
1,467 SR
Queue Stats
97W - 115L
1,541 Elo+
Party 2
Hou Yi
Hou Yi
da bomb3215
Hou Yi
Level 159
God Stats
2W - 3L
1,680 SR
Queue Stats
192W - 189L
1,552 Elo+
Solo
Thor
Thor
gamerboy099
Thor
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 143L
1,469 Elo+
Party 2
Team Averages
Level 113
1,472 SR
1,524 Elo+

VS

Team Averages
Level 124
1,507 SR
1,473 Elo+
Freya
Freya
Daddy-Jay99
Freya
Level 157
God Stats
3W - 0L
1,197 SR
Queue Stats
282W - 273L
1,485 Elo+
Solo
Ah Puch
Ah Puch
Death-Boii666
Ah Puch
Level 156
God Stats
10W - 6L
1,752 SR
Queue Stats
222W - 202L
1,544 Elo+
Party 1
Lancelot
Lancelot
FARC74528
Lancelot
Level 38
God Stats
2W - 2L
1,314 SR
Queue Stats
12W - 14L
1,257 Elo+
Solo
Hercules
Hercules
KenpachiSenseii
Hercules
Level 182
God Stats
7W - 2L
1,697 SR
Queue Stats
261W - 236L
1,547 Elo+
Party 1
King Arthur
King Arthur
shadow951203
King Arthur
Level 87
God Stats
7W - 5L
1,572 SR
Queue Stats
150W - 123L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ApolloXai
Yu Huang
12
1 / 4 / 2
6,960
464
4,752
10,017
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 2 / 0
6,437
429
4,588
9,622
4,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ares
9
0 / 2 / 0
6,285
419
7,747
11,137
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
12
2 / 5 / 1
7,136
476
8,268
13,947
5,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 5 / 2
6,742
449
5,323
15,277
6,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
9,001
600
11,021
8,874
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
15
3 / 1 / 4
9,018
601
9,221
7,448
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
FARC74528
Lancelot
14
1 / 3 / 2
8,099
540
3,855
12,281
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
12
3 / 1 / 4
7,394
493
7,839
10,562
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
shadow951203
King Arthur
15
5 / 1 / 3
8,435
562
8,626
12,492
9,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
18
18
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
ApolloXai
Yu Huang
1
4
2
0.5
W
6
0
1
6.5
W
Ah Puch
3
1
4
5
W
Lancelot
FARC74528
Lancelot
1
3
2
0.67
W
Hercules
3
1
4
5
L
2
2
0
1
L
Ares
0
2
0
0
L
Hou Yi
2
5
1
0.5
L
1
5
2
0.4
W
King Arthur
shadow951203
King Arthur
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,678
Damage
40,562
60,000
Taken
51,657
30,780
Mitigated
30,029
13,272
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
ApolloXai
Yu Huang
4,752
250
0
250
10,017
4,129
0
6,512
3,505
43,645
0
W
11,021
4,217
0
4,437
8,874
4,170
0
1,798
7,076
73,615
0
W
Ah Puch
9,221
462
0
2,546
7,448
2,645
418
3,199
3,943
67,756
0
W
Lancelot
FARC74528
Lancelot
3,855
931
0
1,492
12,281
5,985
0
486
11,753
0
76,965
W
Hercules
7,839
3,071
0
2,739
10,562
7,813
0
3,961
6,531
0
28,363
L
4,588
897
0
3,757
9,622
4,469
0
256
9,366
0
32,761
L
Ares
7,747
523
0
3,677
11,137
10,094
0
5,766
5,371
19,817
0
L
Hou Yi
8,268
4,743
0
4,310
13,947
5,686
0
5,530
8,417
0
54,801
L
5,323
1,448
0
1,278
15,277
6,402
0
2,970
12,307
0
45,453
W
King Arthur
shadow951203
King Arthur
8,626
1,210
0
3,284
12,492
9,416
299
2,902
9,584
1,358
56,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,560
Gold Earned
41,947
342
Minions Killed
433
0
Camps Cleared
0
1,304,066
Distance Traveled
1,539,145
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,960
464
94
6
0
271,807
2
W
Freya
9,001
600
103
7
0
297,326
0
W
Ah Puch
9,018
601
112
7
0
289,035
0
W
Lancelot
8,099
540
106
7
0
323,837
0
W
Hercules
7,394
493
40
3
0
325,704
2
L
Chaac
6,437
429
49
3
0
167,414
0
L
Ares
6,285
419
20
1
0
301,512
3
L
Hou Yi
7,136
476
109
7
0
269,116
0
L
Thor
6,742
449
70
5
0
294,217
0
W
King Arthur
8,435
562
72
5
0
303,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role