Player Matchup

Discordia
Discordia
Bronze III
LittleKing68
Discordia
Bronze III
Level 117
God Stats
5W - 5L
1,500 SR
Queue Stats
5W - 6L
1,500 MMR
Party 2
Achilles
Achilles
Bronze III
OkamiTheWizard
Achilles
Bronze III
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Party 2
Neith
Neith
Bronze III
Shinorei
Neith
Bronze III
Level 126
God Stats
4W - 4L
1,259 SR
Queue Stats
5W - 5L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,420 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,555 SR
1,483 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Silver III
 
Chiron
Silver III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
nittsua
Baron Samedi
Silver II
Level 140
God Stats
7W - 5L
1,665 SR
Queue Stats
166W - 164L
1,450 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LittleKing68
Discordia
16
6 / 2 / 12
13,669
804
22,137
8,979
3,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
16
10 / 0 / 8
13,946
820
11,867
13,750
16,426
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Shinorei
Neith
17
5 / 0 / 14
14,040
826
13,059
8,608
3,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ao KuangHerculesBaba YagaAphroditeHachiman

VS

Bans
AnubisArtemisJanusMartichorasKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 10 / 0
11,325
666
5,657
17,486
6,600
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
 
Chiron
14
1 / 5 / 0
11,255
662
6,333
15,047
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
nittsua
Baron Samedi
14
0 / 6 / 0
10,660
627
6,516
17,627
15,044
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
2
21
Kills
2
2
Deaths
21
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
10
0
0.1
L
Chiron
 
Chiron
1
5
0
0.2
W
Discordia
LittleKing68
Discordia
6
2
12
6
W
Achilles
10
0
8
14
W
Neith
Shinorei
Neith
5
0
14
12
L
Baron Samedi
nittsua
Baron Samedi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,063
Damage
18,506
31,337
Taken
50,160
23,784
Mitigated
28,168
8,422
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,657
110
0
2,403
17,486
6,600
0
8,538
8,948
37,071
0
L
Chiron
 
Chiron
6,333
1,804
714
2,655
15,047
6,524
0
7,774
7,094
0
59,118
W
Discordia
LittleKing68
Discordia
22,137
387
588
1,735
8,979
3,571
146
4,767
4,212
64,025
0
W
Achilles
11,867
1,534
0
2,465
13,750
16,426
148
3,472
10,278
0
39,714
W
Neith
Shinorei
Neith
13,059
5,101
0
3,634
8,608
3,787
2,698
3,731
4,877
0
84,299
L
Baron Samedi
nittsua
Baron Samedi
6,516
296
616
3,562
17,627
15,044
0
5,856
11,523
30,651
822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,655
Gold Earned
33,240
209
Minions Killed
199
0
Camps Cleared
0
986,754
Distance Traveled
812,909
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,325
666
67
4
0
263,327
5
L
Chiron
11,255
662
89
5
0
269,577
0
W
Discordia
13,669
804
70
4
0
314,962
0
W
Achilles
13,946
820
32
2
0
350,642
2
W
Neith
14,040
826
107
6
0
321,150
1
L
Baron Samedi
10,660
627
43
3
0
280,005
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role