Player Matchup

Zeus
Zeus
IamButterzz
Zeus
Level 41
God Stats
12W - 17L
1,422 SR
Queue Stats
45W - 53L
1,347 Elo+
Solo
Bacchus
Bacchus
KingDready_
Bacchus
Level 86
God Stats
21W - 32L
1,438 SR
Queue Stats
155W - 173L
1,380 Elo+
Party 1
King Arthur
King Arthur
Lovely_Deadman
King Arthur
Level 37
God Stats
2W - 1L
1,841 SR
Queue Stats
240W - 252L
1,388 Elo+
Party 1
Hachiman
Hachiman
SuperDudePTown
Hachiman
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
332W - 318L
1,401 Elo+
Party 1
Ao Kuang
Ao Kuang
xPRx_Ghost_Xx
Ao Kuang
Level 69
God Stats
11W - 6L
1,460 SR
Queue Stats
61W - 59L
1,521 Elo+
Solo
Team Averages
Level 60
1,532 SR
1,407 Elo+

VS

Team Averages
Level 59
1,582 SR
1,402 Elo+
Skadi
Skadi
Cxde-Dreamy
Skadi
Level 48
God Stats
3W - 7L
1,563 SR
Queue Stats
199W - 204L
1,404 Elo+
Solo
Cthulhu
Cthulhu
Jhen Sparrow
Cthulhu
Level 54
God Stats
22W - 11L
1,659 SR
Queue Stats
64W - 75L
1,390 Elo+
Solo
Kali
Kali
Kiara--Simp
Kali
Level 87
God Stats
0W - 2L
1,341 SR
Queue Stats
175W - 168L
1,468 Elo+
Party 2
Bellona
Bellona
Plathanos_587
Bellona
Level 68
God Stats
33W - 18L
1,802 SR
Queue Stats
70W - 60L
1,379 Elo+
Party 2
Anubis
Anubis
baby-bash33
Anubis
Level 39
God Stats
9W - 7L
1,542 SR
Queue Stats
26W - 36L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 0
10,205
486
7,119
15,336
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
KingDready_
Bacchus
14
1 / 2 / 9
8,614
410
11,308
14,900
14,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Lovely_Deadman
King Arthur
16
1 / 5 / 3
9,779
466
16,146
25,142
23,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
16
8 / 4 / 3
9,929
473
16,884
16,968
7,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
xPRx_Ghost_Xx
Ao Kuang
19
8 / 4 / 5
12,476
594
14,696
22,319
10,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,197
390
7,339
16,143
5,830
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Jhen Sparrow
Cthulhu
12
0 / 6 / 4
8,971
427
11,534
23,545
19,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
9 / 4 / 4
12,797
609
18,764
24,783
12,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
19
5 / 2 / 2
12,393
590
15,858
22,731
26,020
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
16
8 / 4 / 2
11,458
546
10,413
11,938
6,373
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
20
Kills
23
23
Deaths
20
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
2
8
0
0.25
L
Cthulhu
Jhen Sparrow
Cthulhu
0
6
4
0.33
L
9
4
4
2.75
W
Bacchus
KingDready_
Bacchus
1
2
9
2.75
W
King Arthur
Lovely_Deadman
King Arthur
1
5
3
0.5
L
Bellona
5
2
2
3
W
Hachiman
8
4
3
2.38
L
Anubis
8
4
2
2.25
W
Ao Kuang
xPRx_Ghost_Xx
Ao Kuang
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,153
Damage
63,908
94,665
Taken
99,140
60,978
Mitigated
70,610
27,749
Healing
28,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,339
3,016
0
3,208
16,143
5,830
64
6,209
9,934
0
40,873
W
7,119
1,270
0
3,943
15,336
5,117
833
5,293
10,019
64,588
0
L
Cthulhu
Jhen Sparrow
Cthulhu
11,534
1,480
1,838
5,102
23,545
19,587
0
5,893
17,204
36,485
0
L
18,764
10,182
0
6,131
24,783
12,800
0
10,110
14,673
0
127,481
W
Bacchus
KingDready_
Bacchus
11,308
1,684
0
2,885
14,900
14,929
0
5,100
9,800
33,748
0
W
King Arthur
Lovely_Deadman
King Arthur
16,146
1,446
0
6,086
25,142
23,433
0
3,113
22,029
121
76,094
L
Bellona
15,858
7,579
0
7,588
22,731
26,020
305
3,268
19,463
238
98,680
W
Hachiman
16,884
10,761
0
5,968
16,968
7,195
934
5,444
11,524
0
61,048
L
Anubis
10,413
489
0
4,836
11,938
6,373
815
8,771
3,167
77,703
0
W
Ao Kuang
xPRx_Ghost_Xx
Ao Kuang
14,696
4,013
0
8,867
22,319
10,304
0
3,324
18,995
113,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,003
Gold Earned
53,816
481
Minions Killed
516
0
Camps Cleared
0
1,878,801
Distance Traveled
1,816,808
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,197
390
65
3
0
330,387
2
W
Zeus
10,205
486
109
5
0
310,210
4
L
Cthulhu
8,971
427
23
1
0
388,113
0
L
Kali
12,797
609
164
8
0
446,526
0
W
Bacchus
8,614
410
45
2
0
405,689
0
W
King Arthur
9,779
466
97
5
0
392,601
0
L
Bellona
12,393
590
137
7
0
351,573
0
W
Hachiman
9,929
473
84
4
0
359,353
0
L
Anubis
11,458
546
127
6
0
300,209
1
W
Ao Kuang
12,476
594
146
7
0
410,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role