Player Matchup

He Bo
He Bo
 
He Bo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
IffyYamcha
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,450 Elo+
Party 1
Izanami
Izanami
JukeBoxWarrior
Izanami
Level 66
God Stats
36W - 26L
1,752 SR
Queue Stats
428W - 378L
1,436 Elo+
Solo
Shiva
Shiva
ohhkrampus
Shiva
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 118L
1,503 Elo+
Party 1
Team Averages
Level 120
1,550 SR
1,478 Elo+

VS

Team Averages
Level 84
1,383 SR
1,520 Elo+
Medusa
Medusa
AnyThiccKiwi
Medusa
Level 103
God Stats
2W - 2L
1,330 SR
Queue Stats
68W - 61L
1,517 Elo+
Party 2
Martichoras
Martichoras
Beerus19
Martichoras
Level 128
God Stats
5W - 2L
1,575 SR
Queue Stats
56W - 45L
1,587 Elo+
Solo
Thanatos
Thanatos
GenericTruth
Thanatos
Level 37
God Stats
2W - 0L
1,453 SR
Queue Stats
20W - 14L
1,542 Elo+
Solo
Sobek
Sobek
TAlphaBacon118
Sobek
Level 66
God Stats
1W - 2L
1,261 SR
Queue Stats
150W - 134L
1,510 Elo+
Party 2
Thor
Thor
TheSoloSavage
Thor
Level 88
God Stats
9W - 14L
1,295 SR
Queue Stats
259W - 236L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
1 / 6 / 0
7,827
489
9,929
12,341
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
9
2 / 3 / 0
6,765
423
5,887
15,940
16,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
IffyYamcha
Hun Batz
11
0 / 4 / 3
7,069
442
5,758
12,049
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 3 / 1
8,737
546
5,558
10,580
3,605
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
13
3 / 2 / 0
8,160
510
12,644
16,907
15,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 1 / 3
9,226
577
10,158
7,590
3,485
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
Beerus19
Martichoras
15
4 / 1 / 4
9,484
593
10,270
12,885
5,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
GenericTruth
Thanatos
16
8 / 2 / 8
10,198
637
16,721
19,115
8,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 2 / 6
8,377
524
5,016
13,777
13,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 6
9,131
571
5,769
14,182
11,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
18
18
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
0
0.17
L
Kuzenbo
 
Kuzenbo
2
3
0
0.67
W
Medusa
2
1
3
3.5
W
Martichoras
Beerus19
Martichoras
4
1
4
6
W
Thanatos
GenericTruth
Thanatos
8
2
8
6
L
Hun Batz
IffyYamcha
Hun Batz
0
4
3
0.38
L
1
3
1
0.5
W
3
2
6
3
W
1
1
6
4
L
Shiva
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,776
Damage
47,934
67,817
Taken
67,549
42,486
Mitigated
42,174
11,510
Healing
30,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,929
460
0
890
12,341
3,262
0
541
11,600
68,208
0
L
Kuzenbo
 
Kuzenbo
5,887
1,643
0
2,644
15,940
16,241
0
2,849
12,896
18,616
0
W
Medusa
10,158
5,659
0
3,740
7,590
3,485
512
1,029
6,561
0
82,218
W
Martichoras
Beerus19
Martichoras
10,270
3,650
0
5,025
12,885
5,527
360
7,177
5,708
0
87,254
W
Thanatos
GenericTruth
Thanatos
16,721
5,561
0
13,995
19,115
8,117
615
3,106
15,981
0
77,933
L
Hun Batz
IffyYamcha
Hun Batz
5,758
2,008
0
480
12,049
3,714
0
805
11,028
0
50,797
L
5,558
3,414
0
2,760
10,580
3,605
728
241
10,310
0
79,440
W
5,016
467
0
5,064
13,777
13,124
0
3,905
9,495
19,982
0
W
5,769
1,005
0
2,920
14,182
11,921
0
1,801
12,381
0
64,469
L
Shiva
12,644
2,581
82
4,654
16,907
15,664
0
116
16,744
951
54,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
46,416
429
Minions Killed
477
0
Camps Cleared
0
1,700,446
Distance Traveled
1,605,736
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,827
489
123
8
0
322,418
1
L
Kuzenbo
6,765
423
16
1
0
366,392
6
W
Medusa
9,226
577
145
9
0
304,732
2
W
Martichoras
9,484
593
121
8
0
312,464
3
W
Thanatos
10,198
637
87
5
0
376,966
2
L
Hun Batz
7,069
442
66
4
0
379,727
1
L
Izanami
8,737
546
145
9
0
302,413
8
W
Sobek
8,377
524
22
1
0
317,603
0
W
Thor
9,131
571
102
6
0
293,971
2
L
Shiva
8,160
510
79
5
0
329,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role