Player Matchup

Fenrir
Fenrir
AnniaIis
Fenrir
Level 121
God Stats
2W - 0L
1,757 SR
Queue Stats
74W - 52L
1,644 Elo+
Party 1
Ne Zha
Ne Zha
Emersumbigens
Ne Zha
Level 209
God Stats
26W - 11L
1,741 SR
Queue Stats
1,684W - 1,191L
1,607 Elo+
Party 1
Medusa
Medusa
VerbalDIRD
Medusa
Level 155
God Stats
8W - 4L
1,584 SR
Queue Stats
227W - 227L
1,475 Elo+
Solo
Artemis
Artemis
ZtotheERO
Artemis
Level 157
God Stats
10W - 4L
1,672 SR
Queue Stats
335W - 189L
1,662 Elo+
Party 1
Cu Chulainn
Cu Chulainn
gh0stp3wp3w
Cu Chulainn
Level 149
God Stats
46W - 27L
1,685 SR
Queue Stats
1,596W - 1,013L
1,627 Elo+
Party 1
Team Averages
Level 158
1,688 SR
1,603 Elo+

VS

Team Averages
Level 131
1,515 SR
1,525 Elo+
Atlas
Atlas
 
Atlas
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AngryFawn489387
Agni
Level 157
God Stats
3W - 3L
1,714 SR
Queue Stats
226W - 234L
1,466 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
InexactComic5
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,699 SR
Queue Stats
142W - 132L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
diegomaster84107
Tsukuyomi
Level 106
God Stats
0W - 2L
1,317 SR
Queue Stats
140W - 121L
1,628 Elo+
Solo
Cthulhu
Cthulhu
wizzlef52
Cthulhu
Level 154
God Stats
1W - 1L
1,346 SR
Queue Stats
49W - 73L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnniaIis
Fenrir
15
2 / 1 / 11
9,027
903
3,842
11,710
11,871
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 1 / 14
9,452
945
16,553
10,187
10,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
VerbalDIRD
Medusa
14
3 / 6 / 6
8,156
816
6,941
11,039
5,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
ZtotheERO
Artemis
15
4 / 2 / 11
8,835
884
12,634
8,917
4,253
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
gh0stp3wp3w
Cu Chulainn
15
6 / 1 / 8
8,731
873
12,225
11,445
11,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 6
6,707
671
5,837
13,009
9,589
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 6 / 1
7,067
707
5,803
8,717
3,213
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
InexactComic5
Ah Muzen Cab
17
4 / 1 / 5
9,422
942
13,355
10,434
5,131
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
13
4 / 5 / 5
7,574
757
10,724
13,134
10,827
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
wizzlef52
Cthulhu
13
1 / 3 / 8
7,656
766
5,194
9,432
11,169
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
19
Kills
10
11
Deaths
19
50
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
6
0.75
L
1
6
1
0.25
W
Fenrir
AnniaIis
Fenrir
2
1
11
7.5
W
4
1
14
11
L
Ah Muzen Cab
InexactComic5
Ah Muzen Cab
4
1
5
6.5
W
Medusa
VerbalDIRD
Medusa
3
6
6
1
W
Artemis
ZtotheERO
Artemis
4
2
11
4.75
L
Tsukuyomi
4
5
5
1.3
W
Cu Chulainn
gh0stp3wp3w
Cu Chulainn
6
1
8
10
L
Cthulhu
wizzlef52
Cthulhu
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,195
Damage
40,913
53,298
Taken
54,726
44,253
Mitigated
39,929
19,604
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,837
1,765
251
1,106
13,009
9,589
259
580
11,185
9,951
0
L
5,803
317
515
681
8,717
3,213
0
328
8,152
11,719
0
W
Fenrir
AnniaIis
Fenrir
3,842
428
1,403
3,295
11,710
11,871
113
3,324
8,318
0
6,549
W
16,553
777
1,363
3,642
10,187
10,536
142
4,610
5,207
3,434
29,028
L
Ah Muzen Cab
InexactComic5
Ah Muzen Cab
13,355
3,272
2,500
2,563
10,434
5,131
688
483
9,496
0
34,116
W
Medusa
VerbalDIRD
Medusa
6,941
1,478
739
639
11,039
5,926
994
2,472
8,223
0
19,379
W
Artemis
ZtotheERO
Artemis
12,634
3,307
3,699
2,519
8,917
4,253
2,202
2,426
6,327
0
20,952
L
Tsukuyomi
10,724
1,396
776
1,341
13,134
10,827
0
579
12,189
0
18,253
W
Cu Chulainn
gh0stp3wp3w
Cu Chulainn
12,225
931
147
2,158
11,445
11,667
368
3,573
7,645
0
26,511
L
Cthulhu
wizzlef52
Cthulhu
5,194
65
835
1,199
9,432
11,169
0
715
8,032
9,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,201
Gold Earned
38,426
155
Minions Killed
112
0
Camps Cleared
0
1,022,995
Distance Traveled
919,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,707
671
11
1
0
196,701
0
L
Agni
7,067
707
19
2
0
163,494
0
W
Fenrir
9,027
903
6
1
0
215,355
0
W
Ne Zha
9,452
945
35
4
0
208,791
0
L
Ah Muzen Cab
9,422
942
47
5
0
220,485
0
W
Medusa
8,156
816
43
4
0
191,049
0
W
Artemis
8,835
884
42
4
0
198,893
0
L
Tsukuyomi
7,574
757
12
1
0
166,012
0
W
Cu Chulainn
8,731
873
29
3
0
208,907
0
L
Cthulhu
7,656
766
23
2
0
173,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role