Player Matchup

Ix Chel
Ix Chel
Crafted Ninja
Ix Chel
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
566W - 584L
1,474 Elo+
Solo
Mulan
Mulan
MattyBlaze420
Mulan
Level 107
God Stats
2W - 2L
1,767 SR
Queue Stats
125W - 58L
1,561 Elo+
Party 1
Mercury
Mercury
MungyNobbler
Mercury
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 57L
1,590 Elo+
Party 1
Fafnir
Fafnir
RiseFromTheAshes
Fafnir
Level 88
God Stats
1W - 1L
1,741 SR
Queue Stats
80W - 81L
1,588 Elo+
Solo
Anhur
Anhur
nuttXbutt
Anhur
Level 123
God Stats
1W - 1L
1,782 SR
Queue Stats
136W - 68L
1,598 Elo+
Party 1
Team Averages
Level 108
1,658 SR
1,562 Elo+

VS

Team Averages
Level 121
1,588 SR
1,555 Elo+
He Bo
He Bo
 
He Bo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BotchedThatUp
Eset
Level 98
God Stats
12W - 6L
1,783 SR
Queue Stats
319W - 293L
1,639 Elo+
Solo
Sun Wukong
Sun Wukong
DaddyEnglish420
Sun Wukong
Level 147
God Stats
7W - 3L
1,809 SR
Queue Stats
701W - 689L
1,444 Elo+
Solo
Neith
Neith
SupremeScuf
Neith
Level 63
God Stats
2W - 1L
1,510 SR
Queue Stats
43W - 32L
1,622 Elo+
Solo
Vamana
Vamana
poIock93
Vamana
Level 159
God Stats
4W - 5L
1,339 SR
Queue Stats
724W - 724L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
3 / 5 / 10
9,025
694
10,384
16,462
9,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 6 / 10
8,930
687
7,153
22,751
27,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
MungyNobbler
Mercury
14
1 / 6 / 11
8,207
631
4,900
14,418
7,952
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 11
10,278
791
5,117
20,666
32,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
nuttXbutt
Anhur
17
5 / 5 / 9
10,012
770
13,233
14,069
7,488
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
4 / 3 / 16
10,294
792
14,589
8,224
3,342
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 3 / 16
10,429
802
19,135
11,405
4,729
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DaddyEnglish420
Sun Wukong
18
7 / 5 / 12
10,884
837
15,856
17,937
22,430
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

20
6 / 0 / 14
11,669
898
19,067
8,347
5,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
poIock93
Vamana
15
4 / 6 / 13
9,480
729
15,415
14,897
21,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
96
16
Kills
25
25
Deaths
17
51
Assists
71
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
3
16
4
W
4
3
16
4
L
Ix Chel
3
5
10
1.6
W
Sun Wukong
DaddyEnglish420
Sun Wukong
7
5
12
2.6
L
3
6
10
1.33
L
Mercury
MungyNobbler
Mercury
1
6
11
1.08
L
4
3
11
3.17
W
6
0
14
13
L
Anhur
nuttXbutt
Anhur
5
5
9
1.9
W
Vamana
poIock93
Vamana
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,787
Damage
84,062
88,366
Taken
60,810
85,040
Mitigated
57,354
36,268
Healing
18,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
14,589
253
2,222
2,344
8,224
3,342
462
2,527
5,470
18,653
0
W
19,135
916
1,400
3,502
11,405
4,729
1,251
1,306
10,099
33,222
0
L
Ix Chel
10,384
1,463
11,511
5,931
16,462
9,604
0
5,050
11,017
28,814
0
W
Sun Wukong
DaddyEnglish420
Sun Wukong
15,856
1,304
313
2,423
17,937
22,430
456
5,041
12,599
364
25,242
L
7,153
594
1,798
4,580
22,751
27,823
0
9,525
12,795
0
11,777
L
Mercury
MungyNobbler
Mercury
4,900
671
165
574
14,418
7,952
0
6,418
7,545
0
13,444
L
5,117
1,335
1,115
6,721
20,666
32,173
0
9,434
10,562
8,960
0
W
19,067
7,460
521
3,542
8,347
5,129
1,463
2,581
5,634
0
48,858
L
Anhur
nuttXbutt
Anhur
13,233
7,447
1,991
1,882
14,069
7,488
240
3,335
10,398
0
39,122
W
Vamana
poIock93
Vamana
15,415
5,017
623
1,517
14,897
21,724
65
4,086
10,811
46
29,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,452
Gold Earned
52,756
139
Minions Killed
167
0
Camps Cleared
0
1,195,131
Distance Traveled
1,211,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,294
792
15
1
0
282,061
0
W
Eset
10,429
802
39
3
0
247,860
0
L
Ix Chel
9,025
694
43
3
0
224,254
0
W
Sun Wukong
10,884
837
21
2
0
231,271
0
L
Mulan
8,930
687
4
0
0
239,119
0
L
Mercury
8,207
631
22
2
0
259,109
0
L
Fafnir
10,278
791
7
1
0
265,077
0
W
Neith
11,669
898
69
5
0
219,634
0
L
Anhur
10,012
770
63
5
0
207,572
0
W
Vamana
9,480
729
23
2
0
230,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role