Player Matchup

Kukulkan
Kukulkan
Bowl-Of-Man-Milk
Kukulkan
Level 109
God Stats
113W - 86L
1,583 SR
Queue Stats
196W - 173L
1,562 Elo+
Solo
Ao Kuang
Ao Kuang
EagIePutter
Ao Kuang
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 28L
1,606 Elo+
Solo
Sobek
Sobek
Nyteman
Sobek
Level 109
God Stats
1W - 1L
1,309 SR
Queue Stats
445W - 431L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Yachie
Gilgamesh
Level 106
God Stats
2W - 4L
1,661 SR
Queue Stats
39W - 42L
1,565 Elo+
Solo
Medusa
Medusa
selfmade37
Medusa
Level 101
God Stats
5W - 4L
1,600 SR
Queue Stats
115W - 104L
1,566 Elo+
Solo
Team Averages
Level 104
1,531 SR
1,565 Elo+

VS

Team Averages
Level 125
1,490 SR
1,621 Elo+
Neith
Neith
Kevinspartan
Neith
Level 137
God Stats
3W - 4L
1,418 SR
Queue Stats
12W - 14L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
Mamith1
Nu Wa
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 33L
1,737 Elo+
Party 2
Ymir
Ymir
Monochrover
Ymir
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 52L
1,737 Elo+
Party 2
Bakasura
Bakasura
SpitfireRcp
Bakasura
Level 149
God Stats
22W - 13L
1,713 SR
Queue Stats
268W - 242L
1,588 Elo+
Solo
Persephone
Persephone
Termineitor1159
Persephone
Level 140
God Stats
1W - 2L
1,320 SR
Queue Stats
67W - 55L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 5
10,056
774
9,190
7,098
3,300
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
EagIePutter
Ao Kuang
18
9 / 1 / 8
11,142
857
17,450
13,832
7,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sobek
Nyteman
Sobek
16
0 / 0 / 13
9,173
706
6,219
14,061
14,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Yachie
Gilgamesh
17
7 / 5 / 7
10,214
786
14,155
20,816
12,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
selfmade37
Medusa
18
3 / 2 / 11
10,287
791
13,003
11,775
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
8,341
642
4,100
3,863
1,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
Mamith1
Nu Wa
17
4 / 7 / 2
10,477
806
12,938
14,013
5,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 5 / 5
9,366
720
8,349
18,271
21,628
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
SpitfireRcp
Bakasura
18
3 / 4 / 5
10,472
806
12,242
18,929
11,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
Termineitor1159
Persephone
17
1 / 4 / 7
9,858
758
14,056
11,674
4,508
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
21
Kills
10
10
Deaths
21
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
Ao Kuang
EagIePutter
Ao Kuang
9
1
8
13
L
2
1
1
2.5
L
Nu Wa
Mamith1
Nu Wa
4
7
2
0.71
L
0
5
5
0.5
W
Sobek
Nyteman
Sobek
0
0
13
6.5
L
Bakasura
SpitfireRcp
Bakasura
3
4
5
1.38
L
Persephone
Termineitor1159
Persephone
1
4
7
1.13
W
Gilgamesh
Yachie
Gilgamesh
7
5
7
2.1
W
Medusa
selfmade37
Medusa
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,017
Damage
51,685
67,582
Taken
66,750
43,612
Mitigated
45,275
10,549
Healing
6,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,190
510
0
494
7,098
3,300
1,948
4,948
1,980
51,570
0
W
Ao Kuang
EagIePutter
Ao Kuang
17,450
2,139
0
4,474
13,832
7,403
142
6,903
6,061
40,840
0
L
4,100
1,213
0
278
3,863
1,449
44
1,930
1,761
0
12,428
L
Nu Wa
Mamith1
Nu Wa
12,938
2,692
0
878
14,013
5,959
0
5,239
8,559
33,618
0
L
8,349
1,433
0
573
18,271
21,628
0
8,540
9,143
22,948
0
W
Sobek
Nyteman
Sobek
6,219
88
0
2,636
14,061
14,848
359
4,058
8,831
23,490
0
L
Bakasura
SpitfireRcp
Bakasura
12,242
6,575
0
3,230
18,929
11,731
0
8,972
9,326
0
33,308
L
Persephone
Termineitor1159
Persephone
14,056
632
0
1,199
11,674
4,508
0
7,027
4,306
41,115
0
W
Gilgamesh
Yachie
Gilgamesh
14,155
2,828
0
677
20,816
12,987
28
12,527
7,018
622
42,212
W
Medusa
selfmade37
Medusa
13,003
5,533
0
2,268
11,775
5,074
2,678
6,514
4,920
0
40,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,872
Gold Earned
48,514
311
Minions Killed
243
0
Camps Cleared
0
1,394,103
Distance Traveled
1,227,992
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,056
774
102
8
0
260,672
1
W
Ao Kuang
11,142
857
49
4
0
302,788
0
L
Neith
8,341
642
17
1
0
147,749
0
L
Nu Wa
10,477
806
30
2
0
230,095
0
L
Ymir
9,366
720
43
3
0
269,462
3
W
Sobek
9,173
706
41
3
0
282,373
3
L
Bakasura
10,472
806
84
6
0
318,267
0
L
Persephone
9,858
758
69
5
0
262,419
0
W
Gilgamesh
10,214
786
50
4
0
274,126
6
W
Medusa
10,287
791
69
5
0
274,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role