Player Matchup

Anubis
Anubis
BurkeDaddy11
Anubis
Level 159
God Stats
4W - 5L
1,648 SR
Queue Stats
242W - 238L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
Daneel0
Nu Wa
Level 158
God Stats
44W - 50L
1,526 SR
Queue Stats
488W - 447L
1,402 Elo+
Solo
Ne Zha
Ne Zha
EmuMaster0
Ne Zha
Level 77
God Stats
9W - 4L
1,516 SR
Queue Stats
333W - 310L
1,430 Elo+
Solo
Hades
Hades
LeoProStalker
Hades
Level 66
God Stats
247W - 172L
1,610 SR
Queue Stats
414W - 359L
1,482 Elo+
Solo
Izanami
Izanami
cum-anhur-cheeks
Izanami
Level 154
God Stats
12W - 11L
1,230 SR
Queue Stats
366W - 354L
1,495 Elo+
Party 2
Team Averages
Level 123
1,506 SR
1,454 Elo+

VS

Team Averages
Level 116
1,587 SR
1,458 Elo+
Agni
Agni
DrTheCandyman
Agni
Level 173
God Stats
0W - 2L
1,735 SR
Queue Stats
37W - 45L
1,460 Elo+
Party 1
Izanami
Izanami
Serpentejp
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,428 Elo+
Party 3
Arachne
Arachne
TheGoldenGod607
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,385 Elo+
Party 1
Achilles
Achilles
WelcomeMatt5360
Achilles
Level 145
God Stats
0W - 1L
1,483 SR
Queue Stats
3W - 3L
1,464 Elo+
Party 1
Ymir
Ymir
matod123
Ymir
Level 125
God Stats
0W - 2L
1,719 SR
Queue Stats
93W - 83L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
4 / 3 / 4
6,169
617
6,195
6,558
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nu Wa
Daneel0
Nu Wa
10
2 / 2 / 2
5,654
565
4,741
4,701
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
EmuMaster0
Ne Zha
11
4 / 1 / 2
6,321
632
4,272
7,449
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 2
6,286
629
4,695
6,076
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 0 / 4
6,820
682
4,473
6,154
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
5,437
544
4,688
5,809
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
Serpentejp
Izanami
7
1 / 4 / 1
4,657
466
4,024
6,772
1,634
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 3 / 1
5,298
530
2,901
6,861
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
8
0 / 1 / 0
4,312
431
3,072
6,983
4,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
6
1 / 4 / 3
4,825
483
1,257
8,662
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
6
6
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
3
4
2
W
Nu Wa
Daneel0
Nu Wa
2
2
2
1.5
L
3
2
0
1.5
W
Ne Zha
EmuMaster0
Ne Zha
4
1
2
5
W
1
0
2
2
L
Izanami
Serpentejp
Izanami
1
4
1
0.38
L
1
3
1
0.5
L
Achilles
0
1
0
0
W
3
0
4
5
L
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,376
Damage
15,942
30,938
Taken
35,087
12,284
Mitigated
15,884
14,013
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,195
350
0
2,618
6,558
3,016
105
1,792
4,766
44,053
0
W
Nu Wa
Daneel0
Nu Wa
4,741
999
116
379
4,701
1,714
247
3,304
1,397
35,378
0
L
4,688
388
0
740
5,809
1,645
0
2,503
3,306
43,473
0
W
Ne Zha
EmuMaster0
Ne Zha
4,272
1,031
0
2,363
7,449
2,841
0
540
6,909
0
42,526
W
4,695
710
164
5,276
6,076
2,534
0
0
5,439
40,565
0
L
Izanami
Serpentejp
Izanami
4,024
2,712
0
1,200
6,772
1,634
0
3,020
3,752
0
27,209
L
2,901
1,707
0
1,727
6,861
2,519
0
2,053
4,808
0
32,127
L
Achilles
3,072
315
0
1,421
6,983
4,963
0
4,210
2,773
0
20,085
W
4,473
2,397
0
3,097
6,154
2,179
618
658
5,496
0
55,023
L
Ymir
1,257
443
0
1,558
8,662
5,123
0
3,947
4,715
10,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,250
Gold Earned
24,529
382
Minions Killed
209
0
Camps Cleared
0
923,726
Distance Traveled
873,186
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,169
617
59
6
0
168,592
1
W
Nu Wa
5,654
565
73
7
0
197,442
1
L
Agni
5,437
544
73
7
0
182,552
3
W
Ne Zha
6,321
632
66
7
0
216,713
0
W
Hades
6,286
629
76
8
0
167,082
2
L
Izanami
4,657
466
38
4
0
153,235
0
L
Arachne
5,298
530
65
7
0
203,991
0
L
Achilles
4,312
431
19
2
0
177,745
2
W
Izanami
6,820
682
108
11
0
173,897
0
L
Ymir
4,825
483
14
1
0
155,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role