Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
PlaShiiP
Serqet
Level 121
God Stats
4W - 2L
1,678 SR
Queue Stats
175W - 209L
1,483 Elo+
Party 2
Chronos
Chronos
Tofon
Chronos
Level 63
God Stats
9W - 7L
1,493 SR
Queue Stats
284W - 315L
1,438 Elo+
Party 2
Apollo
Apollo
Xartam
Apollo
Level 132
God Stats
12W - 5L
1,541 SR
Queue Stats
607W - 594L
1,467 Elo+
Party 2
Team Averages
Level 99
1,542 SR
1,478 Elo+

VS

Team Averages
Level 118
1,519 SR
1,556 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Mat0da
Hel
Level 62
God Stats
4W - 3L
1,481 SR
Queue Stats
87W - 80L
1,484 Elo+
Party 3
Tyr
Tyr
MstMaligos
Tyr
Level 145
God Stats
3W - 5L
1,358 SR
Queue Stats
228W - 195L
1,547 Elo+
Party 1
Loki
Loki
ShacoNeall
Loki
Level 4
God Stats
3W - 2L
1,757 SR
Queue Stats
3W - 5L
1,750 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 0 / 1
6,480
648
6,314
7,781
6,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
 
Ganesha
10
0 / 0 / 6
6,199
620
3,673
6,722
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
PlaShiiP
Serqet
11
4 / 0 / 1
6,162
616
4,726
7,277
2,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Tofon
Chronos
10
0 / 2 / 2
5,854
585
2,514
5,844
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
Xartam
Apollo
12
5 / 0 / 0
7,431
743
7,139
5,697
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 2 / 0
6,230
623
6,092
7,281
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
 
Rama
9
0 / 3 / 0
5,005
501
2,694
7,065
2,025
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Mat0da
Hel
6
0 / 1 / 0
4,868
487
1,155
4,680
2,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 1 / 0
5,692
569
4,277
10,853
8,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,583
458
1,292
7,685
2,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
2
2
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
1
2.5
W
Ganesha
 
Ganesha
0
0
6
3
L
Morgan Le Fay
 
Morgan Le Fay
2
2
0
1
L
Rama
 
Rama
0
3
0
0
L
Hel
Mat0da
Hel
0
1
0
0
L
0
1
0
0
W
Serqet
PlaShiiP
Serqet
4
0
1
4.5
L
0
4
0
0
W
Chronos
Tofon
Chronos
0
2
2
0.5
W
Apollo
Xartam
Apollo
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,366
Damage
15,510
33,321
Taken
37,564
18,853
Mitigated
17,788
10,100
Healing
10,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,314
718
0
1,670
7,781
6,378
0
70
7,711
0
53,078
W
Ganesha
 
Ganesha
3,673
456
0
2,682
6,722
5,022
0
1,094
5,538
17,236
0
L
Morgan Le Fay
 
Morgan Le Fay
6,092
493
0
832
7,281
2,776
0
1,362
5,779
41,294
0
L
Rama
 
Rama
2,694
2,538
0
1,792
7,065
2,025
0
860
6,205
0
40,662
L
Hel
Mat0da
Hel
1,155
232
1,824
2,579
4,680
2,382
0
989
3,424
7,313
0
L
4,277
793
0
3,953
10,853
8,511
0
2,506
8,347
0
44,369
W
Serqet
PlaShiiP
Serqet
4,726
1,995
0
1,000
7,277
2,968
0
1,634
5,464
0
45,806
L
1,292
359
0
0
7,685
2,094
0
504
7,181
0
26,557
W
Chronos
Tofon
Chronos
2,514
853
0
807
5,844
2,264
0
3,297
2,178
46,578
0
W
Apollo
Xartam
Apollo
7,139
4,867
0
3,941
5,697
2,221
210
717
4,980
0
62,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,126
Gold Earned
26,378
391
Minions Killed
310
0
Camps Cleared
0
1,133,373
Distance Traveled
1,023,727
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,480
648
88
9
0
225,216
2
W
Ganesha
6,199
620
1
0
0
223,284
5
L
Morgan Le Fay
6,230
623
82
8
0
204,464
0
L
Rama
5,005
501
86
9
0
195,278
2
L
Hel
4,868
487
12
1
0
200,293
0
L
Tyr
5,692
569
84
8
0
212,341
0
W
Serqet
6,162
616
84
8
0
263,647
0
L
Loki
4,583
458
46
5
0
211,351
0
W
Chronos
5,854
585
97
10
0
213,242
2
W
Apollo
7,431
743
121
12
0
207,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role