Player Matchup

Medusa
Medusa
Ash26027
Medusa
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 66L
1,309 Elo+
Solo
Janus
Janus
Ghostmaker71875
Janus
Level 122
God Stats
1W - 8L
1,304 SR
Queue Stats
208W - 223L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
Jinglei74
Gilgamesh
Level 146
God Stats
10W - 12L
1,597 SR
Queue Stats
552W - 554L
1,470 Elo+
Solo
Hel
Hel
Washiimiinga92
Hel
Level 95
God Stats
9W - 7L
1,682 SR
Queue Stats
21W - 36L
1,416 Elo+
Solo
Izanami
Izanami
xSwEEtLILdEVILx
Izanami
Level 58
God Stats
207W - 212L
1,484 SR
Queue Stats
207W - 215L
1,415 Elo+
Solo
Team Averages
Level 91
1,513 SR
1,417 Elo+

VS

Team Averages
Level 66
1,554 SR
1,378 Elo+
Anubis
Anubis
DenaroUnlimited
Anubis
Level 69
God Stats
8W - 4L
1,631 SR
Queue Stats
47W - 47L
1,385 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lydisia
Ah Muzen Cab
Level 28
God Stats
19W - 18L
1,533 SR
Queue Stats
32W - 39L
1,343 Elo+
Party 1
Sol
Sol
Murderous_Raven7
Sol
Level 47
God Stats
4W - 0L
1,671 SR
Queue Stats
113W - 102L
1,436 Elo+
Party 2
Atlas
Atlas
TheFestaFiesta
Atlas
Level 129
God Stats
2W - 5L
1,473 SR
Queue Stats
269W - 259L
1,343 Elo+
Party 1
Medusa
Medusa
killa_justin00
Medusa
Level 56
God Stats
5W - 5L
1,464 SR
Queue Stats
94W - 117L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ash26027
Medusa
14
0 / 0 / 0
8,122
902
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 2 / 1
9,680
1,076
14,911
8,573
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Jinglei74
Gilgamesh
14
0 / 2 / 2
8,790
977
4,764
8,986
6,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 3 / 2
9,062
1,007
5,016
13,347
5,027
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 0
9,582
1,065
6,768
15,305
6,425
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

189

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 6
9,384
1,043
6,491
5,114
2,122
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Lydisia
Ah Muzen Cab
16
0 / 0 / 6
9,475
1,053
2,158
3,090
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 5
9,517
1,057
9,173
6,689
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 0 / 5
11,503
1,278
9,163
6,248
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 1 / 6
10,790
1,199
15,370
13,177
4,607
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
2
Kills
12
12
Deaths
2
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ash26027
Medusa
0
0
0
0
W
1
1
6
4
L
1
2
1
0.75
L
Gilgamesh
Jinglei74
Gilgamesh
0
2
2
0.5
W
Ah Muzen Cab
Lydisia
Ah Muzen Cab
0
0
6
3
W
1
0
5
3.5
W
4
0
5
6.5
L
0
3
2
0.33
W
6
1
6
9
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,459
Damage
42,355
46,211
Taken
34,318
21,611
Mitigated
16,600
3,083
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ash26027
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
6,491
152
0
1,360
5,114
2,122
0
3,021
2,093
22,710
0
L
14,911
168
0
0
8,573
3,935
0
3,113
5,460
51,314
0
L
Gilgamesh
Jinglei74
Gilgamesh
4,764
745
0
916
8,986
6,224
0
4,937
4,049
0
11,880
W
Ah Muzen Cab
Lydisia
Ah Muzen Cab
2,158
633
0
0
3,090
1,345
0
1,602
1,488
0
24,683
W
9,173
2,856
0
1,276
6,689
2,119
0
4,712
1,949
26,732
1,878
W
9,163
2,649
0
2,325
6,248
6,407
0
2,633
3,615
28,273
0
L
5,016
302
618
1,540
13,347
5,027
0
8,748
4,599
12,267
0
W
15,370
9,347
0
733
13,177
4,607
0
8,021
5,156
0
23,466
L
6,768
5,932
0
9
15,305
6,425
0
7,744
7,561
0
30,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,236
Gold Earned
50,669
189
Minions Killed
208
4
Camps Cleared
5
604,586
Distance Traveled
894,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,122
902
0
0
0
12,393
0
W
Anubis
9,384
1,043
43
5
0
164,230
0
L
Janus
9,680
1,076
84
9
2
177,810
0
L
Gilgamesh
8,790
977
17
2
0
104,974
0
W
Ah Muzen Cab
9,475
1,053
50
6
0
166,113
0
W
Sol
9,517
1,057
47
5
2
177,113
0
W
Atlas
11,503
1,278
41
5
1
203,881
0
L
Hel
9,062
1,007
15
2
0
153,719
0
W
Medusa
10,790
1,199
27
3
2
183,077
0
L
Izanami
9,582
1,065
73
8
2
155,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role