Player Matchup

Kukulkan
Kukulkan
PsychRN5976
Kukulkan
Level 106
God Stats
69W - 56L
1,536 SR
Queue Stats
728W - 740L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
Staintstorm
Gilgamesh
Level 106
God Stats
1W - 1L
1,458 SR
Queue Stats
15W - 20L
1,388 Elo+
Solo
Danzaburou
Danzaburou
Uchí
Danzaburou
Level 158
God Stats
25W - 18L
1,837 SR
Queue Stats
446W - 455L
1,544 Elo+
Solo
Susano
Susano
ZexsfyRGN
Susano
Level 66
God Stats
9W - 4L
1,513 SR
Queue Stats
79W - 62L
1,363 Elo+
Solo
Jormungandr
Jormungandr
theroyalproject
Jormungandr
Level 104
God Stats
6W - 2L
1,633 SR
Queue Stats
95W - 76L
1,518 Elo+
Solo
Team Averages
Level 108
1,595 SR
1,454 Elo+

VS

Team Averages
Level 127
1,553 SR
1,474 Elo+
Nemesis
Nemesis
BLADENIGHT11
Nemesis
Level 135
God Stats
16W - 18L
1,507 SR
Queue Stats
276W - 267L
1,499 Elo+
Solo
Kukulkan
Kukulkan
DKarngbeastbro
Kukulkan
Level 109
God Stats
2W - 3L
1,558 SR
Queue Stats
222W - 235L
1,467 Elo+
Solo
Anhur
Anhur
Sabota16591505
Anhur
Level 113
God Stats
3W - 2L
1,814 SR
Queue Stats
640W - 551L
1,452 Elo+
Solo
Ix Chel
Ix Chel
SouthSlidin
Ix Chel
Level 122
God Stats
1W - 4L
1,386 SR
Queue Stats
27W - 26L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
soccer ace
Sun Wukong
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 29L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PsychRN5976
Kukulkan
14
3 / 0 / 2
8,761
487
6,578
5,275
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Staintstorm
Gilgamesh
13
0 / 3 / 1
8,349
464
3,840
14,278
9,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Uchí
Danzaburou
18
7 / 2 / 0
11,461
637
13,397
12,251
6,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
ZexsfyRGN
Susano
14
5 / 3 / 3
9,030
502
10,155
15,660
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
theroyalproject
Jormungandr
13
0 / 0 / 9
8,567
476
8,968
12,029
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BLADENIGHT11
Nemesis
15
3 / 1 / 2
8,869
493
6,727
15,368
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
12
0 / 4 / 0
7,586
421
5,023
12,822
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 0
8,133
452
3,084
14,440
5,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
SouthSlidin
Ix Chel
12
0 / 4 / 4
7,515
418
7,277
13,187
9,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
soccer ace
Sun Wukong
15
4 / 1 / 0
9,514
529
12,429
12,375
10,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
7
8
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BLADENIGHT11
Nemesis
3
1
2
4
L
Kukulkan
0
4
0
0
W
Kukulkan
PsychRN5976
Kukulkan
3
0
2
4
L
0
5
0
0
L
Ix Chel
SouthSlidin
Ix Chel
0
4
4
0.5
W
Gilgamesh
Staintstorm
Gilgamesh
0
3
1
0.17
W
Danzaburou
Uchí
Danzaburou
7
2
0
3.5
W
Susano
ZexsfyRGN
Susano
5
3
3
2.17
L
Sun Wukong
soccer ace
Sun Wukong
4
1
0
4
W
Jormungandr
theroyalproject
Jormungandr
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,938
Damage
34,540
59,493
Taken
68,192
37,311
Mitigated
36,989
14,345
Healing
22,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BLADENIGHT11
Nemesis
6,727
2,213
0
7,833
15,368
6,239
0
894
14,474
0
72,974
L
Kukulkan
5,023
854
0
2,865
12,822
5,019
88
5,962
6,860
55,384
0
W
Kukulkan
PsychRN5976
Kukulkan
6,578
429
286
2,378
5,275
2,288
57
2,545
2,730
71,174
0
L
3,084
677
0
3,106
14,440
5,495
0
1,018
13,422
0
67,198
L
Ix Chel
SouthSlidin
Ix Chel
7,277
1,252
639
4,334
13,187
9,971
0
6,319
6,868
30,859
0
W
Gilgamesh
Staintstorm
Gilgamesh
3,840
1,357
0
5,392
14,278
9,826
0
81
14,197
0
58,701
W
Danzaburou
Uchí
Danzaburou
13,397
6,356
0
2,381
12,251
6,427
1,846
1,984
10,267
0
113,779
W
Susano
ZexsfyRGN
Susano
10,155
2,426
0
1,967
15,660
6,689
0
2,772
12,888
0
70,333
L
Sun Wukong
soccer ace
Sun Wukong
12,429
2,451
0
3,631
12,375
10,265
87
1,367
11,008
0
70,190
W
Jormungandr
theroyalproject
Jormungandr
8,968
3,033
217
1,724
12,029
12,081
151
5,121
6,908
35,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,168
Gold Earned
41,617
517
Minions Killed
468
0
Camps Cleared
0
1,739,662
Distance Traveled
1,776,584
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,869
493
101
6
0
450,608
4
L
Kukulkan
7,586
421
101
6
0
306,168
1
W
Kukulkan
8,761
487
126
7
0
341,971
0
L
Anhur
8,133
452
125
7
0
356,012
0
L
Ix Chel
7,515
418
20
1
0
336,872
0
W
Gilgamesh
8,349
464
101
6
0
315,632
1
W
Danzaburou
11,461
637
152
8
0
339,023
5
W
Susano
9,030
502
84
5
0
401,627
1
L
Sun Wukong
9,514
529
121
7
0
326,924
7
W
Jormungandr
8,567
476
54
3
0
341,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role