Player Matchup

Aphrodite
Aphrodite
Asator167
Aphrodite
Level 155
God Stats
1W - 1L
1,298 SR
Queue Stats
119W - 123L
1,493 Elo+
Party 1
Rama
Rama
HarleyQuinn1054
Rama
Level 148
God Stats
4W - 3L
1,902 SR
Queue Stats
552W - 566L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
LoophaR
Nu Wa
Level 66
God Stats
2W - 0L
1,732 SR
Queue Stats
45W - 52L
1,421 Elo+
Solo
Charybdis
Charybdis
Squishpluish
Charybdis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 146L
1,474 Elo+
Party 1
Hera
Hera
Toffel_Moon
Hera
Level 122
God Stats
9W - 10L
1,607 SR
Queue Stats
548W - 567L
1,493 Elo+
Party 1
Team Averages
Level 119
1,608 SR
1,472 Elo+

VS

Team Averages
Level 85
1,492 SR
1,485 Elo+
Osiris
Osiris
 
Osiris
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
DripLvLArktis-
Vulcan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,489 Elo+
Party 2
Merlin
Merlin
SpankMan
Merlin
Level 129
God Stats
11W - 9L
1,737 SR
Queue Stats
616W - 585L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
apotenqul
Sun Wukong
Level 152
God Stats
4W - 5L
1,222 SR
Queue Stats
522W - 534L
1,480 Elo+
Party 3
Yemoja
Yemoja
sob2208
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Asator167
Aphrodite
15
2 / 2 / 12
9,399
723
4,807
14,286
8,759
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
13 / 2 / 8
11,696
900
16,369
11,813
5,381
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
LoophaR
Nu Wa
18
2 / 1 / 11
9,956
766
10,432
9,764
4,037
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Squishpluish
Charybdis
17
3 / 3 / 11
10,006
770
6,446
11,780
5,294
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 16
9,971
767
11,555
11,393
5,027
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
5 / 5 / 2
9,341
719
13,759
14,006
12,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
0 / 4 / 3
8,862
682
5,259
8,283
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
SpankMan
Merlin
16
2 / 6 / 4
9,492
730
17,433
10,715
4,283
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sun Wukong
apotenqul
Sun Wukong
16
2 / 5 / 2
8,946
688
8,432
10,983
6,890
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Yemoja
sob2208
Yemoja
12
0 / 3 / 2
7,779
598
2,706
9,700
6,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
23
Kills
9
9
Deaths
23
58
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
5
2
1.2
W
Aphrodite
Asator167
Aphrodite
2
2
12
4
L
0
4
3
0.38
W
13
2
8
8.5
W
Nu Wa
LoophaR
Nu Wa
2
1
11
7.5
L
Merlin
SpankMan
Merlin
2
6
4
0.67
W
Charybdis
Squishpluish
Charybdis
3
3
11
2.83
W
3
1
16
11
L
Sun Wukong
apotenqul
Sun Wukong
2
5
2
0.6
L
Yemoja
sob2208
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,609
Damage
47,589
59,036
Taken
53,687
28,498
Mitigated
33,458
34,737
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
13,759
688
434
773
14,006
12,288
0
6,611
7,263
0
22,334
W
Aphrodite
Asator167
Aphrodite
4,807
263
12,737
8,847
14,286
8,759
638
5,422
8,815
15,878
0
L
5,259
1,784
0
780
8,283
3,742
0
5,211
2,960
24,256
0
W
16,369
13,434
997
1,954
11,813
5,381
3,417
5,597
6,216
0
31,673
W
Nu Wa
LoophaR
Nu Wa
10,432
2,905
2,324
1,626
9,764
4,037
914
2,666
7,098
31,803
0
L
Merlin
SpankMan
Merlin
17,433
477
1,134
1,566
10,715
4,283
0
4,915
5,648
37,409
0
W
Charybdis
Squishpluish
Charybdis
6,446
3,565
1,543
807
11,780
5,294
3,821
6,565
5,215
0
20,082
W
11,555
1,256
1,791
2,111
11,393
5,027
273
5,261
6,132
34,369
0
L
Sun Wukong
apotenqul
Sun Wukong
8,432
1,430
1,011
628
10,983
6,890
0
4,975
5,920
0
26,486
L
Yemoja
sob2208
Yemoja
2,706
312
695
1,810
9,700
6,255
0
5,257
4,443
6,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,028
Gold Earned
44,420
168
Minions Killed
127
0
Camps Cleared
0
1,252,698
Distance Traveled
1,159,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,341
719
16
1
0
256,415
0
W
Aphrodite
9,399
723
25
2
0
234,707
0
L
Vulcan
8,862
682
38
3
0
249,346
0
W
Rama
11,696
900
23
2
0
234,149
0
W
Nu Wa
9,956
766
36
3
0
290,549
0
L
Merlin
9,492
730
36
3
0
208,918
0
W
Charybdis
10,006
770
50
4
0
240,242
0
W
Hera
9,971
767
34
3
0
253,051
0
L
Sun Wukong
8,946
688
26
2
0
246,645
0
L
Yemoja
7,779
598
11
1
0
198,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role