Player Matchup

Merlin
Merlin
BatSHADOW777
Merlin
Level 98
God Stats
11W - 6L
1,754 SR
Queue Stats
336W - 321L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
DugoodFister
Danzaburou
Level 56
God Stats
234W - 155L
1,403 SR
Queue Stats
494W - 496L
1,421 Elo+
Party 1
Bacchus
Bacchus
MrMcGibblets1995
Bacchus
Level 30
God Stats
45W - 26L
1,500 SR
Queue Stats
154W - 160L
1,336 Elo+
Party 1
Baron Samedi
Baron Samedi
NATSUx100
Baron Samedi
Level 28
God Stats
17W - 11L
1,572 SR
Queue Stats
37W - 48L
1,408 Elo+
Party 2
Nemesis
Nemesis
TUPAPISAPO
Nemesis
Level 80
God Stats
2W - 2L
1,270 SR
Queue Stats
77W - 96L
1,324 Elo+
Party 2
Team Averages
Level 58
1,500 SR
1,391 Elo+

VS

Team Averages
Level 62
1,569 SR
1,406 Elo+
Janus
Janus
Aidopotato12222
Janus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 87L
1,370 Elo+
Party 3
Thanatos
Thanatos
HypnotikShroom
Thanatos
Level 65
God Stats
12W - 7L
1,604 SR
Queue Stats
207W - 183L
1,515 Elo+
Solo
Ganesha
Ganesha
Randomguy473422
Ganesha
Level 40
God Stats
5W - 3L
1,526 SR
Queue Stats
67W - 88L
1,364 Elo+
Party 3
Anhur
Anhur
sleeper77
Anhur
Level 65
God Stats
130W - 125L
1,468 SR
Queue Stats
234W - 249L
1,434 Elo+
Solo
Khepri
Khepri
xxxGrimreaperxxx
Khepri
Level 80
God Stats
1W - 1L
1,748 SR
Queue Stats
61W - 78L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 1 / 1
9,126
608
5,289
6,875
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DugoodFister
Danzaburou
14
6 / 2 / 2
8,998
600
12,300
10,708
3,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

12
3 / 2 / 1
8,201
547
5,241
10,066
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
NATSUx100
Baron Samedi
14
2 / 1 / 0
8,306
554
8,406
8,090
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
TUPAPISAPO
Nemesis
14
0 / 3 / 4
7,840
523
4,494
12,382
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,711
447
4,630
8,690
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
15
8 / 2 / 0
9,213
614
8,934
13,228
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 3 / 8
7,281
485
2,812
13,927
11,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
sleeper77
Anhur
11
1 / 4 / 0
6,763
451
3,294
10,474
4,144
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 2 / 3
7,177
478
6,251
13,853
11,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
16
Kills
9
9
Deaths
16
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Merlin
5
1
1
5.5
W
Danzaburou
DugoodFister
Danzaburou
6
2
2
3.5
L
Thanatos
8
2
0
4
W
3
2
1
1.75
W
Baron Samedi
NATSUx100
Baron Samedi
2
1
0
2
L
0
3
8
1.33
W
Nemesis
TUPAPISAPO
Nemesis
0
3
4
0.67
L
Anhur
sleeper77
Anhur
1
4
0
0.25
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,730
Damage
25,921
48,121
Taken
60,172
22,471
Mitigated
36,343
11,410
Healing
19,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,630
0
0
0
8,690
3,401
0
4,057
4,627
43,807
0
W
Merlin
5,289
240
0
750
6,875
2,262
117
1,866
4,939
76,856
0
W
Danzaburou
DugoodFister
Danzaburou
12,300
5,315
0
3,082
10,708
3,650
741
1,262
9,422
0
72,157
L
Thanatos
8,934
3,455
0
10,535
13,228
5,641
0
1,209
12,019
43
73,775
W
5,241
705
489
3,065
10,066
8,884
304
2,144
7,747
17,844
0
W
Baron Samedi
NATSUx100
Baron Samedi
8,406
2,341
0
2,949
8,090
3,145
74
4,796
2,686
59,963
0
L
2,812
225
0
3,867
13,927
11,634
0
4,586
9,299
22,120
0
W
Nemesis
TUPAPISAPO
Nemesis
4,494
1,595
0
1,075
12,382
4,530
0
2,902
9,330
0
61,281
L
Anhur
sleeper77
Anhur
3,294
1,778
0
1,798
10,474
4,144
0
894
9,580
0
43,886
L
6,251
1,105
0
3,576
13,853
11,523
0
7,739
5,547
37,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,471
Gold Earned
37,145
457
Minions Killed
384
0
Camps Cleared
0
1,512,966
Distance Traveled
1,416,779
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,711
447
85
6
0
275,387
2
W
Merlin
9,126
608
149
10
0
316,279
0
W
Danzaburou
8,998
600
104
7
0
290,154
0
L
Thanatos
9,213
614
121
8
0
335,640
0
W
Bacchus
8,201
547
21
1
0
287,040
0
W
Baron Samedi
8,306
554
95
6
0
269,393
0
L
Ganesha
7,281
485
6
0
0
293,967
1
W
Nemesis
7,840
523
88
6
0
350,100
2
L
Anhur
6,763
451
86
6
0
227,614
0
L
Khepri
7,177
478
86
6
0
284,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role