Player Matchup

Horus
Horus
Alcolomir
Horus
Level 127
God Stats
2W - 1L
1,277 SR
Queue Stats
468W - 439L
1,501 Elo+
Party 1
Neith
Neith
Facked21
Neith
Level 143
God Stats
34W - 31L
1,769 SR
Queue Stats
629W - 587L
1,554 Elo+
Party 1
Discordia
Discordia
Malorvil
Discordia
Level 158
God Stats
1W - 0L
1,808 SR
Queue Stats
110W - 105L
1,496 Elo+
Solo
Nu Wa
Nu Wa
ineedaspare
Nu Wa
Level 162
God Stats
3W - 0L
1,828 SR
Queue Stats
45W - 47L
1,482 Elo+
Solo
Ao Kuang
Ao Kuang
x1liasx
Ao Kuang
Level 81
God Stats
31W - 25L
1,384 SR
Queue Stats
172W - 172L
1,473 Elo+
Solo
Team Averages
Level 134
1,613 SR
1,501 Elo+

VS

Team Averages
Level 104
1,524 SR
1,446 Elo+
Hachiman
Hachiman
 
Hachiman
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Legendariii
Sun Wukong
Level 69
God Stats
12W - 5L
1,450 SR
Queue Stats
419W - 379L
1,444 Elo+
Solo
Merlin
Merlin
Parovka
Merlin
Level 170
God Stats
11W - 6L
1,702 SR
Queue Stats
1,418W - 1,255L
1,530 Elo+
Party 2
Mulan
Mulan
dream312544
Mulan
Level 102
God Stats
7W - 10L
1,322 SR
Queue Stats
88W - 87L
1,222 Elo+
Solo
Nemesis
Nemesis
electricundead
Nemesis
Level 113
God Stats
8W - 9L
1,644 SR
Queue Stats
97W - 100L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alcolomir
Horus
12
0 / 2 / 10
7,581
505
4,829
13,780
11,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Facked21
Neith
14
4 / 1 / 4
8,267
551
8,760
10,446
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
Malorvil
Discordia
15
1 / 0 / 4
8,751
583
4,834
6,609
2,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 0 / 3
9,233
616
12,967
9,300
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
x1liasx
Ao Kuang
15
10 / 4 / 1
9,175
612
11,374
14,755
6,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 1 / 0
7,949
530
10,668
10,551
4,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Legendariii
Sun Wukong
14
2 / 1 / 0
8,560
571
5,177
14,646
13,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Parovka
Merlin
14
1 / 3 / 0
7,992
533
5,629
7,360
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 3
6,380
425
6,644
15,393
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 4 / 2
8,050
537
5,694
13,722
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
7
7
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
1
0
3
W
Horus
Alcolomir
Horus
0
2
10
2.5
W
Neith
Facked21
Neith
4
1
4
6
L
Sun Wukong
Legendariii
Sun Wukong
2
1
0
2
W
Discordia
Malorvil
Discordia
1
0
4
3
L
Merlin
Parovka
Merlin
1
3
0
0.33
L
0
6
3
0.25
L
1
4
2
0.5
W
0
0
3
1.5
W
Ao Kuang
x1liasx
Ao Kuang
10
4
1
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,764
Damage
33,812
54,890
Taken
61,672
29,017
Mitigated
37,489
19,369
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
10,668
6,005
0
4,275
10,551
4,282
911
2,059
8,492
0
62,100
W
Horus
Alcolomir
Horus
4,829
2,278
1,955
5,133
13,780
11,554
0
1,266
12,199
0
22,280
W
Neith
Facked21
Neith
8,760
2,926
0
3,685
10,446
4,567
670
76
10,216
0
64,455
L
Sun Wukong
Legendariii
Sun Wukong
5,177
191
0
2,933
14,646
13,673
0
9,504
4,957
0
62,583
W
Discordia
Malorvil
Discordia
4,834
370
0
3,358
6,609
2,063
195
1,469
5,140
71,767
0
L
Merlin
Parovka
Merlin
5,629
97
0
500
7,360
2,865
0
3,947
3,243
69,210
0
L
6,644
628
233
2,199
15,393
11,714
203
6,278
9,115
0
27,550
L
5,694
2,855
0
1,098
13,722
4,955
0
6,611
7,090
0
76,651
W
12,967
3,299
0
3,168
9,300
4,147
296
1,039
8,261
77,844
7,658
W
Ao Kuang
x1liasx
Ao Kuang
11,374
2,681
0
2,070
14,755
6,686
0
1,962
12,684
74,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,007
Gold Earned
38,931
467
Minions Killed
490
0
Camps Cleared
0
1,452,655
Distance Traveled
1,467,026
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,949
530
98
7
0
304,734
3
W
Horus
7,581
505
34
2
0
322,566
0
W
Neith
8,267
551
96
6
0
274,504
2
L
Sun Wukong
8,560
571
119
8
0
296,441
2
W
Discordia
8,751
583
105
7
0
273,060
9
L
Merlin
7,992
533
119
8
0
234,115
2
L
Mulan
6,380
425
41
3
0
298,784
1
L
Nemesis
8,050
537
113
8
0
332,952
0
W
Nu Wa
9,233
616
132
9
0
265,533
0
W
Ao Kuang
9,175
612
100
7
0
316,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role