Player Matchup

Nu Wa
Nu Wa
BussyPlunderer
Nu Wa
Level 44
God Stats
1W - 0L
1,771 SR
Queue Stats
16W - 13L
1,505 Elo+
Party 2
Ix Chel
Ix Chel
Henzz_033
Ix Chel
Level 21
God Stats
27W - 25L
1,544 SR
Queue Stats
46W - 50L
1,438 Elo+
Party 2
Achilles
Achilles
ZimZamGabronee
Achilles
Level 45
God Stats
17W - 11L
1,760 SR
Queue Stats
274W - 248L
1,488 Elo+
Party 3
Mulan
Mulan
necaRaptor
Mulan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 104L
1,521 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
tou6e
Ah Muzen Cab
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 175L
1,568 Elo+
Solo
Team Averages
Level 34
1,615 SR
1,504 Elo+

VS

Team Averages
Level 36
1,626 SR
1,602 Elo+
Janus
Janus
Killadilla5078
Janus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,747 Elo+
Solo
Ah Puch
Ah Puch
Promingaul
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,726 Elo+
Party 1
Awilix
Awilix
RooktheRiddler
Awilix
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,498 Elo+
Solo
Izanami
Izanami
SenjuAnubis
Izanami
Level 8
God Stats
4W - 6L
1,881 SR
Queue Stats
90W - 104L
1,497 Elo+
Solo
Sylvanus
Sylvanus
ultimate69
Sylvanus
Level 126
God Stats
1W - 2L
1,749 SR
Queue Stats
40W - 38L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
7,370
670
7,239
7,275
3,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Henzz_033
Ix Chel
16
7 / 2 / 7
8,758
796
14,708
9,422
3,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
14
2 / 2 / 8
7,814
710
9,940
14,933
16,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
16
5 / 0 / 4
8,786
799
12,908
14,506
14,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
tou6e
Ah Muzen Cab
16
4 / 0 / 3
8,830
803
6,991
8,365
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
7,894
718
8,853
8,384
3,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
Promingaul
Ah Puch
15
3 / 3 / 1
8,067
733
8,192
10,998
8,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 2
7,194
654
7,192
9,697
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
SenjuAnubis
Izanami
13
0 / 6 / 3
7,208
655
9,035
12,279
5,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
ultimate69
Sylvanus
12
0 / 3 / 2
7,085
644
6,696
15,466
14,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
18
Kills
6
6
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
Ix Chel
Henzz_033
Ix Chel
7
2
7
5.25
L
2
5
0
0.4
L
Ah Puch
Promingaul
Ah Puch
3
3
1
1.17
L
1
1
2
2
L
Izanami
SenjuAnubis
Izanami
0
6
3
0.25
W
Achilles
2
2
8
3
W
Mulan
5
0
4
7
W
Ah Muzen Cab
tou6e
Ah Muzen Cab
4
0
3
5.5
L
Sylvanus
ultimate69
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,786
Damage
39,968
54,501
Taken
56,824
41,438
Mitigated
37,090
11,670
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,239
1,742
0
540
7,275
3,187
1,057
6,280
995
19,110
0
W
Ix Chel
Henzz_033
Ix Chel
14,708
2,409
913
2,057
9,422
3,764
0
2,920
6,194
26,984
0
L
8,853
105
0
185
8,384
3,813
0
4,043
4,292
33,555
0
L
Ah Puch
Promingaul
Ah Puch
8,192
417
0
2,513
10,998
8,132
0
5,242
5,378
32,611
0
L
7,192
2,080
0
106
9,697
5,182
0
2,397
7,067
0
16,377
L
Izanami
SenjuAnubis
Izanami
9,035
4,967
0
809
12,279
5,329
0
4,856
7,166
0
21,642
W
Achilles
9,940
1,742
0
1,923
14,933
16,852
82
6,690
8,243
57
17,154
W
Mulan
12,908
1,503
0
5,559
14,506
14,176
254
4,310
10,196
259
31,556
W
Ah Muzen Cab
tou6e
Ah Muzen Cab
6,991
2,482
0
678
8,365
3,459
1,981
3,606
4,759
0
40,550
L
Sylvanus
ultimate69
Sylvanus
6,696
893
883
3,562
15,466
14,634
0
5,999
9,014
11,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
37,448
219
Minions Killed
202
0
Camps Cleared
0
1,127,520
Distance Traveled
1,037,017
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,370
670
33
3
0
165,883
0
W
Ix Chel
8,758
796
30
3
0
230,532
0
L
Janus
7,894
718
71
6
0
188,712
0
L
Ah Puch
8,067
733
61
6
0
199,134
0
L
Awilix
7,194
654
13
1
0
250,591
0
L
Izanami
7,208
655
38
3
0
191,370
3
W
Achilles
7,814
710
13
1
0
247,531
0
W
Mulan
8,786
799
52
5
0
245,222
0
W
Ah Muzen Cab
8,830
803
91
8
0
238,352
0
L
Sylvanus
7,085
644
19
2
0
207,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role