Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Geeeech95
Hun Batz
Level 126
God Stats
1W - 1L
1,550 SR
Queue Stats
68W - 59L
1,550 Elo+
Party 2
Ra
Ra
YuriYuiri
Ra
Level 109
God Stats
2W - 2L
1,617 SR
Queue Stats
43W - 33L
1,593 Elo+
Party 2
Sylvanus
Sylvanus
spionaron
Sylvanus
Level 142
God Stats
0W - 1L
1,164 SR
Queue Stats
13W - 17L
1,525 Elo+
Solo
Cupid
Cupid
yasuoo24
Cupid
Level 96
God Stats
0W - 1L
1,517 SR
Queue Stats
54W - 37L
1,596 Elo+
Party 2
Team Averages
Level 126
1,470 SR
1,553 Elo+

VS

Team Averages
Level 130
1,495 SR
1,569 Elo+
Jing Wei
Jing Wei
BathoryB
Jing Wei
Level 123
God Stats
6W - 8L
1,263 SR
Queue Stats
426W - 401L
1,492 Elo+
Party 1
Ravana
Ravana
Dantes312
Ravana
Level 129
God Stats
9W - 3L
1,607 SR
Queue Stats
138W - 108L
1,661 Elo+
Solo
Serqet
Serqet
Elfid
Serqet
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 59L
1,570 Elo+
Party 3
Scylla
Scylla
GFrostMind
Scylla
Level 158
God Stats
3W - 2L
1,682 SR
Queue Stats
97W - 71L
1,586 Elo+
Party 3
Ganesha
Ganesha
xstrawberryfrog
Ganesha
Level 85
God Stats
9W - 4L
1,424 SR
Queue Stats
204W - 181L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 0 / 0
3,429
490
204
2,952
1,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Geeeech95
Hun Batz
9
2 / 0 / 0
4,579
654
1,149
5,096
1,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,414
488
469
1,308
304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
spionaron
Sylvanus
7
0 / 0 / 1
4,437
634
1,077
4,001
2,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
yasuoo24
Cupid
8
0 / 0 / 1
4,300
614
1,080
3,406
1,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BathoryB
Jing Wei
8
0 / 0 / 0
4,476
639
2,035
1,290
385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
Dantes312
Ravana
9
0 / 0 / 0
4,959
708
2,084
1,266
822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Serqet
Elfid
Serqet
6
0 / 0 / 1
3,946
564
513
2,559
829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
GFrostMind
Scylla
9
1 / 0 / 0
4,838
691
1,436
1,360
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 0
3,995
571
915
6,255
3,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
Jing Wei
BathoryB
Jing Wei
0
0
0
0
W
Ravana
Dantes312
Ravana
0
0
0
0
W
Serqet
Elfid
Serqet
0
0
1
0.5
W
Scylla
GFrostMind
Scylla
1
0
0
1
L
Hun Batz
Geeeech95
Hun Batz
2
0
0
2
L
0
1
0
0
L
Sylvanus
spionaron
Sylvanus
0
0
1
0.5
W
0
2
0
0
L
Cupid
yasuoo24
Cupid
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,979
Damage
6,983
16,763
Taken
12,730
6,619
Mitigated
5,621
6,309
Healing
5,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
204
55
0
1,101
2,952
1,468
0
0
2,952
0
7,870
W
Jing Wei
BathoryB
Jing Wei
2,035
1,679
0
963
1,290
385
0
220
1,070
0
34,900
W
Ravana
Dantes312
Ravana
2,084
441
0
719
1,266
822
0
0
1,266
0
29,942
W
Serqet
Elfid
Serqet
513
106
0
1,726
2,559
829
0
273
2,286
0
17,994
W
Scylla
GFrostMind
Scylla
1,436
462
0
500
1,360
419
302
429
931
36,150
0
L
Hun Batz
Geeeech95
Hun Batz
1,149
308
0
615
5,096
1,720
0
930
4,166
0
26,172
L
469
0
72
334
1,308
304
0
221
1,087
13,372
0
L
Sylvanus
spionaron
Sylvanus
1,077
428
538
1,854
4,001
2,080
0
794
3,207
13,360
0
W
915
205
0
1,387
6,255
3,166
0
663
5,592
7,873
0
L
Cupid
yasuoo24
Cupid
1,080
879
58
1,737
3,406
1,047
0
434
2,972
0
27,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,159
Gold Earned
22,214
172
Minions Killed
240
0
Camps Cleared
0
609,443
Distance Traveled
705,902
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,429
490
13
2
0
57,004
0
W
Jing Wei
4,476
639
83
12
0
133,016
2
W
Ravana
4,959
708
66
9
0
128,430
2
W
Serqet
3,946
564
37
5
0
164,795
0
W
Scylla
4,838
691
54
8
0
132,390
0
L
Hun Batz
4,579
654
46
7
0
176,987
0
L
Ra
3,414
488
32
5
0
94,494
0
L
Sylvanus
4,437
634
21
3
0
142,826
0
W
Ganesha
3,995
571
0
0
0
147,271
1
L
Cupid
4,300
614
60
9
0
138,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role