Player Matchup

Chaac
Chaac
Gold IV
OxGoon
Chaac
Gold IV
Level 145
God Stats
20W - 21L
1,538 SR
Queue Stats
336W - 341L
1,392 MMR
Solo
Khepri
Khepri
Gold V
SliMeOnYoWeEn
Khepri
Gold V
Level 64
God Stats
0W - 1L
1,672 SR
Queue Stats
24W - 27L
1,388 MMR
Solo
Agni
Agni
Silver I
iGuitxr
Agni
Silver I
Level 108
God Stats
30W - 31L
1,621 SR
Queue Stats
120W - 129L
1,405 MMR
Solo
Ne Zha
Ne Zha
Gold IV
joseluiscrr
Ne Zha
Gold IV
Level 108
God Stats
10W - 10L
1,653 SR
Queue Stats
112W - 111L
1,403 MMR
Solo
Rama
Rama
Gold V
xmims1234
Rama
Gold V
Level 135
God Stats
7W - 6L
1,439 SR
Queue Stats
254W - 265L
1,385 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,585 SR
1,395 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,534 SR
1,395 MMR
Bakasura
Bakasura
Gold III
GioSierra
Bakasura
Gold III
Level 157
God Stats
14W - 13L
1,548 SR
Queue Stats
95W - 98L
1,434 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
REESESPUFF8543
Kuzenbo
Gold IV
Level 125
God Stats
2W - 1L
1,554 SR
Queue Stats
169W - 175L
1,383 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Siruped
Ix Chel
Gold IV
Level 84
God Stats
21W - 21L
1,563 SR
Queue Stats
477W - 481L
1,387 MMR
Solo
Xbalanque
Xbalanque
Gold IV
TDCxBOT
Xbalanque
Gold IV
Level 169
God Stats
40W - 17L
1,624 SR
Queue Stats
112W - 121L
1,399 MMR
Solo
King Arthur
King Arthur
Gold V
Wiiniick
King Arthur
Gold V
Level 159
God Stats
5W - 0L
1,379 SR
Queue Stats
80W - 80L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OxGoon
Chaac
11
0 / 3 / 0
6,412
534
6,583
14,476
12,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 0
5,331
444
2,405
12,193
9,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
iGuitxr
Agni
13
5 / 3 / 1
7,461
622
9,718
7,544
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
11
1 / 1 / 1
6,292
524
4,334
9,840
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
9
0 / 1 / 1
5,337
445
4,926
6,221
2,451
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
MartichorasJanusThor

VS

Bans
AnubisThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GioSierra
Bakasura
15
6 / 0 / 1
8,464
705
8,019
10,442
4,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 2
6,372
531
5,160
9,036
9,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Siruped
Ix Chel
11
2 / 5 / 2
6,764
564
6,878
10,982
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
TDCxBOT
Xbalanque
11
1 / 1 / 2
6,320
527
8,037
6,864
2,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Wiiniick
King Arthur
13
1 / 0 / 2
7,680
640
6,965
11,416
10,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
6
Kills
11
11
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
GioSierra
Bakasura
6
0
1
6.5
L
Chaac
OxGoon
Chaac
0
3
0
0
W
1
0
2
2
W
Ix Chel
Siruped
Ix Chel
2
5
2
0.6
L
0
3
0
0
W
Xbalanque
TDCxBOT
Xbalanque
1
1
2
2
W
King Arthur
Wiiniick
King Arthur
1
0
2
2
L
Agni
iGuitxr
Agni
5
3
1
1.83
L
Ne Zha
1
1
1
1.5
L
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,966
Damage
35,059
50,274
Taken
48,740
31,786
Mitigated
31,037
13,840
Healing
15,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
GioSierra
Bakasura
8,019
5,359
0
4,044
10,442
4,895
612
1,485
8,889
0
63,543
L
Chaac
OxGoon
Chaac
6,583
696
0
4,687
14,476
12,585
0
88
13,453
0
54,762
W
5,160
2,640
0
3,274
9,036
9,296
12
1,948
7,041
19,685
0
W
Ix Chel
Siruped
Ix Chel
6,878
83
586
3,340
10,982
4,016
0
7,485
3,093
44,942
0
L
2,405
353
0
3,388
12,193
9,719
0
4,842
6,814
18,135
0
W
Xbalanque
TDCxBOT
Xbalanque
8,037
3,988
0
2,260
6,864
2,596
260
776
6,084
0
58,431
W
King Arthur
Wiiniick
King Arthur
6,965
1,042
0
1,666
11,416
10,234
0
0
11,416
88
56,690
L
Agni
iGuitxr
Agni
9,718
525
0
927
7,544
2,848
0
4,105
2,771
53,399
0
L
Ne Zha
4,334
992
0
3,076
9,840
4,183
0
1,438
7,970
0
54,415
L
Rama
4,926
4,371
0
1,762
6,221
2,451
0
1,224
4,920
0
39,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,833
Gold Earned
35,600
395
Minions Killed
422
0
Camps Cleared
0
1,202,108
Distance Traveled
1,275,746
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,464
705
125
10
0
321,765
0
L
Chaac
6,412
534
98
8
0
214,010
1
W
Kuzenbo
6,372
531
23
2
0
249,647
1
W
Ix Chel
6,764
564
79
7
0
234,035
0
L
Khepri
5,331
444
17
1
0
236,804
0
W
Xbalanque
6,320
527
92
8
0
221,413
4
W
King Arthur
7,680
640
103
9
0
248,886
2
L
Agni
7,461
622
105
9
0
244,236
1
L
Ne Zha
6,292
524
87
7
0
279,762
2
L
Rama
5,337
445
88
7
0
227,296
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role