Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Klubiii
Sun Wukong
Bronze III
Level 200
God Stats
3W - 3L
1,757 SR
Queue Stats
19W - 21L
1,507 MMR
Solo
Hou Yi
Hou Yi
Silver I
Legatum
Hou Yi
Silver I
Level 168
God Stats
3W - 0L
1,731 SR
Queue Stats
19W - 10L
1,546 MMR
Party 2
Thoth
Thoth
Gold V
The Yozzer
Thoth
Gold V
Level 41
God Stats
2W - 0L
1,706 SR
Queue Stats
10W - 3L
1,721 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,732 SR
1,591 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 78
1,601 SR
1,500 MMR
Thor
Thor
Gold III
 
Thor
Gold III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze III
Muzza96
Shiva
Bronze III
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Freya
Freya
Bronze III
Rudwulf
Freya
Bronze III
Level 66
God Stats
0W - 1L
1,802 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Klubiii
Sun Wukong
12
2 / 4 / 14
9,223
838
8,580
14,145
13,643
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Legatum
Hou Yi
14
5 / 2 / 12
10,330
939
7,705
11,101
4,502
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
14
10 / 1 / 7
10,688
972
18,467
5,103
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasHachimanKuzenboAresAchilles

VS

Bans
Baron SamediBacchusHerculesFenrirOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 5 / 5
8,069
734
4,544
13,346
5,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
Muzza96
Shiva
10
2 / 7 / 5
8,131
739
7,242
14,699
7,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
Rudwulf
Freya
12
4 / 5 / 3
8,707
792
9,828
13,361
5,036
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
17
Kills
7
7
Deaths
17
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
5
5
0.7
W
Sun Wukong
Klubiii
Sun Wukong
2
4
14
2.25
W
Hou Yi
Legatum
Hou Yi
5
2
12
5.5
L
Shiva
Muzza96
Shiva
2
7
5
0.64
L
Freya
Rudwulf
Freya
4
5
3
1.1
W
Thoth
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,752
Damage
21,614
30,349
Taken
41,406
20,065
Mitigated
18,564
7,507
Healing
3,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,544
805
0
50
13,346
5,536
0
7,164
6,178
0
31,798
W
Sun Wukong
Klubiii
Sun Wukong
8,580
943
0
1,255
14,145
13,643
155
5,150
8,847
1,051
23,265
W
Hou Yi
Legatum
Hou Yi
7,705
3,411
0
5,368
11,101
4,502
1,256
4,397
6,513
0
43,240
L
Shiva
Muzza96
Shiva
7,242
1,489
180
1,117
14,699
7,992
0
7,478
7,185
1,407
18,028
L
Freya
Rudwulf
Freya
9,828
3,060
0
1,938
13,361
5,036
66
5,490
7,869
29,399
0
W
Thoth
18,467
576
0
884
5,103
1,920
1,392
2,089
2,866
51,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,241
Gold Earned
24,907
141
Minions Killed
102
0
Camps Cleared
0
626,257
Distance Traveled
593,831
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,069
734
38
3
0
196,185
0
W
Sun Wukong
9,223
838
25
2
0
204,778
1
W
Hou Yi
10,330
939
71
6
0
205,371
0
L
Shiva
8,131
739
15
1
0
194,700
2
L
Freya
8,707
792
49
4
0
202,946
4
W
Thoth
10,688
972
45
4
0
216,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role