Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AquaticTv_
Ra
Level 70
God Stats
1W - 3L
1,215 SR
Queue Stats
44W - 40L
1,463 Elo+
Solo
Ix Chel
Ix Chel
By_GTJD-1999
Ix Chel
Level 157
God Stats
6W - 4L
1,516 SR
Queue Stats
176W - 190L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
CaseraBlanca
Gilgamesh
Level 148
God Stats
16W - 23L
1,464 SR
Queue Stats
946W - 992L
1,430 Elo+
Party 2
Vamana
Vamana
valdemar_volodya
Vamana
Level 121
God Stats
6W - 4L
1,644 SR
Queue Stats
148W - 159L
1,505 Elo+
Solo
Team Averages
Level 122
1,468 SR
1,483 Elo+

VS

Team Averages
Level 99
1,520 SR
1,456 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DannyBrown2005
Cabrakan
Level 91
God Stats
6W - 6L
1,584 SR
Queue Stats
213W - 239L
1,416 Elo+
Party 1
Heimdallr
Heimdallr
Mungo4690
Heimdallr
Level 126
God Stats
6W - 2L
1,758 SR
Queue Stats
581W - 557L
1,408 Elo+
Solo
Janus
Janus
StativeGem48965
Janus
Level 88
God Stats
3W - 9L
1,294 SR
Queue Stats
154W - 145L
1,506 Elo+
Solo
Surtr
Surtr
Thunderjake2005
Surtr
Level 67
God Stats
6W - 6L
1,466 SR
Queue Stats
102W - 115L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 0 / 1
4,532
567
1,231
3,991
1,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,117
515
2,721
4,429
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ix Chel
By_GTJD-1999
Ix Chel
11
6 / 0 / 0
6,385
798
3,904
3,882
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
CaseraBlanca
Gilgamesh
8
0 / 0 / 4
4,702
588
2,188
4,662
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 3 / 2
4,727
591
3,675
6,706
3,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
4
0 / 1 / 0
3,507
438
2,181
2,981
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
6
0 / 2 / 0
4,025
503
1,260
5,861
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
Mungo4690
Heimdallr
7
0 / 0 / 0
4,153
519
3,408
4,027
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 0
4,964
621
1,469
5,407
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 2 / 1
4,947
618
4,636
6,900
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
9
Kills
3
3
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
1
0.5
L
Yu Huang
 
Yu Huang
0
1
0
0
W
1
0
0
1
W
Ix Chel
By_GTJD-1999
Ix Chel
6
0
0
6
W
Gilgamesh
CaseraBlanca
Gilgamesh
0
0
4
2
L
Cabrakan
0
2
0
0
L
Heimdallr
Mungo4690
Heimdallr
0
0
0
0
L
1
4
0
0.25
L
2
2
1
1.25
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,719
Damage
12,954
23,670
Taken
25,176
10,468
Mitigated
10,661
10,144
Healing
6,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,231
184
1,768
699
3,991
1,738
48
1,387
2,604
13,095
0
L
Yu Huang
 
Yu Huang
2,181
170
74
93
2,981
890
0
1,421
1,560
11,802
0
W
2,721
200
912
1,497
4,429
1,476
0
1,003
3,426
28,597
0
W
Ix Chel
By_GTJD-1999
Ix Chel
3,904
941
288
1,844
3,882
1,340
0
1,200
2,598
43,545
0
W
Gilgamesh
CaseraBlanca
Gilgamesh
2,188
622
0
1,375
4,662
2,100
0
756
3,818
0
25,115
L
Cabrakan
1,260
122
0
1,978
5,861
3,327
0
1,068
4,689
22,587
0
L
Heimdallr
Mungo4690
Heimdallr
3,408
1,918
0
1,727
4,027
1,450
0
2,059
1,901
0
25,890
L
1,469
97
0
1,180
5,407
1,742
0
2,294
3,016
28,916
0
L
4,636
2,052
0
1,027
6,900
3,252
0
737
6,133
269
23,960
W
3,675
2,217
0
1,761
6,706
3,814
0
645
6,061
0
20,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,463
Gold Earned
21,596
245
Minions Killed
196
0
Camps Cleared
0
781,621
Distance Traveled
684,980
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,532
567
30
4
0
131,845
2
L
Yu Huang
3,507
438
24
3
0
114,926
0
W
Ra
4,117
515
40
5
0
150,938
2
W
Ix Chel
6,385
798
90
11
0
154,570
0
W
Gilgamesh
4,702
588
46
6
0
206,026
0
L
Cabrakan
4,025
503
41
5
0
153,353
0
L
Heimdallr
4,153
519
31
4
0
139,994
2
L
Janus
4,964
621
68
9
0
126,171
0
L
Surtr
4,947
618
32
4
0
150,536
0
W
Vamana
4,727
591
39
5
0
138,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role