Player Matchup

Cupid
Cupid
Gold III
CallMeKoby
Cupid
Gold III
Level 146
God Stats
5W - 6L
1,599 SR
Queue Stats
525W - 533L
1,503 MMR
Party 1
Merlin
Merlin
Gold I
GilsonDC_
Merlin
Gold I
Level 155
God Stats
5W - 2L
1,211 SR
Queue Stats
179W - 172L
1,666 MMR
Solo
Fenrir
Fenrir
Platinum IV
Lakkes1
Fenrir
Platinum IV
Level 152
God Stats
8W - 8L
1,523 SR
Queue Stats
601W - 596L
1,753 MMR
Party 1
King Arthur
King Arthur
Platinum II
THEKlWl
King Arthur
Platinum II
Level 126
God Stats
2W - 3L
1,389 SR
Queue Stats
142W - 129L
1,664 MMR
Solo
Sobek
Sobek
Gold I
ericra25
Sobek
Gold I
Level 141
God Stats
6W - 7L
1,589 SR
Queue Stats
204W - 203L
1,653 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,462 SR
1,648 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,628 SR
1,647 MMR
Thanatos
Thanatos
Gold III
IpsychicturtleI
Thanatos
Gold III
Level 116
God Stats
21W - 21L
1,593 SR
Queue Stats
95W - 94L
1,667 MMR
Solo
Athena
Athena
Gold III
LeoniaJi
Athena
Gold III
Level 145
God Stats
3W - 2L
1,673 SR
Queue Stats
243W - 269L
1,644 MMR
Party 2
Persephone
Persephone
Gold II
PolarWhisp
Persephone
Gold II
Level 83
God Stats
1W - 2L
1,658 SR
Queue Stats
118W - 116L
1,670 MMR
Solo
Bakasura
Bakasura
Gold III
Urguth666
Bakasura
Gold III
Level 149
God Stats
3W - 2L
1,663 SR
Queue Stats
23W - 17L
1,624 MMR
Solo
Heimdallr
Heimdallr
Gold III
oF TraqZ
Heimdallr
Gold III
Level 147
God Stats
9W - 9L
1,551 SR
Queue Stats
239W - 266L
1,632 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
4 / 1 / 4
10,968
577
16,165
16,522
8,415
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
GilsonDC_
Merlin
18
1 / 0 / 5
10,132
533
8,633
9,823
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Lakkes1
Fenrir
17
8 / 1 / 3
10,531
554
8,840
19,976
13,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
THEKlWl
King Arthur
17
2 / 1 / 0
10,795
568
10,141
13,681
12,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sobek
ericra25
Sobek
13
2 / 6 / 8
9,037
476
9,794
23,738
24,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
RavanaHou YiThorNe Zha

VS

Bans
MartichorasHe BoSusanoHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
3 / 5 / 1
9,791
515
7,921
15,778
6,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
LeoniaJi
Athena
14
3 / 2 / 4
9,554
503
7,993
16,553
17,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
PolarWhisp
Persephone
15
0 / 5 / 1
9,965
524
9,426
12,654
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Urguth666
Bakasura
17
2 / 0 / 2
10,770
567
10,657
15,590
15,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
oF TraqZ
Heimdallr
14
1 / 5 / 3
9,167
482
11,178
13,998
6,713
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
17
Kills
9
9
Deaths
17
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
4
1
4
6
W
Merlin
GilsonDC_
Merlin
1
0
5
3.5
L
Thanatos
3
5
1
0.7
W
Fenrir
Lakkes1
Fenrir
8
1
3
9.5
L
Athena
LeoniaJi
Athena
3
2
4
2.5
L
Persephone
PolarWhisp
Persephone
0
5
1
0.1
W
King Arthur
THEKlWl
King Arthur
2
1
0
2
L
Bakasura
Urguth666
Bakasura
2
0
2
3
W
Sobek
ericra25
Sobek
2
6
8
1
L
Heimdallr
oF TraqZ
Heimdallr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,573
Damage
47,175
83,740
Taken
74,573
63,328
Mitigated
50,877
24,852
Healing
30,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
16,165
8,230
252
8,844
16,522
8,415
43
928
15,504
0
99,573
W
Merlin
GilsonDC_
Merlin
8,633
419
0
625
9,823
4,004
432
3,392
6,205
122,744
0
L
Thanatos
7,921
2,165
0
8,789
15,778
6,924
0
3,264
12,514
0
73,305
W
Fenrir
Lakkes1
Fenrir
8,840
2,168
0
5,667
19,976
13,638
811
4,442
15,324
503
75,907
L
Athena
LeoniaJi
Athena
7,993
3,164
542
4,092
16,553
17,345
0
5,720
10,833
24,726
0
L
Persephone
PolarWhisp
Persephone
9,426
716
0
2,788
12,654
4,664
426
6,241
6,386
93,973
0
W
King Arthur
THEKlWl
King Arthur
10,141
1,584
0
1,563
13,681
12,763
0
320
11,315
65
94,308
L
Bakasura
Urguth666
Bakasura
10,657
6,694
0
10,636
15,590
15,231
378
1,733
13,704
0
67,794
W
Sobek
ericra25
Sobek
9,794
1,054
0
7,901
23,738
24,508
0
8,591
14,955
23,280
0
L
Heimdallr
oF TraqZ
Heimdallr
11,178
5,531
0
3,509
13,998
6,713
65
1,957
12,041
0
64,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,463
Gold Earned
49,247
630
Minions Killed
536
0
Camps Cleared
0
2,049,771
Distance Traveled
1,964,573
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,968
577
144
8
0
406,981
6
W
Merlin
10,132
533
204
11
0
402,127
0
L
Thanatos
9,791
515
91
5
0
436,919
0
W
Fenrir
10,531
554
102
5
0
426,327
1
L
Athena
9,554
503
27
1
0
409,934
8
L
Persephone
9,965
524
144
8
0
347,346
6
W
King Arthur
10,795
568
170
9
0
404,237
6
L
Bakasura
10,770
567
173
9
0
459,256
3
W
Sobek
9,037
476
10
1
0
410,099
2
L
Heimdallr
9,167
482
101
5
0
311,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role