Player Matchup

Bacchus
Bacchus
ApexBullet1
Bacchus
Level 29
God Stats
2W - 3L
1,637 SR
Queue Stats
3W - 7L
1,222 Elo+
Party 1
Olorun
Olorun
Royal_Chris234
Olorun
Level 58
God Stats
8W - 12L
1,334 SR
Queue Stats
484W - 567L
1,362 Elo+
Solo
Achilles
Achilles
SirRageAlot44
Achilles
Level 45
God Stats
0W - 2L
1,285 SR
Queue Stats
7W - 9L
1,256 Elo+
Party 1
Team Averages
Level 44
1,419 SR
1,280 Elo+

VS

Team Averages
Level 92
1,479 SR
1,384 Elo+
Atlas
Atlas
CloudKudi
Atlas
Level 122
God Stats
116W - 88L
1,580 SR
Queue Stats
575W - 617L
1,325 Elo+
Solo
Baron Samedi
Baron Samedi
HammerOfDeath83
Baron Samedi
Level 89
God Stats
34W - 36L
1,542 SR
Queue Stats
84W - 92L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
Toxic Quake535
Tsukuyomi
Level 65
God Stats
11W - 7L
1,316 SR
Queue Stats
293W - 278L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ApexBullet1
Bacchus
13
1 / 5 / 2
11,054
614
11,024
28,100
31,370
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 8 / 1
11,275
626
13,630
20,971
7,839
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
SirRageAlot44
Achilles
12
1 / 6 / 2
10,973
610
12,156
21,679
17,047
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CloudKudi
Atlas
16
4 / 1 / 13
13,443
747
17,828
21,694
23,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
HammerOfDeath83
Baron Samedi
15
4 / 1 / 13
13,192
733
16,234
14,519
7,871
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Toxic Quake535
Tsukuyomi
17
11 / 1 / 7
14,945
830
26,927
15,509
7,540
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
19
19
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ApexBullet1
Bacchus
1
5
2
0.4
W
Atlas
CloudKudi
Atlas
4
1
13
10.5
W
Baron Samedi
HammerOfDeath83
Baron Samedi
4
1
13
10.5
L
1
8
1
0.19
L
Achilles
SirRageAlot44
Achilles
1
6
2
0.33
W
Tsukuyomi
Toxic Quake535
Tsukuyomi
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,810
Damage
60,989
70,750
Taken
51,722
56,256
Mitigated
39,343
12,043
Healing
20,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ApexBullet1
Bacchus
11,024
291
146
2,552
28,100
31,370
0
10,951
16,737
24,339
0
W
Atlas
CloudKudi
Atlas
17,828
7,191
0
2,674
21,694
23,932
404
9,508
12,138
41,805
1,224
W
Baron Samedi
HammerOfDeath83
Baron Samedi
16,234
1,742
2,583
8,132
14,519
7,871
769
8,860
5,451
54,666
0
L
13,630
5,055
480
4,002
20,971
7,839
0
12,360
8,360
43,219
0
L
Achilles
SirRageAlot44
Achilles
12,156
4,306
0
4,863
21,679
17,047
0
9,319
12,228
0
37,085
W
Tsukuyomi
Toxic Quake535
Tsukuyomi
26,927
11,544
0
7,075
15,509
7,540
1,697
6,880
8,577
0
89,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,302
Gold Earned
41,580
104
Minions Killed
176
0
Camps Cleared
0
915,123
Distance Traveled
1,010,391
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,054
614
16
1
0
330,132
0
W
Atlas
13,443
747
29
2
0
321,630
2
W
Baron Samedi
13,192
733
66
4
0
315,133
0
L
Olorun
11,275
626
47
3
0
274,346
0
L
Achilles
10,973
610
41
2
0
310,645
4
W
Tsukuyomi
14,945
830
81
5
0
373,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role