Player Matchup

Mulan
Mulan
DaddyXanzz
Mulan
Level 158
God Stats
8W - 4L
1,882 SR
Queue Stats
156W - 148L
1,609 Elo+
Party 1
Fenrir
Fenrir
Deimõs
Fenrir
Level 200
God Stats
5W - 0L
1,999 SR
Queue Stats
37W - 25L
1,513 Elo+
Party 1
Ra
Ra
Gh0st757
Ra
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,727 Elo+
Party 1
Fafnir
Fafnir
Grande Autistic
Fafnir
Level 168
God Stats
6W - 10L
1,594 SR
Queue Stats
334W - 329L
1,605 Elo+
Party 1
Skadi
Skadi
highsmyname
Skadi
Level 177
God Stats
2W - 0L
1,602 SR
Queue Stats
36W - 46L
1,513 Elo+
Party 1
Team Averages
Level 156
1,715 SR
1,593 Elo+

VS

Team Averages
Level 166
1,609 SR
1,556 Elo+
Chiron
Chiron
BatHouse
Chiron
Level 258
God Stats
5W - 5L
1,655 SR
Queue Stats
588W - 501L
1,568 Elo+
Solo
Horus
Horus
ItzDuko
Horus
Level 158
God Stats
6W - 8L
1,520 SR
Queue Stats
252W - 213L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
JoKing307
Zhong Kui
Level 142
God Stats
22W - 21L
1,608 SR
Queue Stats
228W - 177L
1,551 Elo+
Party 2
Tyr
Tyr
KHARV80
Tyr
Level 114
God Stats
5W - 5L
1,595 SR
Queue Stats
47W - 35L
1,531 Elo+
Solo
Janus
Janus
iAmHungies
Janus
Level 157
God Stats
22W - 22L
1,667 SR
Queue Stats
455W - 401L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
0 / 3 / 0
6,098
508
6,353
14,118
9,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Deimõs
Fenrir
11
3 / 4 / 1
6,376
531
5,716
10,699
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

12
1 / 1 / 2
6,738
562
5,779
7,398
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 3
6,285
524
2,685
6,960
7,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 0 / 0
6,833
569
2,726
3,401
1,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BatHouse
Chiron
12
0 / 1 / 0
6,822
569
2,345
6,275
2,420
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
ItzDuko
Horus
12
3 / 1 / 2
7,048
587
7,116
9,338
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
JoKing307
Zhong Kui
13
3 / 0 / 1
7,602
634
10,139
12,364
13,414
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyr
9
0 / 0 / 0
5,805
484
2,137
4,880
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
12
2 / 3 / 2
7,155
596
5,423
7,754
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
8
8
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
BatHouse
Chiron
0
1
0
0
W
Mulan
0
3
0
0
W
Fenrir
Deimõs
Fenrir
3
4
1
0.88
W
1
1
2
2
W
0
0
3
1.5
L
Horus
ItzDuko
Horus
3
1
2
4
L
Zhong Kui
JoKing307
Zhong Kui
3
0
1
3.5
L
Tyr
0
0
0
0
W
1
0
0
1
L
Janus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,259
Damage
27,160
42,576
Taken
40,611
24,761
Mitigated
25,252
15,357
Healing
18,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BatHouse
Chiron
2,345
1,865
139
3,598
6,275
2,420
977
383
5,892
0
62,985
W
Mulan
6,353
1,301
0
6,112
14,118
9,631
0
8,230
5,888
0
46,136
W
Fenrir
Deimõs
Fenrir
5,716
1,848
0
1,536
10,699
3,875
0
1,084
9,557
0
41,424
W
5,779
865
649
2,437
7,398
2,859
0
3,475
3,671
70,504
0
W
2,685
766
0
2,686
6,960
7,379
0
1,284
5,584
13,930
0
L
Horus
ItzDuko
Horus
7,116
3,048
160
4,323
9,338
4,468
0
2,306
6,927
0
46,465
L
Zhong Kui
JoKing307
Zhong Kui
10,139
1,281
0
6,668
12,364
13,414
0
540
10,924
57,064
1,172
L
Tyr
2,137
25
0
2,077
4,880
2,394
0
1,872
2,929
0
12,421
W
2,726
883
0
1,937
3,401
1,017
0
0
3,401
0
53,856
L
Janus
5,423
320
0
1,667
7,754
2,556
0
3,235
4,511
62,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,330
Gold Earned
34,432
372
Minions Killed
405
0
Camps Cleared
0
1,206,180
Distance Traveled
1,175,984
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,822
569
111
9
0
210,802
0
W
Mulan
6,098
508
74
6
0
216,074
2
W
Fenrir
6,376
531
54
5
0
272,118
2
W
Ra
6,738
562
116
10
0
274,167
0
W
Fafnir
6,285
524
18
2
0
229,165
2
L
Horus
7,048
587
87
7
0
287,372
0
L
Zhong Kui
7,602
634
87
7
0
187,330
2
L
Tyr
5,805
484
21
2
0
224,989
0
W
Skadi
6,833
569
110
9
0
214,656
4
L
Janus
7,155
596
99
8
0
265,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role